Thursday, August 9, 2018


“Ask me no more if east or west
The Phoenix builds her spicy nest;
For unto you at last she flies,
And in your fragrant bosom dies.”
-Thomas Carew
Sunbirds are enormous birds of prey that are found living in WIldspace. In flight a Sunbirds wing span measures about fifty to seventy feet across. They have large claws, sharp hooked beaks and a beautiful orange-yellow flame envelops them. Their eyes glow a painfully bright blue-white.
Sunbirds prefer to nest in asteroids, but are equally at home in the hulks of gnomish spaceships. Using their fiery aura ability, they hollow out the stone or metal, blowing the molten liquid with rapid beats of their wings into fantastic free-form nests. The nests are then lined with the shed feathers of the parents. These feathers glow like burning embers, providing heat for the sunbird eggs and hatchlings. In each nest there is a 50% chance that 1-4 eggs are present, and a 25% chance of 1-4 young.
Like eagles, they continually add to their nests until they die. Occasionally, firebirds link their nests into rookeries for mutual defense and care, generally in the vicinity of liveworlds or asteroid reefs where potential prey is plentiful. Any treasure in a sunbird nest is magical, since only magical items or devices can stand the birds' extreme heat. There is a 10% chance that 1d4 random magic items have melted into the nest's structure. Due to the magical nature of the sunbird's flame, the magic in the items transfers to the structure of the nest. For instance, a ring of protection melted into the nest makes it more resistant to damage.
Sunbirds fill an ecological niche similar to that of a hawk or eagle, feeding on small pests. Unfortunately for star travelers, the firebird considers the crews of spelljammers "small pests". The advent of spelljamming humans and demihumans has provided firebirds with tender pre-packaged meals that are fairly easy to catch.
One other sunbird attribute attracts adventurers: Their feathers are ingredients of elixirs of life. Shed feathers can fetch up to 1,000 gp apiece. An adult firebird has 1d3×10 usable feathers. An adult fire eagle has 1d3 x 10 usable feathers after it is slain.
Gargantuan monstrosity, unaligned
Armor Class 17 (natural armor)
Hit Points 279 (18d20 + 90)
Speed 20 ft., fly 120 ft/80 mph.

28 (+9)
10 (+0)
20 (+5)
13 (+1)
14 (+2)
15 (+2)

Saving Throws Dex +5, Con +10, Wis +7, Cha +7
Skills Perception +7
Damage Resistance cold, bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities fire, necrotic energy
Senses darkvision 120 ft., passive Perception 17
Languages Celestial, understands Common but can’t speak it
Challenge 13 (10,000 XP)
Death Throes. When the sunbird dies, it explodes, and each creature within 30 feet of it must make a DC 18 Dexterity saving throw, taking 42 (12d6) fire damage on a failed save, or half as much damage on a
successful one. The explosion ignites flammable objects in that area Favorable Winds Shreya Shetty
that aren’t being worn or carried. The sunbird’s body turns to ash, but an egg is left where the sunbird was.
Fire Aura. At the start of each of the sunbird’s turns, each creature within 5 feet of it takes 11 (2d10) fire damage, and flammable objects in the area that aren’t being worn or carried ignite. A creature that
touches the sunbird or hits it with a melee attack while within 5 feet of it takes 11 (2d10) fire damage. The aura also sheds bright light in a 60-foot radius and dim light for an additional 60 feet.
Flyby. The sunbird doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.
Keen Hearing and Sight. The sunbird has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Void Dweller. Sunbirds dwell in the empty expanse between the stars, and do not require air, drink, or sleep. When flying between stars the sunbird magically glides on solar winds, making the immense journey through the void in an impossibly short time.

Multiattack. The sunbird makes two talon attacks.
Talon. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 16 (2d6 + 9) slashing damage plus 14 (4d6) fire damage, and the target is grappled (escape DC 18). Until this grapple ends, the target is restrained, and the sunbird can’t attack another target with that talon. A grappled creature takes 11 (2d10) fire damage at the start of each of the sunbird’s turns.

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