tag:blogger.com,1999:blog-11545065158959933702024-03-13T09:12:43.004-07:00Random ActsA Creative Endeavor Relating to the fields of Storytelling, Folklore and Illustration.ArtMercenaryhttp://www.blogger.com/profile/03750283246511456940noreply@blogger.comBlogger324125tag:blogger.com,1999:blog-1154506515895993370.post-62025841411874184072020-05-28T07:20:00.000-07:002020-05-28T07:20:09.404-07:00DISNEY & DRAGONS: D&D in Fantasyland<div class="stackable mb-xs" style="background-color: white; color: #241e12; font-family: aktiv-grotesk, sans-serif; font-size: 16px; margin-bottom: 0.25rem;">
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Many times, in recent years I have encountered would-be players of Dungeons and Dragons whose sole experience with the fantasy genre has been Disney animation and themes. They did not read “The Lord of the Rings,” “The Sword of Shannara” or “The Magicians Nephew” as children, and don’t know what you are talking about when mentioning Orcs, Lolth or Elminster. And so, I feel that a series of articles to address this issue was in order.</div>
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So, here I will begin with the first installment of a series detailing a Dungeons and Dragons campaign through the lens of Classic Disney animated films, shows, comics and related media. This is meant as a love letter to those old films and to honor the vision of Walt Disney. I am titling this series:</div>
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In this series I will be covering the Fantasy Races, Classes, Magic, Monsters and other features for a campaign set in the realm of Fantasyland. This will also include Maps, Regional Details, and sample adventures. For starters, I am sticking to the movies and shows produced up to the death of Walt Disney (1966), as I feel this material best reflect the spirit of D&D style fantasy-adventure. I will dip into later works such as <a href="https://disney.fandom.com/wiki/The_Black_Cauldron" rel="nofollow noopener" style="background-color: transparent; color: #945d5d; cursor: pointer;" target="_blank">The Black Cauldron</a>, the <a href="https://disney.fandom.com/wiki/Adventures_of_the_Gummi_Bears" rel="nofollow noopener" style="background-color: transparent; color: #945d5d; cursor: pointer;" target="_blank">Adventures of the Gummi Bears</a> and other works as we go, so this is not a hard rule. </div>
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So, stay tuned, we have a great deal of terrain to cover.</div>
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Note: It is my intention that this material be a tribute to Disney media in relation to adventure fantasy games. It is NOT meant as a copyright infringement of any kind. I will do my best to be respectful of this material and will link to Disney sources as I go along. </div>
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ArtMercenaryhttp://www.blogger.com/profile/03750283246511456940noreply@blogger.com0tag:blogger.com,1999:blog-1154506515895993370.post-31837438555567714062020-04-02T06:39:00.000-07:002020-04-13T09:37:11.082-07:00MECHANOIDS: A Robotic Origin for the Heroic Age<br />
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<a href="https://vignette.wikia.nocookie.net/scoobydoo/images/c/c4/Charlie_the_Funland_Robot.png/revision/latest/top-crop/width/360/height/360?cb=20130114065517" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="360" data-original-width="360" height="200" src="https://vignette.wikia.nocookie.net/scoobydoo/images/c/c4/Charlie_the_Funland_Robot.png/revision/latest/top-crop/width/360/height/360?cb=20130114065517" width="200" /></a></div>
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<i>“Whether we are based on carbon or on silicon makes no
fundamental difference; we should each be treated with appropriate respect.”</i>
― Arthur C. Clarke, 2010: Odyssey Two<o:p></o:p></div>
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Mechanoids, also known as synthetics, androids or
—"artificial persons" (AP), are biomechanical humanoids. They are
essentially robots that emulate Humans in both appearance and actions.<o:p></o:p></div>
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The modern Mechanoid is a highly complex machine:
stronger, faster and better coordinated than an average human. The basic
chassis is a carbon fiber skeleton and artificial musculature. The muscles
themselves are vat-grown silicon colloids powered either by pumped
micro-hydraulics or electrical stimulation. In the Heroic Age setting,
Mechanoids are the product of Inspired Technology (Super Science). Though
initially created as laborers, soldiers and companions, they have the option of
“buying” themselves from their manufacturers. Now they are a growing minority
of non-human beings found in a wide range of jobs, Roles and Allegiances. The
vast majority of Mechanoids live and work in “Science Cities” such as Atom
City, Empire City, and Lunar City. Mechanoid characters are “humanoid” in
shape, with a decidedly “robotic” appearance. They are hairless, mechanical
persons with duraplastic and ceramic “skin” and other puppet or machine
features. Mechanoids with a high appearance (4+) can elect to have a more
organic look using specially made skin and even “hair”, or they might be proudly
robotic, but designed to gleam and shine. <o:p></o:p></div>
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<b>Example Connections:</b> Hacktivist friend, Pilots,
Super Scientists, Technicians (Aeon, Cerebex, etc)<o:p></o:p></div>
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<b>Origin Skills:</b> Aim, Enigmas, Pilot, Technology<o:p></o:p></div>
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<b>Edges:</b> Direction Sense (•), Photographic Memory
(•••), Lightning Calculator (••), Speed Reading (•).<o:p></o:p></div>
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<b>Special (bonus):</b> Self Sufficiency, Fragile Machine<o:p></o:p></div>
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<ul>
<li><b>Self Sufficiency:</b> Mechanoids are durable by
design, as they are built to work in harsh conditions. Your character is completely immune to suffocation, vacuum,
poisonous gases, and more severe extremes of heat or cold (typically −80° to
100° C). Mechanoids do not eat, drink or breathe, though they do have need of maintenance that costs an equivalent amount of money and time.</li>
<li><b>Fragile Machine:</b> While the skeletal structure of a
mechanoid is sturdy, the electronics and musculature are extremely vulnerable
to hydrostatic shock and explosive effects. When a mechanoid takes any damage
from electricity or weapons with the explosive enhancement (pp 124), mark a
second Health box as well. If this attack is a critical strike, mark four
Health boxes instead of two.</li>
</ul>
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<b>MECHANOIDS AND THE HEROIC AGE<o:p></o:p></b></div>
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These “synthetic persons” are a small but growing
minority in the world of the Heroic Age. Though initially seen as a “wonderful
innovation”, Mechanoids were quickly viewed as a means to steal jobs and
diminish the importance of human workers. After a few highly publicized
incidents involving berserk robots and android minions of would-be world
conquerors, Mechanoids are not as popular as they once were. Still, these
synthetic persons are highly valued in high-risk jobs, and are even known to be
heroes of renown in the Heroic Age.<o:p></o:p></div>
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<b>CEREBEX INC:</b> The largest manufacturer of
Mechanoids in the world is the tech giant Cerebex Inc. This huge corporation is
a leading tech giant of the world, beginning as a computer hardware and
software company and quickly entering the fields of technology, industrial
manufacturing, robotics and aerospace technology. The head offices and
manufacturing facilities in Empire City is hope to a great many Mechanoids,
with large numbers working in the cities industries, infrastructure (subway,
NYPAFR, etc) and police force.<o:p></o:p></div>
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<b>USAF Space Command:</b> Also known as Solar Warden,
the US-AFSC is a major employer of Mechanoids, as these “artificial persons”
are ideal candidates for space operations. Mechanoid pilots, laborers, soldiers
and super scientists are all highly regarded in the US-AFSC.<span style="mso-spacerun: yes;"> </span><o:p></o:p></div>
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<b>NOTES</b><o:p></o:p></div>
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This material is intended for use with the <a href="https://www.drivethrurpg.com/product/260788/Trinity-Continuum-Core-Rulebook" style="color: #888888; text-decoration-line: none;" target="_blank">Trinity Continuum Rulebook</a> by <a href="http://theonyxpath.com/category/worlds/trinitycontinuum/" style="color: #888888; text-decoration-line: none;" target="_blank">Onyx Path Publishing</a>. If you would like to see more of this setting, including maps, creatures, NPCs and other tidbits, swing over to my <a href="https://www.patreon.com/Aaronsmonsters" style="color: #888888; text-decoration-line: none;" target="_blank">Patreon</a>. Follow, join, comment and contribute, and I will churn out material in greater amounts. </div>
<br />ArtMercenaryhttp://www.blogger.com/profile/03750283246511456940noreply@blogger.com0tag:blogger.com,1999:blog-1154506515895993370.post-29764249041289800792020-02-12T07:59:00.000-08:002020-04-09T05:07:04.752-07:00MANGANI: Ape Folk of the Heroic Age<br />
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<b>MANGANI</b> (ORIGIN)<o:p></o:p></div>
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The Mangani (aka Alma, Squatch) are a species of higher
apes that can be found around the world where they are traditionally associated
with “Hairy Men” in local traditions. These creatures greatly resemble
gorillas, but are completely bipedal and are as intelligent as a human. Mangani
have a very physical society, appreciating muscle and endurance over
intellectual pursuits. This has led them to jobs in which they can use their
great strength, such as laborers, construction, soldiering, law enforcement and
(unfortunately) crime. <o:p></o:p></div>
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The largest populations of Mangani live in the Congo and
several “Lost World” regions, but a significant number can be found in British
Columbia, New Shambhala and in Empire City. A few Mangani have moved to Caspak
City on Caprona Island to act as scouts and translators for the US among the
ape-like inhabitants of the Hollow Earth. Mangani are well represented in the
Hero and Villain community, using their great physical power to great effect.
Mangani surnames are their tribal names, and are a big deal to most Mangani.
Some widespread tribal names are; Kerchak (the most numerous), Dzuteh, Malgash,
Molak, Toyat, Kangamdi, Ungo, Miche, and Zutho.<o:p></o:p></div>
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Mangani is the name of a fictional species of great apes in the Tarzan novels of Edgar Rice Burroughs, and of the invented language used by these apes. In the invented language, Mangani (meaning "great-ape") is the apes' word for their own kind, although the term is also applied (with modifications) to humans. The Mangani are represented as the apes who foster and raise Tarzan (a real historic person in the setting).</div>
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<b>Example Connections:</b> Bouncers, Park Rangers,
Street Gangs, Family Connections<o:p></o:p></div>
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<b>Origin Skills:</b> Athletics, Close Combat, Enigmas,
Survival<o:p></o:p></div>
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<b>Edges:</b> Endurance (•••), Hardy (• to •••), Keen
Smell (•), Superior Might (••), Tough Cookie (••)<o:p></o:p></div>
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<b>Special (bonus):</b> Brutish, Going Ape<br />
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<ul>
<li><span style="text-indent: -0.25in;"><b>Brutish:</b> Although you are the size of a bulky
human, </span><span style="text-indent: -0.25in;">you are treated as a Scale 2 being. This allows you to automatically succeed on all rolls to lift, throw, or move objects or characters of Size 1 or smaller. </span></li>
<li><span style="text-indent: -0.25in;"><b>Going Ape.</b> Whenever you are angry, surprised or
otherwise excited you tend to grunt and hoot loudly, beating your chest and
snarling. This draws attention and frightens people. You can resist the urge to
act this way for one Scene on a successful Resolve roll.</span></li>
</ul>
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<b>NOTES</b><o:p></o:p></div>
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This material is intended for use with the <a href="https://www.drivethrurpg.com/product/260788/Trinity-Continuum-Core-Rulebook" target="_blank">Trinity Continuum Rulebook</a> by <a href="http://theonyxpath.com/category/worlds/trinitycontinuum/" target="_blank">Onyx Path Publishing</a>. If you would like to see more of this setting, including maps, creatures, NPCs and other tidbits, swing over to my <a href="https://www.patreon.com/Aaronsmonsters" target="_blank">Patreon</a>. Follow, join, comment and contribute, and I will churn out material in greater amounts. </div>
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<a href="http://2.bp.blogspot.com/-jEpoASVoZLE/XkQeVj81MUI/AAAAAAAALvg/jd6mToUoy_0U9BsEwFPgnHDIw2x0PXyzgCK4BGAYYCw/s1600/Mangani%2Bof%2BEmpire%2BCity%2B.jpg" imageanchor="1"><img border="0" height="512" src="https://2.bp.blogspot.com/-jEpoASVoZLE/XkQeVj81MUI/AAAAAAAALvg/jd6mToUoy_0U9BsEwFPgnHDIw2x0PXyzgCK4BGAYYCw/s640/Mangani%2Bof%2BEmpire%2BCity%2B.jpg" width="640" /></a>ArtMercenaryhttp://www.blogger.com/profile/03750283246511456940noreply@blogger.com0tag:blogger.com,1999:blog-1154506515895993370.post-25817190252198634172020-02-12T06:35:00.000-08:002020-03-05T07:01:24.291-08:00EMPIRE CITY: A City Of Adventure for the Heroic Age<a href="http://3.bp.blogspot.com/-HF2doqX8r2U/XmEUJMQj_yI/AAAAAAAAL3E/uk3C_S-Kop8kXhRVdY6zEIUuo-uZ4u7ugCK4BGAYYCw/s1600/Empire%2BCity%2B2%2BJPEG.jpg" imageanchor="1"><img border="0" height="268" src="https://3.bp.blogspot.com/-HF2doqX8r2U/XmEUJMQj_yI/AAAAAAAAL3E/uk3C_S-Kop8kXhRVdY6zEIUuo-uZ4u7ugCK4BGAYYCw/s400/Empire%2BCity%2B2%2BJPEG.jpg" width="400" /></a><br />
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Empire City is a booming super-city that combines New
York (including the five boroughs) Jersey City and then some. The different
cities have been ravaged and rebuilt so often that they all merged into an
immense Urban Sprawl. A rich industrial town, Empire City is a polluted and
overcrowded mess that always seems to be dark and gloomy. Mafia-style organized
crime is very powerful as are corrupt businessmen and politicians. Enormous
skyscrapers dominate the skyline with Art-Deco style. The super-rich often
dwell here in opulent condos with suspended rail-cars connecting the huge
buildings. Overall, Empire City is a larger than life world. Huge skyscrapers,
vast industrial yards and deep, deep corruption. A great place for a Heroic Age
game.<o:p></o:p></div>
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Super Science plays a very large part in the success of
Empire City. A large number of Science Heroes live in the city and have pooled
their genius to make Empire City into a veritable futurist's paradise. Several
fusion power plants supply the power needs of the greater city, suspension
railways connect the vast skyline, deep subway lines, and flying cars and
robots for the wealthy are just a few of the high-tech innovations made
possible through the power of science! <o:p></o:p><br />
<b>NOTE:</b> This setting is intended for use with the <a href="https://www.drivethrurpg.com/product/260788/Trinity-Continuum-Core-Rulebook" target="_blank">Trinity Continuum Rulebook</a> by <a href="http://theonyxpath.com/category/worlds/trinitycontinuum/" target="_blank">Onyx Path Publishing</a>. If you would like to see more of this setting, including maps, creatures, NPCs and other tidbits, swing over to my <a href="https://www.patreon.com/Aaronsmonsters" target="_blank">Patreon</a>. Follow, join, comment and contribute, and I will churn out material in greater amounts. </div>
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<b>EMPIRE ISLAND<o:p></o:p></b></div>
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The center of it all, Empire Island is a bustling center
and home to much of the elite of Empire City. <o:p></o:p></div>
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<b>Aeon Society-</b> The Aeon Society is quite active in
Empire City, and maintains a large clubhouse on Empire Island. Many members of
the society are employed by one of several corporations found in the city such
as Captain Aero of Reade Iron Works, and Don Wright of The Daily Bulletin.<o:p></o:p></div>
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<b>Branch 9, Empire City-</b> Branch 9 has several
offices in Empire City, with its central offices located on Empire Island. There
are a great many weird things happening in the city, and Branch 9 often works
with local police to deal with the stranger incidents. <o:p></o:p></div>
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<b>Waite National Bank-</b> A major financial institute
located on Empire Island. This huge bank is an ancient gothic structure
resembles a fortress. The science hero known as Magno the Magnetic Man is known
to be in the employ of the Bank, whose exploits as a bounty hunter are highly
publicized. <o:p></o:p></div>
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<b>KINGSBURG<o:p></o:p></b></div>
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The most densely populated borough of Empire City, the
ultra-modern Kingsburg is covered in huge skyscrapers, housing developments and
high-tech industry. The can-do attitude and innovation of Empire City can
really be felt here, as industry and home neighborhoods blend seamlessly into
an impressive whole.<o:p></o:p></div>
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<a href="https://i.pinimg.com/originals/bf/10/ea/bf10eae27b9a953d08f60b0dd74986d4.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="700" data-original-width="423" height="320" src="https://i.pinimg.com/originals/bf/10/ea/bf10eae27b9a953d08f60b0dd74986d4.jpg" width="193" /></a><b>Cerebex Inc. (Home of the Super Brain)-</b> Cerebex is
a leading tech giant of the world, beginning as a computer hardware and
software company and quickly entering the fields of technology, industrial
manufacturing, robotics and aerospace technology. Dr. William R, Jackson
founder, CEO, and chief engineer/designer of the company is a reclusive super
scientist and polymath.<span style="mso-spacerun: yes;"> </span>Cerebex Inc also
maintains manufacturing facilities in Iron City and on South Island. <o:p></o:p></div>
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<b>New York Power Authority Fusion Reactor-</b> This
massive tokamak nuclear fusion reactor came on lime five years ago and is
quickly taking over the power requirements of the city. The mutants that
occasionally turn up in the city sewers are mere coincidence.<o:p></o:p></div>
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<br /></div>
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<b>QUEENSBURG</b> <o:p></o:p></div>
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Queensburg is the largest borough geographically and is
adjacent to the borough of Kingsburg at the western end of Long Island.
Queensburg also shares water borders with the boroughs of Empire Island and the
East End. Queensburg is densely populated but considered more “homey” than
other boroughs.<o:p></o:p></div>
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<b>Danner Industrial Technology (DIT)-</b> A biotech
corporation that specializes in super-crops and medical tech. This facility has
a massive hydroponics plant that supplies much of the city’s food supply. DIT
also maintains a huge botanical garden in East Side which is the highest ranked
botanical garden in the US. <o:p></o:p></div>
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<b>Dinosaur Circus (Zoo)-</b> This massive zoo and
science facility hosts living displays of numerous dinosaur species taken from
several Lost World locales and from the Hollow World. The structure housing the
dinosaurs is state of the art and capable of housing many more dinosaur
species. <o:p></o:p></div>
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<b>Global Cartography Initiative, Empire City Branch-</b>
The Global Cartography Initiative has large offices in Queensburg in cooperation
with the Dinosaur Circus. The facility has a large database and small museum
dedicated to exploration and mapping of the wider world and its marvels. <o:p></o:p></div>
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<br /></div>
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<b>EAST SIDE</b> <o:p></o:p></div>
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East Side is a borough of Empire City. It is a bustling
place full of entertainment facilities, cultural centers and a vibrant arts
scene.<span style="mso-spacerun: yes;"> </span><o:p></o:p></div>
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<b>East Side Botanical Gardens-</b> These huge botanical
gardens house plants from around the world and beyond, including Lost World,
Hollow Earth and even some from Mars and Venus. <o:p></o:p></div>
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<b>Marstown (Alien Ghetto)-</b> A neighborhood and home
to Alien asylum seekers of several species and origins. They keep mostly to
themselves and are generally considered to be far less interesting than people
thought they would be.<o:p></o:p></div>
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<b>Yankee Megaplex-</b> This huge facility is a veritable
city in its own right. A huge stadium, shops, restaurants, high end hotel and
permanent housing for the elite.<o:p></o:p></div>
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<b>WEST SIDE<o:p></o:p></b></div>
<div class="MsoNoSpacing">
West side is a borough of Empire City and home for a larger
portion of the cities shipping and manufacturing. It is a proud, blue collar
town and full of the tough can-do attitude that Empire City is widely known
for. <o:p></o:p></div>
<div class="MsoNoSpacing">
<b>Lonely Street-</b> A rough and tumble street in the
West Side. Lonely street is home to an energetic criminal culture. <o:p></o:p></div>
<div class="MsoNoSpacing">
<b>Underbridge-</b> Large underground housing located
under the old West End Bridge and connecting with several major Subway lines.
Underbridge has fallen into disrepair and is now under the control of gangs and
the homeless.<o:p></o:p></div>
<div class="MsoNoSpacing">
<b>Zombie Outbreak Response Association (ZORA)-</b> The
zombie issue of many back-street areas of Empire City is a problem that almost
nobody wants to deal with. Though this issue can be found in many sewer and
waterfront areas, the West Side has the most energetic presence of the Zombie
Outbreak Response Association in Empire City. ZORA is particularly active
fighting zombie outbreaks in Iron City, Orange City and Queensburg.<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>READESBURG<o:p></o:p></b></div>
<div class="MsoNoSpacing">
A borough of Empire City built around the industrial
manufacturing plants of Reade Iron Works. The borough is home to many low rent
apartment buildings.<o:p></o:p></div>
<div class="MsoNoSpacing">
<b>Borden Industries-</b> A massive industrial transport
and shipping corporation in Readesburg. Owned by the brilliant and ferocious
Ann Borden who is known to socialize with costumed heroes.<o:p></o:p></div>
<div class="MsoNoSpacing">
<b>Reade Iron Works-</b> A vehicle and technology
manufacturing company founded by Frank Reade in the late 19th century. <o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>IRON TOWN<o:p></o:p></b></div>
<div class="MsoNoSpacing">
Iron Town is a manufacturing town, and home to many
semi-skilled and skilled laborers. <o:p></o:p></div>
<div class="MsoNoSpacing">
<b>Cerebex Manufacturing-</b> Cerebex Inc has a large
factory here. Robotic manufacturing is the norm, but there is a need for human
technicians to keep the robots running well.<o:p></o:p></div>
<div class="MsoNoSpacing">
<b>Farr Military Academy-</b> Elite military academy that
trains agents in the use of NexGen technology.<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>ORANGE CITY<o:p></o:p></b></div>
<div class="MsoNoSpacing">
Orange City is a well to do town with a manufacturing
beginning. <o:p></o:p></div>
<div class="MsoNoSpacing">
<b>New Samarkand-</b> A large number of people from the
nation of Samarkand has a neighborhood here. Their links to Moon Girl and the
Lunar society are considerable. <o:p></o:p></div>
<div class="MsoNoSpacing">
<b>Triton Foundation, Empire City-</b> The charity branch
of the Aeon Society has a large facility in Orange City. The Triton Foundation
building is connected to many hospitals, soup kitchens and churches and other
groups across Empire City.<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>SOUTH ISLAND<o:p></o:p></b></div>
<div class="MsoNoSpacing">
South Island is a largely residential borough of Empire
City. Many who live here work in Kingsburg and Empire Island. <o:p></o:p></div>
<div class="MsoNoSpacing">
<b>Demon Ministry Headquarters-</b> The Demon Ministry is
a branch of the government tasked with keeping humans safe from demons by
either killing them or putting them under protection as informants.<o:p></o:p></div>
<br />ArtMercenaryhttp://www.blogger.com/profile/03750283246511456940noreply@blogger.com0tag:blogger.com,1999:blog-1154506515895993370.post-76265945877377395542020-02-12T06:21:00.000-08:002020-02-12T06:21:05.291-08:00HEROIC AGE: Modern Pulp Adventure in the Trinity Continuum<br />
<div class="MsoNoSpacing">
The <a href="http://theonyxpath.com/category/worlds/trinitycontinuum/" target="_blank">Trinity Continuum</a> roleplaying game by Onyx Path
Publishing is excellent for creating pulpy, proto-superhero type characters. I
love such extraordinary but relatable characters over super-powered ones, focusing
on Action, Science and Guile Heroes fells more substantial to me. That said I
like the thought of a world shaped by mad science and full of all of the
weirdness of the pulps and strange fiction. <o:p></o:p></div>
<div class="MsoNoSpacing">
Though I will be using elements of the Aeon Continuum of
games, I will be focusing a on Talents. Psiads, Psions, Novas and Aberrants
will be replaced Anomalies. Aliens, mutants, urban legends and eldritch
abominations. Psychics in this setting will be cold readers, hypnotists and
users of weird gadgets and drugs. But don’t worry, things will get pretty weird
as is.<o:p></o:p></div>
<div class="MsoNoSpacing">
If you would like to see more of this setting, including maps, creatures, NPCs and other tidbits, swing over to my <a href="https://www.patreon.com/Aaronsmonsters" target="_blank">Patreon</a>. Follow, join, comment and contribute, and I will churn out material in greater amounts. </div>
<div class="MsoNoSpacing">
<span style="mso-spacerun: yes;"> </span>--------------------------------------------------
<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>OVERALL HEROIC AGE SETTING<o:p></o:p></b></div>
<div class="MsoNoSpacing">
Heroic Age takes place in a modern(ish) setting of 2033.
A world where ghosts, UFO’s, demons, mutant monsters, urban legends, magic and
weird science are all real and have influenced the world in many wonderful
ways. Everyday folks mostly ignore these strange entities and occurrences until
they are directly troubled. Many times, people are more embarrassed by alien abductions,
demonic possession or abuse of super science by their kids than horrified. Most
people are trying to get on with their lives, with strangeness being another
thing on the news.<o:p></o:p></div>
<div class="MsoNoSpacing">
Furthermore, costumed heroes are a presence. Some, such
as public “Science Heroes” and other themed "Two-Fisted" adventurers.
Such heroes are vigilantes who work as bounty hunters bail-bondsmen and
semi-criminals are more-or-less legal. The more popular are seen shaking the
hands of politicians and opening supermarkets, thanks to their publicists.<o:p></o:p></div>
<div class="MsoNoSpacing">
The setting is a “retro now” version of our reality,
being an ultramodern version of the near future — live prime-time TV and soda
fountains in drugstores coexist with orbital space stations and interplanetary
flight. Alien invasions, mad scientists, zombie uprisings, Atlantis and cosmic
monsters have changed the course of human history. <o:p></o:p></div>
<div class="MsoNoSpacing">
Excellent inspirational reading: Airboy (the Image
reboot), Archie Comics (2015 reboot), Big Guy and Rusty the Boy Robot, Dick
Tracy (strip), SCP Foundation, Two Fisted Tales, The Goon, The Onion, The
Weekly World News, Hellboy and Tom Strong. Podcasts of relatable content are
the Drabblecast, Coast to Coast AM, The Weird Tales Podcast, and the Stranger
Than Fiction Podcast. <o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>WEIRD HISTORY<o:p></o:p></b></div>
<div class="MsoNoSpacing">
As a general rule of the Heroic Age, a great many pulpy
and over the top events in pulps, B-Movies, comics and cartoons are in-fact
Historic Documents. Player characters will have grown up watching atomic horror
flicks in school as documentaries and vampire films in health class. Some movie
examples are: The Blob, Conga, Dracula (book and movie versions), Earth vs. the
Flying Saucers, Gwangi, Night of the Living Dead, Gorgo, Them!, The Deadly
Mantis, The Giant Claw, Galaxy of Terror, The Land that Time Forgot, War of the
Worlds (all versions) and Zarkorr!, the Invader (to name a few). <o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
--------------------------------------------------<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
NEXT! Locations of Note. Origins. Factions. Anomalies and
More!<o:p></o:p></div>
<br />ArtMercenaryhttp://www.blogger.com/profile/03750283246511456940noreply@blogger.com0tag:blogger.com,1999:blog-1154506515895993370.post-78225245694036053942019-09-03T07:05:00.000-07:002019-09-03T07:05:07.234-07:00MUTANT CRAWL CLASSICS<div style="background-color: white; color: #241e12; font-family: aktiv-grotesk, sans-serif; font-size: 16px; line-height: 1.5; margin-bottom: 10px !important; margin-top: 10px !important; white-space: pre-line;">
This past Christmas I received a copy of <a href="https://goodman-games.com/store/product-category/mcc-rpg/" rel="nofollow noopener" style="background-color: transparent; color: #945d5d; cursor: pointer;" target="_blank">Mutant Crawl Classics</a>, an OSR post-apocalyptic game, which is fully compatible with Goodman’s Dungeon Crawl Classic game. As expected, it is old school and would play like the old school games many of us grew up with. The rules are pretty simple, and it would not take all that much to jump into the game and start playing. Also, besides a very small number of overall setting notes and the wider application of classes, Patron AI’s (the gods of the setting) and Archaic Alignments, the setting for Terra AD is wide open for interpretation. </div>
<div style="background-color: white; color: #241e12; font-family: aktiv-grotesk, sans-serif; font-size: 16px; line-height: 1.5; margin-bottom: 10px !important; margin-top: 10px !important; white-space: pre-line;">
As I LOVE this sort of setting, I will be posting a series of Mutant Crawl Classics articles, art, maps, MONSTERS, mutations, races and whatnot. The majority of this and other material will be found on my <a href="https://www.patreon.com/Aaronsmonsters" target="_blank">PATREON page</a>. So if you want to see the GOOD STUFF, head on over there.</div>
<div style="background-color: white; color: #241e12; font-family: aktiv-grotesk, sans-serif; font-size: 16px; line-height: 1.5; margin-bottom: 10px !important; margin-top: 10px !important; white-space: pre-line;">
So, stay tuned!</div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://1.bp.blogspot.com/-u_9OoijhrcA/XW5y9EvFplI/AAAAAAAAKu4/jV-6L_Tg9t87h5Mb4U0ZjYSIo_YCGFTewCLcBGAs/s1600/Devil%2BRider%2BJPEG.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1280" data-original-width="1600" height="320" src="https://1.bp.blogspot.com/-u_9OoijhrcA/XW5y9EvFplI/AAAAAAAAKu4/jV-6L_Tg9t87h5Mb4U0ZjYSIo_YCGFTewCLcBGAs/s400/Devil%2BRider%2BJPEG.jpg" width="400" /></a></div>
<div style="background-color: white; color: #241e12; font-family: aktiv-grotesk, sans-serif; font-size: 16px; line-height: 1.5; margin-bottom: 10px !important; margin-top: 10px !important; white-space: pre-line;">
<br /></div>
ArtMercenaryhttp://www.blogger.com/profile/03750283246511456940noreply@blogger.com0tag:blogger.com,1999:blog-1154506515895993370.post-44059213283318636412018-12-21T05:35:00.004-08:002019-02-11T10:29:24.041-08:00COSMIC SEAS: WITCHLIGHT MARAUDER<b style="mso-bidi-font-weight: normal;">WITCHLIGHT MARAUDER</b><br />
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
Witchlight
Marauders are creatures that were bred by Orcish Mages during the Unhuman Ward
to “counter
ruthless elf aggression”, as one surviving orc scroll reads. In truth, the
marauders were shock troops, organic first-strike weapons meant to devastate
whole elven planets. Their efficiency as killing machines was matched only by
their fast breeding.</div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<o:p></o:p></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
Witchlight
marauders are terrors that can lay waste to an entire planet, leaving nothing
but barren rock and briny seas. Marauders can digest animal and vegetable
matter, as well as metal and precious minerals—but not bare rock. They often
strip the land down to bedrock before moving on. Marauders excrete a dark
sludge that reeks of burning tar and supports no life. Their insatiable hunger
can devour all life on a world in a few years’ time if left unchecked. <o:p></o:p></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<b>Cosmic Seas:</b> In the Cosmic Seas setting, the Witchlight Marauders were a weapon gleaned from remnants of the Far Realm/<a href="http://mythadvocate.blogspot.com/2018/07/the-titans-also-known-as-empyrean-are.html" target="_blank">Space Titan</a> wars by Orcish Warlocks and Clerics. They are officially considered abominations by the <a href="http://mythadvocate.blogspot.com/2018/03/cosmic-seas-5e-celestial-church.html" target="_blank">Celestial Church</a>, though clerics of the Tyrant secretly covet knowledge on these monsters. </div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<o:p><br /></o:p></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<o:p><br /></o:p></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<b style="mso-bidi-font-weight: normal;">PRIMARY MARAUDER<o:p></o:p></b></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://vignette.wikia.nocookie.net/spelljammer/images/3/3b/Witchlight_Marauder.jpg/revision/latest?cb=20181110034407" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="422" data-original-width="358" height="320" src="https://vignette.wikia.nocookie.net/spelljammer/images/3/3b/Witchlight_Marauder.jpg/revision/latest?cb=20181110034407" width="271" /></a></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
Primary
marauders are the largest of the terrestrial marauders. They are slug-like
creatures that are over 100 feet in length and surrounded by a thin, sickly
green cloud of gas. Primary marauders have many mouths all around their bodies
that constantly tear and chew the surrounding terrain and anything that gets
within their range. Everything in the marauder's path is food: plants, animals,
cities, and mountains. All food—including metals and minerals—makes its way to
their blast-furnace stomach to produce poison gas and to spawn more witchlight
marauders.<o:p></o:p></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
Primary
marauders are active in cycles. They mindlessly eat and spawn secondary
marauders for 5-8 (1d4+4) weeks before they instinctively delve underground,
literally eating the ground out from under themselves. Once they've burrowed to
a sufficient depth (rarely less than 500 feet) they begin to spawn another
primary marauder. This takes 1d6+1 days, during which time the primary marauder
is unable to make full-round actions. At the end of this period, another
primary marauder is born, and the two go their separate ways.<o:p></o:p></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<i>Gargantuan
aberration, chaotic evil</i><o:p></o:p></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<b style="mso-bidi-font-weight: normal;">Hit Points.</b> 1,125 hp (50d20+600)<o:p></o:p></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<b style="mso-bidi-font-weight: normal;">Speed.</b> 30 ft. Burrow 20ft, <o:p></o:p>Swim 20ft. </div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<b style="mso-bidi-font-weight: normal;">Armor Class.</b> 20<o:p></o:p></div>
<table border="1" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 0in 5.4pt 0in 5.4pt; mso-yfti-tbllook: 1184;">
<tbody>
<tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;">
<td style="border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 49.25pt;" valign="top" width="66"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
STR<o:p></o:p></div>
</td>
<td style="border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 49.25pt;" valign="top" width="66"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
DEX<o:p></o:p></div>
</td>
<td style="border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 49.25pt;" valign="top" width="66"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
CON<o:p></o:p></div>
</td>
<td style="border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 49.25pt;" valign="top" width="66"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
INT<o:p></o:p></div>
</td>
<td style="border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 49.25pt;" valign="top" width="66"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
WIS<o:p></o:p></div>
</td>
<td style="border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 49.25pt;" valign="top" width="66"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
CHA<o:p></o:p></div>
</td>
</tr>
<tr style="mso-yfti-irow: 1; mso-yfti-lastrow: yes;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 49.25pt;" valign="top" width="66"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
45 (+17)<o:p></o:p></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 49.25pt;" valign="top" width="66"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
6 (-2)<o:p></o:p></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 49.25pt;" valign="top" width="66"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
34 (+12)<o:p></o:p></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 49.25pt;" valign="top" width="66"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
3 (-4)<o:p></o:p></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 49.25pt;" valign="top" width="66"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
10 (+0)<o:p></o:p></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 49.25pt;" valign="top" width="66"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
3 (-4)<o:p></o:p></div>
</td>
</tr>
</tbody></table>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<b style="mso-bidi-font-weight: normal;">Damage Immunities.</b> Cold, Disease,
Poison, Psychic; Bludgeoning, Piercing, And Slashing from Non-magical Weapons.</div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<o:p></o:p></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<b style="mso-bidi-font-weight: normal;">Condition Immunities.</b> Charmed,
Exhaustion, Frightened, Paralyzed, Petrified, Poisoned. <o:p></o:p></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<b style="mso-bidi-font-weight: normal;">Damage Resistances.</b> Acid, Fire, Lightning,
Necrotic, Thunder.<o:p></o:p></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<b style="mso-bidi-font-weight: normal;">Senses.</b> Blindsight 120 Ft., passive
Perception 10<o:p></o:p></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<b style="mso-bidi-font-weight: normal;">Challenge.</b> 30 (155,000)<o:p></o:p></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
----------------------------------------------------------------------------------<o:p></o:p></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<b style="mso-bidi-font-weight: normal;">Legendary Resistance (3/Day).</b> If the
primary marauder fails a saving throw, it can choose to succeed instead.<o:p></o:p></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<b style="mso-bidi-font-weight: normal;">Immutable Form.</b> Witchlight Marauders
are immune to any spell or effect that would alter its form.<o:p></o:p></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<b style="mso-bidi-font-weight: normal;">Regeneration.</b> The marauder regains 20
hit points at the start of its turn. If the marauder takes radiant or lightning damage, this
trait doesn't function at the start of the marauder’s next turn. The marauder
dies only if it starts its turn with 0 hit points and doesn't regenerate. <o:p></o:p></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<b style="mso-bidi-font-weight: normal;">Siege Monster.</b> The primary marauder
deals double damage to objects and structures.<o:p></o:p></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<b style="mso-bidi-font-weight: normal;">Spawn Secondary Marauder.</b> Once it
starts feeding, a primary marauder will spawn 1d4+1 secondary marauders per
day.<o:p></o:p></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<b style="mso-bidi-font-weight: normal;">Toxic</b> <b style="mso-bidi-font-weight: normal;">Cloud</b>. The Primary Marauder is surrounded by a poisonous cloud. Any
creature coming within 50 feet of the creature must make a Constitution saving
throw. The creature takes 5d8 poison damage on a failed save, or half as much
damage on a successful one. Creatures are affected even if <o:p></o:p></div>
they hold their
breath or don't need to breathe.<br />
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<br /></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<b style="mso-bidi-font-weight: normal;">ACTIONS<o:p></o:p></b></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
----------------------------------------------------------------------------------<o:p></o:p></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<b style="mso-bidi-font-weight: normal;">Multiattack.</b> The primary marauder can
use its frightful presence or its toxic cloud and then make one bite or six
claw attacks.<span style="mso-spacerun: yes;"> </span><o:p></o:p></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<b style="mso-bidi-font-weight: normal;">Bite.</b> Melee Weapon Attack: +26 to hit,
reach 10 ft., one target. Hit: (4d12+17) piercing damage. If the target is a
creature, it is grappled (escape DC 20). Until this grapple ends, the target is
restrained, and the primary marauder can't bite another target.<o:p></o:p></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<b style="mso-bidi-font-weight: normal;">Claws (Secondary Bites).</b> Melee Weapon
Attack: +17 to hit, reach 5 ft., one creature. Hit: (2d8+17) piercing damage. <o:p></o:p></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<a href="http://4.bp.blogspot.com/-16hlaan_dUU/U1M8kQeFCKI/AAAAAAAAAsU/2_ZDakA_KpU/s1600/56wich1.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="575" data-original-width="516" height="320" src="https://4.bp.blogspot.com/-16hlaan_dUU/U1M8kQeFCKI/AAAAAAAAAsU/2_ZDakA_KpU/s1600/56wich1.jpg" width="287" /></a><b style="mso-bidi-font-weight: normal;">Frightful Presence.</b> Each creature
within 120 feet of the primary marauder and aware of it must succeed on a DC 18
Wisdom saving throw or become frightened for 1 minute. A creature can repeat
the saving throw at the end of each of its turns, with disadvantage if the primary
marauder is within line of sight, ending the effect on itself on a success. If
a creature’s saving throw is successful or the effect ends for it, the creature
is immune to the primary marauder’s Frightful Presence for the next 24 hours.<o:p></o:p></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<b style="mso-bidi-font-weight: normal;">Swallow.</b> The primary marauder makes one
bite Attack against a Large or smaller creature it is Grappled. If the Attack
hits, the target takes the bite's damage, the target is swallowed, and the
grapple ends. While swallowed, the creature is Blinded and Restrained, it has
total cover against attacks and other effects outside the primary marauder, and
it takes 56 (16d6) acid damage at the start of each of the primary marauder’s
turns.<o:p></o:p></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
If the
primary marauder takes 60 damage or more on a single turn from a creature
inside it, the primary marauder must succeed on a DC 20 Constitution saving
throw at the end of that turn or regurgitate all swallowed creatures, which
fall prone in a space within 10 feet of the primary marauder. If the primary
marauder dies, a swallowed creature is no longer Restrained by it and can
escape from the corpse by using 30 feet of Movement, exiting prone.<o:p></o:p></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<br /></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<b style="mso-bidi-font-weight: normal;">Legendary Actions<o:p></o:p></b></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
----------------------------------------------------------------------------------<o:p></o:p></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
Primary
Marauders can take 3 legendary actions, choosing from the options below. Only
one legendary action option can be used at a time and only at the end of
another creature’s turn. The Primary Marauder regains spent legendary actions
at the start of their turn.<o:p></o:p></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<b style="mso-bidi-font-weight: normal;">Attack.</b> The primary marauder makes one
bite attack or six claw attacks.<o:p></o:p></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<b style="mso-bidi-font-weight: normal;">Move.</b> The primary marauder moves up to
half its speed.<o:p></o:p></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<b style="mso-bidi-font-weight: normal;">Chomp (Costs 2 Actions).</b> The primary
marauder makes one bite attack or uses its Swallow.<o:p></o:p></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<br /></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<br /></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<b style="mso-bidi-font-weight: normal;">SECONDARY MARAUDER<o:p></o:p></b></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
Secondary
marauders are twenty-foot tall creatures with a vaguely humanoid shape. Its
arms are tipped in long, metal talons; and its stump-like feet have many
gripping toes. It has no head, only the mockery of a face on its chest. Secondary
marauders eat just about anything in their path. Unlike primary marauders,
secondaries will spread out in an erratic pattern to look for food. They often
sunder the weapons and equipment of their foes. This isn't a battle tactic, but
rather them attempting to rend whatever they come across in any way possible.<o:p></o:p></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<i>Huge
aberration, chaotic evil</i><o:p></o:p></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<b style="mso-bidi-font-weight: normal;">Hit Points.</b> 187 (15d12+90)<o:p></o:p></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<b style="mso-bidi-font-weight: normal;">Speed.</b> 60 ft, Climb 20ft, Swim 10ft. <o:p></o:p></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<b style="mso-bidi-font-weight: normal;">Armor Class.</b> 23</div>
<table border="1" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 0in 5.4pt 0in 5.4pt; mso-yfti-tbllook: 1184;">
<tbody>
<tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;">
<td style="border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 44.75pt;" valign="top" width="60"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
STR<o:p></o:p></div>
</td>
<td style="border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 44.75pt;" valign="top" width="60"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="mso-bookmark: _Hlk533004060;">DEX<o:p></o:p></span></div>
</td>
<td style="border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 44.75pt;" valign="top" width="60"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="mso-bookmark: _Hlk533004060;">CON<o:p></o:p></span></div>
</td>
<td style="border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 44.75pt;" valign="top" width="60"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="mso-bookmark: _Hlk533004060;">INT<o:p></o:p></span></div>
</td>
<td style="border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 44.75pt;" valign="top" width="60"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="mso-bookmark: _Hlk533004060;">WIS<o:p></o:p></span></div>
</td>
<td style="border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 44.75pt;" valign="top" width="60"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="mso-bookmark: _Hlk533004060;">CHA<o:p></o:p></span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 1; mso-yfti-lastrow: yes;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 44.75pt;" valign="top" width="60"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="mso-bookmark: _Hlk533004060;">29 (+9)<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 44.75pt;" valign="top" width="60"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="mso-bookmark: _Hlk533004060;">10 (+0)<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 44.75pt;" valign="top" width="60"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="mso-bookmark: _Hlk533004060;">23 (+6)<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 44.75pt;" valign="top" width="60"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="mso-bookmark: _Hlk533004060;">3 (-4)<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 44.75pt;" valign="top" width="60"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="mso-bookmark: _Hlk533004060;">10 (+0)<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 44.75pt;" valign="top" width="60"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="mso-bookmark: _Hlk533004060;">3 (-4)<o:p></o:p></span></div>
</td>
</tr>
</tbody></table>
<b style="mso-bidi-font-weight: normal;">Damage Immunities.</b> Disease, Poison, Psychic; Bludgeoning, Piercing, And Slashing from Non-magical Weapons.<br />
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<o:p></o:p></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<b style="mso-bidi-font-weight: normal;">Damage Resistances.</b> Acid, Cold, Fire<o:p></o:p></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<b style="mso-bidi-font-weight: normal;">Condition
Immunities.</b> Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned<o:p></o:p></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="mso-bookmark: _Hlk533004241;"><b style="mso-bidi-font-weight: normal;">Senses.</b>
Blindsight 120 Ft., passive Perception 10<o:p></o:p></span></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="mso-bookmark: _Hlk533004241;"><b style="mso-bidi-font-weight: normal;">Challenge.</b>
11 (7,200)<o:p></o:p></span></div>
<span style="mso-bookmark: _Hlk533004241;"></span>
<br />
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
----------------------------------------------------------------------------------<o:p></o:p></div>
<span style="mso-bookmark: _Hlk533142200;"></span>
<br />
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<b style="mso-bidi-font-weight: normal;">Immutable</b> <b style="mso-bidi-font-weight: normal;">Form</b>. Witchlight Marauders are immune to any spell or effect that
would alter its form.<o:p></o:p></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<b style="mso-bidi-font-weight: normal;">Magic</b> <b style="mso-bidi-font-weight: normal;">Resistance</b>: The secondary marauder has advantage on Saving Throws
against Spells and other magical effects.<o:p></o:p></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<b style="mso-bidi-font-weight: normal;">Regeneration</b>. The
secondary marauder regains 5 hit points at the start of its turn. If the marauder
takes radiant or lightning damage, this trait doesn't function at the start of the marauder’s
next turn. The marauder dies only if it starts its turn with 0 hit points and
doesn't regenerate.<br />
<b style="mso-bidi-font-weight: normal;">Siege</b> <b style="mso-bidi-font-weight: normal;">Monster</b>. The secondary deals double
damage to objects and structures.</div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<o:p></o:p></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="mso-bookmark: _Hlk533057643;"><b style="mso-bidi-font-weight: normal;">Spawn</b>
<b style="mso-bidi-font-weight: normal;">Tertiary</b> <b style="mso-bidi-font-weight: normal;">Marauder</b>. Once it starts feeding, a secondary marauder will spawn 1d4
tertiary marauder every day. <b style="mso-bidi-font-weight: normal;"><o:p></o:p></b></span></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="mso-bookmark: _Hlk533057643;"><b style="mso-bidi-font-weight: normal;">Spider</b>
<b style="mso-bidi-font-weight: normal;">Climb</b>. </span>The secondary marauder
can climb difficult surfaces, including upside down on ceilings, without
needing to make an ability check.<o:p></o:p></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<br /></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<b style="mso-bidi-font-weight: normal;">Actions<o:p></o:p></b></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
----------------------------------------------------------------------------------<o:p></o:p></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<b style="mso-bidi-font-weight: normal;">Multiattack</b>. The secondary marauder can
use its acid spray attack or make four attacks: two with its claws, one with
its bite and one with its tail. <o:p></o:p></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<b style="mso-bidi-font-weight: normal;">Acid Spray.</b> The secondary spits acid in
a line that is 30 feet long and 5 feet wide. Each creature in that line must
make a DC 13 Dexterity saving throw, taking 10 (3d6) acid damage on a failed
save, or half as much damage on a successful one.<o:p></o:p></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<b style="mso-bidi-font-weight: normal;">Bite</b>. Melee Weapon Attack: +13 to hit,
reach 10 ft., one target. Hit: 20 (2d10 + 9) piercing damage. If the target is
a creature, it is Grappled (escape DC 20). Until this grapple ends, the target
is Restrained, and the secondary marauder can't bite another target.<o:p></o:p></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<b style="mso-bidi-font-weight: normal;">Claw</b>. Melee Weapon Attack: +13 to hit,
reach 15 ft., one target. Hit: 16 (2d6 + 9) slashing damage, and the target
must make a DC 20 Constitution saving throw, taking 10 (3d6) poison damage on a
failed save, or half as much damage on a successful one.<o:p></o:p></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<b style="mso-bidi-font-weight: normal;">Tail</b>. Melee Weapon Attack: +13 to hit,
reach 20 ft., one target. Hit: 18 (2d8 + 9) bludgeoning damage. If the target
is a creature, it must succeed on a DC 20 Strength saving throw or be knocked
prone.<o:p></o:p></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<br /></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<br /></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<b style="mso-bidi-font-weight: normal;">TERTIARY MARAUDER<o:p></o:p></b></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
Tertiary
Marauders are the least form of Marauder and serve as swarming skirmishers for
the Secondary and Primary Marauders. The creatures are roughly humanoid in
shape with dark rubbery flesh. Their arms end in crude sword blades that are
constantly moving. The smallest of the marauders, standing less than 5 feet in
height, tertiaries are vicious fighters. They lack a head but sprout a mass of
weaving tentacle from their neck.<o:p></o:p></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<i>Medium
aberration, chaotic evil</i><o:p></o:p></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<b style="mso-bidi-font-weight: normal;">Hit points.</b> 26 (4d8+8)<o:p></o:p></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<b style="mso-bidi-font-weight: normal;">Speed.</b> 40ft.</div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<b style="mso-bidi-font-weight: normal;">Armor class.</b> 18</div>
<table border="1" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 0in 5.4pt 0in 5.4pt; mso-yfti-tbllook: 1184;">
<tbody>
<tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;">
<td style="border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 44.75pt;" valign="top" width="60"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
STR<o:p></o:p></div>
</td>
<td style="border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 44.75pt;" valign="top" width="60"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="mso-bookmark: _Hlk533003957;">DEX<o:p></o:p></span></div>
</td>
<td style="border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 44.75pt;" valign="top" width="60"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="mso-bookmark: _Hlk533003957;">CON<o:p></o:p></span></div>
</td>
<td style="border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 44.75pt;" valign="top" width="60"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="mso-bookmark: _Hlk533003957;">INT<o:p></o:p></span></div>
</td>
<td style="border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 44.75pt;" valign="top" width="60"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="mso-bookmark: _Hlk533003957;">WIS<o:p></o:p></span></div>
</td>
<td style="border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 44.75pt;" valign="top" width="60"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="mso-bookmark: _Hlk533003957;">CHA<o:p></o:p></span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 1; mso-yfti-lastrow: yes;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 44.75pt;" valign="top" width="60"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="mso-bookmark: _Hlk533003957;">18 (+4)<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 44.75pt;" valign="top" width="60"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="mso-bookmark: _Hlk533003957;">17 (+3)<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 44.75pt;" valign="top" width="60"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="mso-bookmark: _Hlk533003957;">14 (+2)<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 44.75pt;" valign="top" width="60"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="mso-bookmark: _Hlk533003957;">3 (-4)<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 44.75pt;" valign="top" width="60"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="mso-bookmark: _Hlk533003957;">10 (+0)<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 44.75pt;" valign="top" width="60"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="mso-bookmark: _Hlk533003957;">3 (-4)<o:p></o:p></span></div>
</td>
</tr>
</tbody></table>
<b style="mso-bidi-font-weight: normal;">Damage Immunities.</b> Disease, Poison, Psychic<br />
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<o:p></o:p></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<b style="mso-bidi-font-weight: normal;">Damage Resistances.</b> Acid, Fire.<o:p></o:p></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<b style="mso-bidi-font-weight: normal;">Condition Immunities.</b> Charmed,
Exhaustion, Frightened, Paralyzed, Petrified, Poisoned<o:p></o:p></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<b style="mso-bidi-font-weight: normal;">Senses.</b> Blindsight 120 Ft., passive
Perception 10<o:p></o:p></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<b style="mso-bidi-font-weight: normal;">Challenge.</b> 3 (700xp)<o:p></o:p></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
----------------------------------------------------------------------------------<o:p></o:p></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<b style="mso-bidi-font-weight: normal;">Immutable Form.</b>
Witchlight Marauders are immune to any spell or effect that would alter its
form.<o:p></o:p></div>
<span style="mso-bookmark: _Hlk533056505;"></span>
<br />
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<b style="mso-bidi-font-weight: normal;">Keen Smell.</b> The tertiary marauder has
advantage on Wisdom (Perception) checks that rely on smell.<o:p></o:p></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<b style="mso-bidi-font-weight: normal;">Reckless.</b> At the start of its turn, the
berserker can gain advantage on all melee weapon attack rolls during that turn,
but attack rolls against it have advantage until the start of its next turn.<o:p></o:p></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<br /></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<b style="mso-bidi-font-weight: normal;">Actions<o:p></o:p></b></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
----------------------------------------------------------------------------------<o:p></o:p></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<b style="mso-bidi-font-weight: normal;">Multiattack.</b> The tertiary marauder
makes three attacks: one with its bite and two with its claws.<o:p></o:p></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<b style="mso-bidi-font-weight: normal;">Bite.</b> Melee Weapon Attack: +5 to hit,
reach 5 ft., one target. Hit: (2d6 + 4) piercing damage.<o:p></o:p></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0in;">
<b style="mso-bidi-font-weight: normal;">Claw.</b> Melee Weapon Attack: +5 to hit,
reach 5 ft., one target. Hit: (1d8 + 4) slashing damage.<o:p></o:p></div>
<br />ArtMercenaryhttp://www.blogger.com/profile/03750283246511456940noreply@blogger.com0tag:blogger.com,1999:blog-1154506515895993370.post-78715930449987349342018-12-02T12:59:00.001-08:002018-12-05T06:27:44.459-08:00AGENTS OF MONARCH (Grit and Vigor)As the winter proceeds to bury my home region, I start
pondering campaign settings (usually set someplace warmer). As I am a huge
Godzilla fan, I have been thinking on a campaign setting for the <a href="https://www.rpgnow.com/product/171082/Grit--Vigor" target="_blank">Grit and VigorRPG by John Stater</a>, wherein the player characters are all agents of the Monarch Organization
of the MonsterVerse franchise. As this is a worldwide organization, player characters of
every sort are possible. With all player characters having the shared knowledge
and experience that monsters are very real, and a growing threat to the world.<br />
<div class="MsoNoSpacing">
<o:p></o:p></div>
<div class="MsoNoSpacing">
As well as existing in the <a href="https://en.wikipedia.org/wiki/MonsterVerse" target="_blank">MonsterVerse franchise</a>, heavy
inspiration and details will be taken from the following; Jurassic Park, Outer Limits, Penny
Dreadful, Stephen King’s Multiverse, and assorted Urban Legends and science fiction monster films
that feature mutant monsters.<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<o:p><br /></o:p></div>
<div class="MsoNoSpacing">
<o:p><b>MONARCH ORGANIZATION</b></o:p></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://1.bp.blogspot.com/-VBf4WXZNHdc/W_1I-Ls1wLI/AAAAAAAAIJc/RokINdBWwvU7wojmyrL9gfaIfLIyMWj7ACLcBGAs/s1600/MONARCH%2BSymbol.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="250" data-original-width="250" src="https://1.bp.blogspot.com/-VBf4WXZNHdc/W_1I-Ls1wLI/AAAAAAAAIJc/RokINdBWwvU7wojmyrL9gfaIfLIyMWj7ACLcBGAs/s1600/MONARCH%2BSymbol.jpg" /></a></div>
<div class="MsoNoSpacing">
<i>“Millions of years older than mankind. From an age when
the Earth was ten times more radioactive than today. This animals and others
like it consumed this radiation as a food source. As the levels on the surface
naturally subsided these creatures adapted to live deeper in the oceans. Furter
underground. Absorbing radiation from the planet's core. The organization we
work for, Monarch, was established in the wake of this discovery. A
multinational coalition formed in secrecy to search for him. Study him. Learn
everything we could.”</i> – Dr. Vivienne Graham, Monarch Scientist</div>
<div class="MsoNoSpacing">
<o:p></o:p></div>
<div class="MsoNoSpacing">
Monarch is a scientific organization founded in secrecy
in 1946 as a joint coalition between several governments in order to hunt and
study massive unidentified terrestrial organisms (MUTOs) or Titans. With a
worldwide increase in monster sightings and “incidents” after The Battle of San
Francisco in 2014, the Monarch organization is now publicly known and is working hard to stem the tide of
strangeness.</div>
<div class="MsoNoSpacing">
<o:p></o:p></div>
<div class="MsoNoSpacing">
Monarch has offices and research centers around the globe,
with offices in San Francisco, New York City, Janjira Japan, McMurdo Station
Antarctica and others. Large research bases in Isla Sorna (in cooperation with Masrani
Global) and Isla de Mona (Puerto Rican archipelago) where it maintains a large
holding center for MUTO’s and other creatures. <o:p></o:p><br />
<div class="MsoNoSpacing">
<b>Notable members:</b> Dr. Ishiro Serizawa, Dr. Vivienne Graham, Dr.
Emma Russell, Houston Brooks (retired), San Lin, Dr. Elsie Chapman, Dr. Mendel
Craven, James Conrad, Monique Dupre, Mason Weaver, Aaron Brooks, General
Douglas MacArthur and Dr. Zamalek.<br />
<br />
<b>ROLE OF PLAYER CHARACTERS</b><br />
Monarch agents pursue all leads relating to mutant creatures. This includes not only Kaiju (titans, MUTO's), but any dread creature. They are not the military, nor are they police. But they work with both as well as maintaining their own security. Overall agents are much like BPRD agents, hunting down weird monsters.<br />
re drawn from all over the world and from all walks of life. Clever GMs and players can fit in any of the classes and the main Subclasses into a campaign. However Occultist and Vampire Hunter characters dont fit particularly well in the setting as-is. A case can be made for Psion characters, as monster movies often have Psychic characters.<br />
<br /></div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;">Methods of
operation</b></div>
</div>
<div class="MsoNoSpacing">
While most of how Monarch carries out their work is
unknown, it is known that they prefer a non-lethal approach at best, as Aaron
Brooks' recording to his father stated that the "Monarch Field
Manual" says "If you must resort to weaponry, in all likelihood,
you've already made a mistake."<o:p></o:p><br />
However with the growing tide of genetic mutants, kaiju and other issues, a modern agent can expect to be dealing with violent scenarios. </div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>Monarch Timeline - 1915 - Present</b><o:p></o:p></div>
<div class="MsoNoSpacing">
This is a brief history of the Monarch Organization. </div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;">1915 - Splitting
the Atom:</b> Albert Einstein's general theory of relativity ultimately leads
to the splitting of the atom and the dawn of the Atomic Age. This
epoch-defining stage in human evolution will act as a beacon that awakens
ancient superspecies sustained by nuclear energy.<o:p></o:p></div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;">1943 – Lawton
Incident:</b> The U.S.S. Lawton is destroyed by the sea dragon like MOTU known
as Manda.<o:p></o:p></div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;">1946 - Monarch Founded</b>:
In the aftermath and cover-up of the U.S.S. Lawton Incident, President Truman
unofficially establishes "Monarch Unit", a small, off-book research
team established to engage in the systematic study of "massive
unidentified terrestrial organisms". Privately, many of Truman's allies
question the validity of the group's theories and work to keep their existence
a secret.<o:p></o:p></div>
<div class="MsoNoSpacing">
<a href="https://i.pinimg.com/564x/6e/5c/b3/6e5cb31095841b05def46cdd217c8f60.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="752" data-original-width="564" height="320" src="https://i.pinimg.com/564x/6e/5c/b3/6e5cb31095841b05def46cdd217c8f60.jpg" width="240" /></a><b style="mso-bidi-font-weight: normal;">1952 - The Great
Smog of London:</b> Baffling meteorologists and defying atmospheric physicists,
this unexplained phenomenon saw London's streets overwhelmed by huge clouds of
air-polluting smoke. Monarch theorizes that the beating wings of a giant
creature could have created an anticyclone that unleashed airborne pollutants
across the city.<o:p></o:p></div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;">1954 - </b><b style="mso-bidi-font-weight: normal;">Monarch Goes
Global:</b> Monarch begins working with allied nations, the military and corporate assets in its efforts.</div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;">1954 – Giant Ant
Outbreak:</b> Atomic tests in New Mexico cause common ants to mutate into giant
man-eating monsters that threaten civilization. Monarch agents in cooperation
with the U.S. Army, F.B.I. and the Department of Agriculture hunt down most of
the more aggressive nests. <o:p></o:p><br />
<b>1955 - The Mindanao Deep Monster: </b>An octopus like MUTO attacks a US atomic submarine and proceeds to threaten Pacific shipping lanes. Cooperation between Monarch agents and the US Navy manages to kill the creature.</div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;">1957 - The Deadly
Mantis: </b>A 200-foot-long praying mantis flies into U.S. airspace and wreaks
havoc until destroyed. The creature is found to be from a species also found on
Skull island. <o:p></o:p></div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;">1959 - Siberian
Mystery:</b> At the height of the Cold War, aerial photography taken from a
Russian spy plane reveals a huge containment facility established around an ice
cap in Siberia. The Monarch symbol can be seen emblazoned across the canopy of
the structure.<o:p></o:p></div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;">1973 - Mission
Skull:</b> Monarch surreptitiously partners with Landsat and the 1st aviation
brigade, 3rd assault helicopter company to mount an expedition to the mythical
"Skull Island" in an uncharted corner of the South Pacific.
Encountering the god-like superspecies known as Kong, they soon discover that
mankind does not belong here.<o:p></o:p></div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;">1980 - Arrowhead
Project:</b> The town of Bridgton, Maine is engulfed in a very thick
supernatural fog and is assaulted by several kinds of otherworldly beasts.
Government agents and Monarch operatives contained the situation only after
significant loses and damaged psyches.<o:p></o:p></div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;">1986 – Brundlefly
Incident:</b> Dr. Seth Brundle, a brilliant but eccentric scientist accidentally
merges his DNA with that of a fly. The catastrophic mutation that this creates
results in further mutations.<o:p></o:p></div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;">1988 – Arbeville
Blob Incident:</b> The town of Arbeville, Colorado comes under the attack from an
amorphous acidic amoeba-like organism that devours and dissolves anything in
its path as it grows. The containment of this “Blob” is only managed through
great effort. Viable specimens have been acquired. <o:p></o:p></div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;">1991 - Isla de
Mona:</b> A covert Monarch team establishes a quarantine zone around the
island's dormant volcano, under the guise of "environmental
research". Over the coming years, what began as a small scientific outpost
will expand to become a full containment facility around the mouth of the
volcano.<o:p></o:p></div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;">1993 – Isla Nublar
Incident:</b> The Bioengineering company InGen’s experiments in cloning
dinosaur for use in its island facilities ended in disaster as the re-cloned
dinosaurs ran wild and devoured personnel. The escape of Compsognathus and Deinonychus
specimens to the mainland remain an issue. <o:p></o:p><br />
<div class="MsoNoSpacing">
<b>1995 – Valerie 23 Incident: </b>The Innobotics Corporation
creates a prototype android companion that revolutionizes the field. Unforeseen
difficulties puts the project on hold, but developments continue. <o:p></o:p></div>
</div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;">1995 - Return to
Skull Island:</b> Monarch security officer Aaron Brooks defies his father,
Houston Brooks, and leads an off-the-books mission to Skull Island, to not only
determine what has become of Kong since the 1973 expedition, but also for
assurance that Kong is on their side.<o:p></o:p><br />
<div class="MsoNoSpacing">
<b>1996 – Paradise Murders:</b>
Monarch agent Dr. Christina Markham and Sheriff Grady Markham investigate a
spate of strange incidents involving young and apparently healthy women
suddenly growing old and dying. Black market biotech stolen from the BioSyn
corporation is to blame.<o:p></o:p></div>
</div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;">1999 - Janjira
Meltdown:</b> The Janjira nuclear power plant was destroyed when the parasitic Hokmuto burrowed into the reactor and began to feed,
causing the reactors to rupture, spewing out their radiation contaminated
water. The plant then collapsed under the strain of the M.U.T.O. feeding,
causing more casualties. The Hokmuto then cocooned to continue feeding on the
radiation which was released, as Monarch took the plant and the city of Janjira
under quarantine.<o:p></o:p></div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;">2002 – Prosperity
Spider Mines Incident:</b> An exotic spider farm in Prosperity, Arizona is
exposed to mutagenic compounds resulting in the rapid growth and mutation of
the spiders. The situation is barely contained with many lives lost.<o:p></o:p><br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://i.pinimg.com/564x/54/8b/4a/548b4a01eacdefac92f488a1b96df0ac.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="436" data-original-width="420" height="320" src="https://i.pinimg.com/564x/54/8b/4a/548b4a01eacdefac92f488a1b96df0ac.jpg" width="308" /></a></div>
</div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;">2005 - A
Mysterious Mercenary:</b> Former British Army Colonel and MI-6 agent Jonah Alan
is locked up in Pakistani prison after an encounter with Monarch agents. Alan
and his band of mercenary accomplices were caught trying to breach the walls of
a subterranean M.U.T.O. dig-site.<o:p></o:p></div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;">2009 - Temple of
the Moth:</b> Mythographic studies of Chinese temples leads Monarch to the
high-altitude jungles of the Yunnan province. Dr. Emma Russell and her team
follow a mysterious bio-acoustic signature to a previously undiscovered
megalithic temple, within which lies a gigantic cocoon. A quickening heartbeat
is detected inside.<o:p></o:p></div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;">2012 - Message in
a Bottle:</b> Days before retirement, Monarch veteran Houston Brooks receives
an encrypted recorder bearing a message from his son. His unauthorized mission
to Skull Island has resulted in the death of the whole crew (except himself)
and revealed dramatic new information about Kong's origins, his role on the
island and how Skull Island had evolved since his dad's "visit".<o:p></o:p></div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;">2014 - The Battle
of San Francisco:</b> The existence of giant superspecies is revealed to the
world as Godzilla clashes with two M.U.T.O.s in the center of San Francisco,
unleashing devastation upon the urban center. The world watches as Godzilla
defends our world and restores balance to the natural order. The time has come
for Monarch to step out of the shadows.<o:p></o:p></div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;">2015- Isla Nublar
Incident II:</b> With the creation of a hybrid dinosaur named the Indominus rex
by the genetics company InGen for Masrani Global Corporation's theme park
Jurassic World, the hybrid specimen breaks loose and proceeds to cause property
damage and many deaths to both people and animals throughout the park. <o:p></o:p></div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;">2016 - Monster
Zero:</b> When Monarch discovers an extraordinary superspecies sealed beneath
the Antarctic ice sheet, Dr. Vivienne Graham leads the effort to build a covert
containment and research facility around the dormant creature. Her classified
field notes contain a mysterious footnote: "The devil has three
heads."<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="color: blue;">NOTE: I will be posting further details of a "Agents of MONARCH" campaign. So stay tuned!</span></div>
ArtMercenaryhttp://www.blogger.com/profile/03750283246511456940noreply@blogger.com0tag:blogger.com,1999:blog-1154506515895993370.post-35825511269147201892018-11-18T07:14:00.000-08:002018-11-18T07:14:08.418-08:00FANYA IN THE UNDERWORLD<a href="http://4.bp.blogspot.com/-UR_DIzVJoYI/W_BAk60uFxI/AAAAAAAAIC4/5pUYjK_fXs4zARfyggHkVGJeJpRYRatFwCK4BGAYYCw/s1600/Fanya%2Bin%2Bthe%2BUnderworld%2B8%2Bx%2B10.jpg" imageanchor="1" style="clear: left; display: inline !important; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="320" src="https://4.bp.blogspot.com/-UR_DIzVJoYI/W_BAk60uFxI/AAAAAAAAIC4/5pUYjK_fXs4zARfyggHkVGJeJpRYRatFwCK4BGAYYCw/s320/Fanya%2Bin%2Bthe%2BUnderworld%2B8%2Bx%2B10.jpg" width="256" /></a><br />
In an Alaska owned by Tsarist Russia, steamtech is melded with spirit magic to create a mighty machine. The elements are plentiful, but the Higher World crumbles and the local Inuit people are consumed.<br />
<br />
When their father dies, the council denies Fanya her inheritance and sells her sister into slavery at the behest of the mysterious Zachary Finley. Fanya's quest to protect her sister and regain what's rightfully hers leads her from the Underworld of Stalgorod to the untamed wilds of greater Alaska.<br />
<br />
It isn’t just Zachary Finley who wants Fanya to suffer. Frost Witches and Sea Hags have a thirst for her, and Saints have decided she’s perfect to become their tool.<br />
Fanya wanted her family, but it turns out magic flows through her, and it is ready for her to battle against industry for the fate of enslaved souls.<br />
<br />
<br />
<strong>ABOUT THE BOOK</strong><br />
Fanya In the Underworld is a project that grew out of a discussion about the comparison between Steampunk and Fairy Tale tropes. While discussing this and the similarities between Russian folklore and North Pacific First Nations spiritual beliefs, this story started taking shape. As I knew Jordan personally, I brought my cobbled concepts to her and she and I set about making the story our own. The book is a great deal of fun, with action, adventure and monsters. I think you will enjoy it.<br />
<br />
The book can be purchased <a href="https://www.amazon.com/dp/173135617X?fbclid=IwAR2HhNdFCvU3zrEO8cmcU6Opc3EEzE-Cb9whNX3veBTDejSYHBT5SQDE7oQ" target="_blank">HERE</a>.<br />
<strong><br /></strong>
<strong><br /></strong>
<strong>ABOUT THE CREATORS</strong><br />
<strong><br /></strong>
<br />
<strong>Jordan Elizabeth</strong> isn’t confessing to being addicted to steampunk fashion and literature, but there’s a good chance she lives and breathes it. FANYA IN THE UNDERWORLD is her thirteenth young adult novel. She has compiled numerous anthologies and penned multiple short stories. When not writing, she can be found in Upstate New York dancing to silly songs with her son. You can contact her via her website, <a href="http://jordanelizabethbooks.com/">JordanElizabethBooks.com</a>.<br />
<br />
<strong>Aaron Siddall</strong> is an avid fan of folklore, mythology, religion, history, fantasy and science fiction. His work has appeared in many role-playing games and wargames. Role-Playing games are all fine and good, but ultimately restrictive towards the creative process (even moreso nowadays). As an artist he wants to tell stories, channeled through him and onto the page. For the deeper elements to be expressed through his labors and whims.<br />
<br />
<br />
<a href="http://3.bp.blogspot.com/-3v75c9A530E/W_BA2qWqvMI/AAAAAAAAIDU/OR7PUlNlSfIMzYehVB1KHYoj_eSyi-qLwCK4BGAYYCw/s1600/Street%2BScene%2BSketch2.jpg" imageanchor="1"><img border="0" height="320" src="https://3.bp.blogspot.com/-3v75c9A530E/W_BA2qWqvMI/AAAAAAAAIDU/OR7PUlNlSfIMzYehVB1KHYoj_eSyi-qLwCK4BGAYYCw/s320/Street%2BScene%2BSketch2.jpg" width="320" /></a><a href="http://2.bp.blogspot.com/-8hFjNCA0lRM/W_BA5FFzg2I/AAAAAAAAIDc/kkHdXlapwkksMSe9-zqk_M_qd3nmpp5VgCK4BGAYYCw/s1600/Tikki%2BMurt%2BJPEG.jpg" imageanchor="1"><img border="0" height="320" src="https://2.bp.blogspot.com/-8hFjNCA0lRM/W_BA5FFzg2I/AAAAAAAAIDc/kkHdXlapwkksMSe9-zqk_M_qd3nmpp5VgCK4BGAYYCw/s320/Tikki%2BMurt%2BJPEG.jpg" width="256" /></a>ArtMercenaryhttp://www.blogger.com/profile/03750283246511456940noreply@blogger.com0tag:blogger.com,1999:blog-1154506515895993370.post-45319260367622209362018-09-16T12:27:00.000-07:002018-09-16T16:23:33.228-07:00COSMIC SEAS: MAGEWRIGHTS OF THE SPACELANESIn the Cosmic Seas setting, magic is a tool that’s
incorporated into many jobs. There are entirely magical careers, such as Astrologer/Navigators. But much of
the time, mundane skill and magic are combined. A lamplighter can work with mundane
lanterns, but also learns to create and maintain ship and street lamps, running
lights and radium bulbs that are so common on ships and at ports-of-call with a
cantrip.<br />
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<o:p></o:p></div>
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<a href="https://i.pinimg.com/564x/f3/1d/f4/f31df41899b79cb0dbe763cf61db72c7.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="193" data-original-width="236" src="https://i.pinimg.com/564x/f3/1d/f4/f31df41899b79cb0dbe763cf61db72c7.jpg" /></a>A magewright knows one to four cantrips or spells.
Magewrights don’t use spell slots. Cantrips can be used casually, but their spells are usually cast
as rituals—even if the spell doesn’t normally have the ritual tag. When converting a spell to a
magewright ritual, it can have a casting time of up to one hour. It’s also
common for a magewright’s ritual to have an additional component cost in Stardust
Crystals, the fuel of the magical economy. A typical cost would be 25 gp for a
1st level ritual, 50 gp for a 2nd level ritual, doubled for each subsequent
level; but this is only a basic guideline. The point is that the limitations on
a magewright are time and money. A locksmith can cast more than one arcane lock
in a day; but it costs an hour and 50 gp for each lock they want to create.</div>
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<o:p></o:p></div>
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<span style="mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: Calibri; mso-hansi-font-family: Calibri;">While the
common spell list is a starting point for magewright spells, you can modify
these spells<o:p></o:p></span></div>
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<span style="mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: Calibri; mso-hansi-font-family: Calibri;">quite
versatile. <i style="mso-bidi-font-style: normal;">Prestidigitation</i> can heat
or chill an object, light or extinguish a flame. Both the lamplighter and the
chef may know p</span><i style="mso-bidi-font-style: normal;">restidigitation</i>,
but the chef’s version may only work on food, while the lamplighter can only
light or extinguish flames. An actor may know a version of <i>thaumaturgy </i>that
helps project their voice but doesn’t provide any of the other benefits. Artisans
often know versions of guidance that only helps with their particular art.</div>
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<span style="mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: Calibri; mso-hansi-font-family: Calibri;">In dealing
with a magewright, think about the form that their magic takes. A locksmith can
perform <i style="mso-bidi-font-style: normal;">knock</i> as a ritual. But they
don’t just snap their fingers. They might use lengths of wire or iron rods,
tracing patterns around the lock they are dealing with while murmuring
incantations. The magewright performs magic as both a job and a science. <o:p></o:p></span></div>
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<br /></div>
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<b>SAMPLE MAGEWRIGHTS<o:p></o:p></b></div>
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Here are
some examples of magewrights common in the Cosmic Seas setting, and the
services that they provide. Not every healer can cast <i>lesser restoration</i>, and not every astrologer can cast <i>divination</i>, these are general
guidelines.<o:p></o:p></div>
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<!--[if !supportLists]--><span style="font-family: "symbol"; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;">·<span style="font-family: "times new roman"; font-size: 7pt; font-stretch: normal; line-height: normal;">
</span></span><!--[endif]--><b>Astrologer/Navigator.</b> Proficient in
Arcana and with navigators’ tools. <i>Augury</i>
(ritual 50go cost); <i>divination</i> (1-hour
ritual, 200 gp).<o:p></o:p></div>
<div class="MsoNoSpacing" style="margin-left: .5in; mso-list: l0 level1 lfo1; text-indent: -.25in;">
<!--[if !supportLists]--><span style="font-family: "symbol"; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;">·<span style="font-family: "times new roman"; font-size: 7pt; font-stretch: normal; line-height: normal;">
</span></span><!--[endif]--><b>Boatswain/Bosun.</b> <i>Mending, message, locate object</i> (1-hour
ritual, 50 gp component cost). Familiar with Carpenters tools<o:p></o:p></div>
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<!--[if !supportLists]--><span style="font-family: "symbol"; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;">·<span style="font-family: "times new roman"; font-size: 7pt; font-stretch: normal; line-height: normal;">
</span></span><!--[endif]--><b>Chef.</b> <i>Prestidigitation</i> (food only), <i>purify food and drink</i> (ritual), <i>gentle repose</i> (ritual, food only).
Familiar with cook’s tools.<o:p></o:p></div>
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<!--[if !supportLists]--><span style="font-family: "symbol"; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;">·<span style="font-family: "times new roman"; font-size: 7pt; font-stretch: normal; line-height: normal;">
</span></span><!--[endif]--><b>Healer.</b> Proficient with
Medicine and herbalism kits. <i>Spare the
dying, detect poison and disease</i> (ritual), <i>lesser restoration</i> (1-hour ritual, 50 gp component cost).<o:p></o:p></div>
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<!--[if !supportLists]--><span style="font-family: "symbol"; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;">·<span style="font-family: "times new roman"; font-size: 7pt; font-stretch: normal; line-height: normal;">
</span></span><!--[endif]--><b>Lamplighter.</b> <i>Light, continual flame</i> (1-hour ritual,
50 gp component cost); uses tinker’s tools to create and repair lanterns.<o:p></o:p></div>
<div class="MsoNoSpacing" style="margin-left: .5in; mso-list: l0 level1 lfo1; text-indent: -.25in;">
<!--[if !supportLists]--><span style="font-family: "symbol"; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;">·<span style="font-family: "times new roman"; font-size: 7pt; font-stretch: normal; line-height: normal;">
</span></span><!--[endif]--><b>Locksmith.</b> <i>Arcane lock</i> (1-hour ritual, 50 gp
component cost), <i>knock</i> (ritual, 50 gp
component cost); proficient with thieves’ tools and tinker’s tools.<o:p></o:p></div>
<div class="MsoNoSpacing" style="margin-left: .5in; mso-list: l0 level1 lfo1; text-indent: -.25in;">
<!--[if !supportLists]--><span style="font-family: "symbol"; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;">·<span style="font-family: "times new roman"; font-size: 7pt; font-stretch: normal; line-height: normal;">
</span></span><!--[endif]--><b>Mechanist.</b> <i>Mage hand, prestidigitation, protection from
energy</i> (1-hour ritual, 50 gp component cost), <i>animate object</i> (ritual 300 gp component cost). Familiar with Alchemists and Tinkerers
tools.<o:p></o:p></div>
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The term magewright
specifically refers to an arcane spellcaster. In religious communities’ adventurers
may find divine casters performing these same functions. casters performing
these same functions. Such a divine caster is called an Adept. Divine magic is a
gift instead of a science, and adepts typically work on behalf of their faith
rather than selling their services.<o:p></o:p><br />
<br /></div>
</div>
ArtMercenaryhttp://www.blogger.com/profile/03750283246511456940noreply@blogger.com0tag:blogger.com,1999:blog-1154506515895993370.post-90921356430092605472018-08-30T05:47:00.000-07:002018-09-01T08:18:18.762-07:00ANTHRO D&D: BADGER FOLK (RACE)This is the start of a series of Anthropomorphic, "furry" races for use with D&D 5th Edition. This and the following races can easily be placed in a D&D 5th Edition setting, joining or even replacing the standard races. In the Cosmic Seas setting, such anthro animals are common in ports of the Dragon Empire, and are the result of magical experiments through the ages. The artwork presented here is from the marvelous <a href="https://www.instagram.com/larrymacdougall.art/" target="_blank">Larry MacDougal</a>l, a superb artist and friend. Check out his work.<br />
<br />
<br />
<b>BADGER FOLK</b> (RACE)<br />
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<o:p></o:p></div>
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<i style="mso-bidi-font-style: normal;">“They had felt
hungry before, but when they actually saw at last the supper that was spread
for them, really it seemed only a question of what they should attack first
where all was so attractive, and whether the other things would obligingly wait
for them till they had time to give them attention. Conversation was impossible
for a long time; and when it was slowly resumed, it was that regrettable sort
of conversation that results from talking with your mouth full. The Badger did
not mind that sort of thing at all, nor did he take any notice of elbows on the
table, or everybody speaking at once. As he did not go into Society himself, he
had got an idea that these things belonged to the things that didn't really
matter.” </i>-Kenneth Grahame, The Wind in the Willows<o:p></o:p></div>
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Badger-folk are a species of Beastmen created from common
badgers. They are a tough, loyal and deeply wise species that has made a
society of their own. Badger-folk are wise and tough, with a great passion for
building elaborate underground homes and towns, which they defend to the death.
Often short-tempered and vengeful, badgers generally live solitary lives,
emerging only occasionally from their burrows to hunt, wage war and seek mates.
They are known for their strength, wisdom and loyalty. <o:p></o:p></div>
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<b style="mso-bidi-font-weight: normal;">Personality.</b>
Badger-folk are edgy and easily riled, though loyal to those who befriend them
and, on rare occasions, even playful (especially toward children). They are
most savage and feral when on the defensive, though they are still quite
formidable on the attack.<o:p></o:p></div>
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<b style="mso-bidi-font-weight: normal;">Physical
Description.</b> Badger-folk are powerfully built black, white, brown and grey
fur with a small head, a stocky body, small black eyes and short tail. All
badgers have a broad white stripe of fur running from the bridge of the nose
over the top of the head and down to the base of the skull. A badger’s arms are
unnaturally large and well-muscled, and her fingers end in hard claws 2 to 3
inches long. Badger-folk constantly emit a fetid odor.<o:p></o:p></div>
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<b style="mso-bidi-font-weight: normal;">Badger Names. </b>Badgers
tend to choose thick sounding names that are easy to say. Male names- Achak, Brock,
Dax, Tasso. Female names- Azcona, Brook, Griebel, Honani, Kitchi. <o:p></o:p></div>
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<b style="mso-bidi-font-weight: normal;">Badger-Folk Traits<o:p></o:p></b></div>
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Badger-Folk share the following racial traits.<o:p></o:p></div>
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<b style="mso-bidi-font-weight: normal;">Ability Score
Increase.</b> +2 Constitution, +1 Wisdom.<o:p></o:p></div>
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<b style="mso-bidi-font-weight: normal;">Alignment.</b> Most
badger-folk are lawful, believing firmly in the benefits of a well-ordered
society. They tend toward good as well, with a strong sense of fair play and a
belief that everyone deserves to share in the benefits of a just order.<o:p></o:p></div>
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<b style="mso-bidi-font-weight: normal;">Size.</b> Badgers
stand between 4 and 5 feet tall and average about 150 pounds. Your size is
Medium.<o:p></o:p></div>
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<b style="mso-bidi-font-weight: normal;">Speed.</b> Your
base walking speed is 30 ft. You have a burrow speed of 5 ft.<o:p></o:p></div>
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<a href="https://2.bp.blogspot.com/-_GMcVLbcQ3U/W4flvjSvZKI/AAAAAAAAHaw/BdZtBW_toGgONpDYnip5P_Me38xawlIbQCLcBGAs/s1600/Badger%2B1.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="719" data-original-width="885" height="259" src="https://2.bp.blogspot.com/-_GMcVLbcQ3U/W4flvjSvZKI/AAAAAAAAHaw/BdZtBW_toGgONpDYnip5P_Me38xawlIbQCLcBGAs/s320/Badger%2B1.jpg" width="320" /></a><b style="mso-bidi-font-weight: normal;">Bite and Claws.</b>
Badger-Folk are proficient with your unarmed strikes, which deal 1d6 piercing
or slashing damage on a hit.<o:p></o:p></div>
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<b style="mso-bidi-font-weight: normal;">Darkvision.</b>
You can see in dim light within 60 feet of you as if it were bright light, and
in darkness as if it were dim light. You can’t discern color in darkness, only
shades of gray.<o:p></o:p></div>
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<b style="mso-bidi-font-weight: normal;">Keen Smell.</b>
You have advantage on Wisdom (Perception) checks that rely on smell.<o:p></o:p></div>
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<b style="mso-bidi-font-weight: normal;">Savage Attacks.</b>
When you score a critical hit with a melee weapon attack, you can roll one of
the weapon’s damage dice one additional time and add it to the extra damage of
the critical hit.<o:p></o:p></div>
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<b style="mso-bidi-font-weight: normal;">Tenacious.</b>
When you take damage, you can use your reaction to roll a d12. Add your
Constitution modifier to the number rolled and reduce the damage by that total.
After you use this ability, you can't use it again until you complete a short
or long rest.</div>
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<o:p></o:p></div>
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<b style="mso-bidi-font-weight: normal;">Hybrid Nature.</b>
You have two creature types: humanoid and monstrosity. You can be affected by a
game effect if it works on either of your creature types.<o:p></o:p></div>
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<b style="mso-bidi-font-weight: normal;">Languages.</b> You
can speak, read, and write Common and Badgerish. Badgerish is full of snarls
and guttural sounds, and those characteristics spill over into whatever other
language a badger might speak.<o:p></o:p></div>
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<br />ArtMercenaryhttp://www.blogger.com/profile/03750283246511456940noreply@blogger.com0tag:blogger.com,1999:blog-1154506515895993370.post-1660375057119608632018-07-24T15:05:00.000-07:002018-07-24T15:44:23.733-07:00COSMIC SEAS: NECROTIC ENERGY<b><span style="font-size: 12.0pt;"><span style="font-family: "times" , "times new roman" , serif;">NECROTIC ENERGY DAMAGE</span></span></b><br />
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<i><span style="font-size: 12.0pt;"><span style="font-family: "times" , "times new roman" , serif;">“Never before had he known what shapeless black things
lurk and caper and flounder all through the aether, leering and grinning at
such voyagers as may pass, and sometimes feeling about with slimy paws when
some moving object excites their curiosity. These are the nameless larvae of
the Other Gods, and like them are blind and without mind, and possessed of
singular hungers and thirsts.” </span></span></i></div>
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<span style="font-size: 12.0pt;"><span style="font-family: "times" , "times new roman" , serif;">-H. P.
Lovecraft. Dream Quest of Unknown Kadath</span><o:p></o:p></span></div>
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<span style="font-family: "times" , "times new roman" , serif;"><span style="font-size: 12pt;">In the Cosmic Seas setting, mortal space explorers are constantly at risk from exposure to the dreaded Necrotic Energy. This life draining energy </span>permeates<span style="font-size: 12pt;"> the space between the worlds and is always seeking ways to drain the life and light from the worlds. </span></span></div>
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<span style="font-size: 12.0pt;"><span style="font-family: "times" , "times new roman" , serif;">Necrotic Energy affects a
spherical area, radiating out from a source point. Necrotic Energy can extend
into solid objects with only lead offering protection from this energy. The closer one gets to the center of an area of necrotic
energy, the stronger the </span></span><span style="font-family: "times" , "times new roman" , serif; font-size: 12pt;">necrotic energy effect
becomes. Necrotic Energy entries list the maximum level of necrotic energy in
an area, as well as the radius out to which this necrotic energy level applies.
Each increment up to an equal length beyond that radius degrades the necrotic
energy strength by one level. For example, a source of high necrotic energy with
a radius of 20 feet creates a zone of medium radiation 21 feet to 40 feet from
the center in all directions, and a similar zone of low necrotic energy from 41
to 60 feet.</span></div>
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<span style="font-size: 12.0pt;"><span style="font-family: "times" , "times new roman" , serif;">Necrotic Energy damage is
poison damage and any ability or spell that affects poison will, likewise,
affect necrotic energy damage. Creatures that are immune to poison damage take
no damage from necrotic energy, and creatures resistant to poison damage suffer
half the normal levels of exhaustion on a failed saving throw, rounding down.<o:p></o:p></span></span></div>
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<span style="font-size: 12.0pt;"><span style="font-family: "times" , "times new roman" , serif;">Creatures that are exposed
to necrotic energy must make a saving throw each round or suffer levels of
exhaustion, as set out in the Necrotic Energy Damage table. If the saving throw
fails by 5 or more, the creature suffers more levels of exhaustion, as set out
in the Necrotic Energy Damage table.</span><o:p></o:p></span></div>
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<tbody>
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<b><span style="font-family: "times" , "times new roman" , serif; font-size: x-small;">TABLE: NECROTIC ENERGY DAMAGE<o:p></o:p></span></b></div>
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<span style="font-family: "times" , "times new roman" , serif; font-size: x-small;"><br /></span></div>
</td>
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<b><span style="font-family: "times" , "times new roman" , serif; font-size: x-small;">Necrotic Energy Level <o:p></o:p></span></b></div>
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<b><span style="font-family: "times" , "times new roman" , serif; font-size: x-small;">Constitution Saving Throw DC<o:p></o:p></span></b></div>
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<b><span style="font-family: "times" , "times new roman" , serif; font-size: x-small;">Failed Saving Throw<o:p></o:p></span></b></div>
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<b><span style="font-family: "times" , "times new roman" , serif; font-size: x-small;">Failed Saving Throw by more than 5<o:p></o:p></span></b></div>
</td>
</tr>
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<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 116.85pt;" valign="top" width="156"><div class="MsoNoSpacing">
<span style="font-family: "times" , "times new roman" , serif; font-size: x-small;">Low<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 116.85pt;" valign="top" width="156"><div class="MsoNoSpacing">
<span style="font-family: "times" , "times new roman" , serif; font-size: x-small;">10<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 116.9pt;" valign="top" width="156"><div class="MsoNoSpacing">
<span style="font-family: "times" , "times new roman" , serif; font-size: x-small;">One level of exhaustion<o:p></o:p></span></div>
</td>
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<span style="font-family: "times" , "times new roman" , serif; font-size: x-small;">Two levels of exhaustion<o:p></o:p></span></div>
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<span style="font-family: "times" , "times new roman" , serif; font-size: x-small;">Medium<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 116.85pt;" valign="top" width="156"><div class="MsoNoSpacing">
<span style="font-family: "times" , "times new roman" , serif; font-size: x-small;">15<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 116.9pt;" valign="top" width="156"><div class="MsoNoSpacing">
<span style="font-family: "times" , "times new roman" , serif; font-size: x-small;">Two levels of exhaustion<o:p></o:p></span></div>
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<span style="font-family: "times" , "times new roman" , serif; font-size: x-small;">Three levels of exhaustion<o:p></o:p></span></div>
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<span style="font-family: "times" , "times new roman" , serif; font-size: x-small;">High<o:p></o:p></span></div>
</td>
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<span style="font-family: "times" , "times new roman" , serif; font-size: x-small;">20<o:p></o:p></span></div>
</td>
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<span style="font-family: "times" , "times new roman" , serif; font-size: x-small;">Three levels of exhaustion<o:p></o:p></span></div>
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<span style="font-family: "times" , "times new roman" , serif; font-size: x-small;">Four levels of exhaustion<o:p></o:p></span></div>
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<span style="font-family: "times" , "times new roman" , serif; font-size: x-small;">Severe<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 116.85pt;" valign="top" width="156"><div class="MsoNoSpacing">
<span style="font-family: "times" , "times new roman" , serif; font-size: x-small;">25<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 116.9pt;" valign="top" width="156"><div class="MsoNoSpacing">
<span style="font-family: "times" , "times new roman" , serif; font-size: x-small;">Four levels of exhaustion<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 116.9pt;" valign="top" width="156"><div class="MsoNoSpacing">
<span style="font-family: "times" , "times new roman" , serif;"><span style="font-size: x-small;">Five levels of exhaustion</span><o:p></o:p></span></div>
</td>
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</tbody></table>
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<span style="font-family: "times" , "times new roman" , serif;"> </span><br />
<span style="color: blue; font-family: times, "times new roman", serif;">NOTES: Necrotic Energy is my answer to Radiation, and even as an in-game explanation for the cold of space. In the Cosmic Seas setting, horrid undead entities lurk in Space, and necrotic (negative) energy is an excellent catchall for the horribleness and danger of space travel. </span></div>
<span style="font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif;"><br /></span>
</span><br />
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ArtMercenaryhttp://www.blogger.com/profile/03750283246511456940noreply@blogger.com0tag:blogger.com,1999:blog-1154506515895993370.post-64052464612128164652018-05-29T05:22:00.002-07:002018-08-04T08:39:49.992-07:00COSMIC SEAS: AETHON DRIVE (HELM)<span style="font-family: "georgia" , "times new roman" , serif;">The universe of Cosmic Seas melds magic and weird science, hearkening back to the wild and wooly "Scientific Romance" and "Sword and Planet" stories of way back when. Because of this, ship propulsion and related technology are a mish-mash. This is largely due to the many space-going races that have come and gone, with the present age of space travelers using a wild combination of different types of <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/SchizoTech" target="_blank">techno-magic</a> that nonetheless works quite well.</span><br />
<div class="MsoNoSpacing">
<span style="font-family: "georgia" , "times new roman" , serif;">This is my take on the classic "Spelljammer Helm" for use in the Cosmic Seas setting. It is more an arcane machine, being used with assorted other devices. Most ships will have these or similar devices in use. As their is no Phlogiston, the dangers of these drives are not as immediate.</span></div>
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<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
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<span style="font-family: "georgia" , "times new roman" , serif;"><b>AETHON ELEMENTAL ENGINE</b> (Helm) <o:p></o:p></span></div>
<div class="MsoNoSpacing">
<span style="font-family: "georgia" , "times new roman" , serif;"><b>Cost:</b> 100,000gp (Minor), 250,000gp (Major)<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<span style="font-family: "georgia" , "times new roman" , serif;">Aethon Helms are a type of Spelljamming Helm that has
become the primary type of power source for space-going vessels within the
Dragon Empire. <span style="background-color: white;">The Helm looks like a table, but angled at a 45 degree increase so a seated person can access every part of it with comfort. On top of the helm are attached any number of etched rune plates, each one tied to a function of the ship.</span><span style="background-color: white;"> </span></span><span style="font-family: "georgia" , "times new roman" , serif;">Both major and minor Aethon helms are powered by a bound <a href="http://mythadvocate.blogspot.com/2018/08/cosmic-seas-elmarin-creature.html" target="_blank">Elmarin </a>that is "fed" Stardust Fuel (see below) greatly increasing and focusing the creatures power. This power source is
always enclosed in a sealed container that resembles a boiler or furnace. While
this provides movement, it is primarily used to push the ship forward;
maneuvering is accomplished through use of the ship's sails, oars or wings</span><span style="font-family: "georgia" , "times new roman" , serif;">.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><o:p></o:p></span></div>
<div class="MsoNoSpacing">
<span style="font-family: "georgia" , "times new roman" , serif;">Operation of an Aethon Drive's Helm requires that the Helmsman be proficient in Vehicles (space) or Arcana. </span><span style="font-family: "georgia" , "times new roman" , serif;">For every day of travel, an Aethon Drive consumes one charge fron a 20
lbs. tank of Stardust Fuel (each tank contains 10 charges). This consumption rate can be offset by using
Stellar Sails (see below), though most ships keep a backup supply of Stardust,
just in case. Aethon Engines break down less, but if a space ship with an
Aethon engine crashes and the DM can make a DC 24 Constitution check using the
Constitution modifier of the pilot. If the check fails, the engine explodes,
dealing 10d10 points of fire damage to all objects and creatures within a
60-foot radius of the engine and killing the <a href="http://mythadvocate.blogspot.com/2018/08/cosmic-seas-elmarin-creature.html" target="_blank">Elmarin </a>within. A DC 17 Dexterity save halves the damage (but still kills the resident <a href="http://mythadvocate.blogspot.com/2018/08/cosmic-seas-elmarin-creature.html" target="_blank">Elmarin</a>).</span></div>
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<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
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<span style="font-family: "georgia" , "times new roman" , serif;"><b>TRAVEL TIMES</b><o:p></o:p></span></div>
<div class="MsoNoSpacing">
<span style="font-family: "georgia" , "times new roman" , serif;">Away from planets and other large objects, a ship
equipped with an Aethon Drive flies through space at what is called cruising speed.
The cruising speed of a ship depends on the Aethon Drive (or Helm) propelling
it. A minor helm allows a ship to travel between adjacent planets in 2d6+2
days, while a major helm moves between adjacent planets in 1d6+1 days. (The
random element assumes that even adjacent planets may be in different parts of
their orbits. In extreme circumstances, you could double or even triple these
times.<o:p></o:p></span></div>
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<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
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<span style="font-family: "georgia" , "times new roman" , serif;"><b>STARDUST FUEL </b><o:p></o:p></span></div>
<div class="MsoNoSpacing">
<span style="font-family: "georgia" , "times new roman" , serif;">Stardust is a type cosmic dust composed of particles in
space. These "elemental particles" are infused with Transmutation
Magic in its purest form and are thus highly prized by magic users and
supernatural beings. By itself, a handful of this substance allows a user to
cast the reverse gravity spell with a duration of 1d10 minutes. However, the
real power of this substance is to power Aethon Drive equipped Spelljamming
ships through space. <o:p></o:p></span></div>
<div class="MsoNoSpacing">
<span style="font-family: "georgia" , "times new roman" , serif;">Stardust Fuel is produced in specialized refineries
located in the upper atmosphere of worlds near stars, where the dust is sifted
from the solar winds. Different races have different means of doing this, but
the basics are the same. The Dragon Empire maintains Stardust Refineries in
every system in which it has a presence, maintaining its own stockpiles of the
substance. <o:p></o:p></span></div>
<div class="MsoNoSpacing">
<span style="font-family: "georgia" , "times new roman" , serif;">Stardust is sold in 20 lbs. iron tanks (like a propane
tank) that cost 50gp per tank.<o:p></o:p></span></div>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<b><span style="font-family: "georgia" , "times new roman" , serif;">STELLAR SAILS</span></b><br />
<div class="MsoNoSpacing">
<span style="font-family: "georgia" , "times new roman" , serif;"><o:p></o:p></span></div>
<div class="MsoNoSpacing">
<span style="font-family: "georgia" , "times new roman" , serif;">Stellar Sails are a remarkable item that allows vessels
to travel farther and more efficiently. When paired with an Aethon Drive Helm
(see above), Stellar Sails converts ambient magical energy found in Sunlight
and Starlight into fuel for the helm. Each Stellar Sail generates enough energy
to halve a ships consumption of Stardust Fuel. If used without stardust fuel,
and Aethon Drive can create lift and flight, but cannot achieve cruising speed. </span><span style="font-family: "georgia" , "times new roman" , serif;">Only 1 Stellar Sail may be attached to a given mast. Stellar
Sails cost 500gp each.</span></div>
<div class="MsoNoSpacing">
<o:p></o:p><br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://1.bp.blogspot.com/-g5lZVuNY7c0/Ww1GiPSg82I/AAAAAAAAGf8/_7FnHUIjA_4B_6HITYpL4-gHwoG-T82jgCLcBGAs/s1600/Aether%2BShips%2B1%2BJPEG.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="1018" data-original-width="1600" height="404" src="https://1.bp.blogspot.com/-g5lZVuNY7c0/Ww1GiPSg82I/AAAAAAAAGf8/_7FnHUIjA_4B_6HITYpL4-gHwoG-T82jgCLcBGAs/s640/Aether%2BShips%2B1%2BJPEG.jpg" width="640" /></a></div>
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<br />ArtMercenaryhttp://www.blogger.com/profile/03750283246511456940noreply@blogger.com0tag:blogger.com,1999:blog-1154506515895993370.post-20216182593065375132018-05-13T17:56:00.001-07:002018-07-25T07:26:57.435-07:00COSMIC SEAS: CITADEL SHIPCITADEL, STANDARD<br />
<div class="MsoNoSpacing">
<o:p></o:p></div>
<div class="MsoNoSpacing">
Cost: 3,370,000 gp</div>
<div class="MsoNoSpacing">
Speed: 30ft/20mph<o:p></o:p></div>
<div class="MsoNoSpacing">
Crew: 235/700 <o:p></o:p></div>
<div class="MsoNoSpacing">
Passengers: 200<o:p></o:p></div>
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Cargo: 350 tons<o:p></o:p></div>
<div class="MsoNoSpacing">
AC: 20<o:p></o:p></div>
<div class="MsoNoSpacing">
Hit Points: 52,500<o:p></o:p></div>
<div class="MsoNoSpacing">
Damage Threshold: 50<o:p></o:p></div>
<div class="MsoNoSpacing">
Armaments:</div>
<div class="MsoNoSpacing">
<o:p></o:p></div>
<div class="MsoNoSpacing">
<ul>
<li>16 Light Cannon (crew: 4) Ranged Weapon Attack: +6 to hit,
range 120/480 ft., one target. Hit: 16 (3dl0) radiant damage.</li>
<li>24 Cannon (crew: 5) Ranged Weapon Attack: +6 to hit,
range 600/2,400 ft., one target. Hit: 44 (8d10) bludgeoning damage.</li>
<li>8 Jettisons (crew: 5) Ranged Weapon Attack: +5 to hit,
range 200/800 ft. (can't hit targets within 60 feet of it), one target. Hit: 27
(5d10) piercing damage.</li>
<li>6 radium cannons (crew 4); Ranged Weapon Attack: +6 to
hit, range 120/480 ft., one target. Hit: 16 (8d6) negative energy damage.</li>
</ul>
<o:p></o:p></div>
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<o:p></o:p></div>
<div class="MsoNoSpacing">
<o:p></o:p></div>
<div class="MsoNoSpacing">
<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Citadels are immense ships that are the backbone of the
Dragon Empire fleet. Dragons prefer these vessels above all others for
travelling across the depths of space, as Citadel ships are large enough for
dragons and remind many dragon breeds of their preferred home environments. <o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
These ships are crafted from Nickel-Iron asteroids that
have be reshaped with elemental magic and cunning artifice. Citadels are
massive affairs, and the largest Citadel that a forge can power is 4,000 tons
in size. They can carry up to 700 medium sized humanoids comfortably, and many
more if need be. They are festooned with heavy weapons, usually cannons,
although other weapons are possible. The vessels are solidly built, a Citadel
is not destroyed in battle, save by powerful magic or literally days of
pounding. The Citadel might be taken, however, after a prolonged and bloody
boarding action, or if the Citadel's air envelope can be somehow corrupted.<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Architecturally Citadels greatly resemble strongholds
built in mountains or hills on terrestrial worlds. The surface features include
a strongly guarded gate, on Citadels this is usually next to a dock or landing
strip for visitors. On the inside, Citadels are laid out more like a castle or
fortress, with a plethora of traps and hidden passages. Guard animals and
automatons are often available. <o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Away from planets and other large objects, a Citadel
flies through space at what is called cruising speed. The cruising speed of a Citadel
allows a ship to travel between adjacent planets in 2d6+2 days (The random
element assumes that even adjacent planets may be in different parts of their
orbits). In extreme circumstances, you could double or even triple these times.
<o:p></o:p></div>
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<br /></div>
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-QsKXKunYpEg/WvjedYFtsKI/AAAAAAAAGbM/r7UWySCI5lE6ZEJksG9Mz-fv2LMXNAbPwCLcBGAs/s1600/Citadel%2BMain%2BJPEG.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1280" data-original-width="1600" height="512" src="https://4.bp.blogspot.com/-QsKXKunYpEg/WvjedYFtsKI/AAAAAAAAGbM/r7UWySCI5lE6ZEJksG9Mz-fv2LMXNAbPwCLcBGAs/s640/Citadel%2BMain%2BJPEG.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Rools Rock- Massive Citadel ship owned by the Copper Dragon Aksook Rool</td></tr>
</tbody></table>
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<br />ArtMercenaryhttp://www.blogger.com/profile/03750283246511456940noreply@blogger.com0tag:blogger.com,1999:blog-1154506515895993370.post-8264766370371530882018-05-03T05:12:00.000-07:002018-05-03T10:44:12.619-07:00COSMIC SEAS: AUTOMATON RACE<br />
<div class="MsoNoSpacing">
<b>AUTOMATON </b><o:p></o:p></div>
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-2rs_f4bYk7U/Wur3a74jmbI/AAAAAAAAGUw/zyZpq8kB0E8l9ZfeOz04uF5E5vRV4rFMgCLcBGAs/s1600/Otto.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1000" data-original-width="800" height="400" src="https://3.bp.blogspot.com/-2rs_f4bYk7U/Wur3a74jmbI/AAAAAAAAGUw/zyZpq8kB0E8l9ZfeOz04uF5E5vRV4rFMgCLcBGAs/s400/Otto.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Otto Carnage (Automaton Hexblade of <a href="http://exonauts.blogspot.com/2013/06/detriax-goddess-of-space-junk-and.html" target="_blank">Detriax</a>)</td></tr>
</tbody></table>
<div class="MsoNoSpacing">
“<i>If we didn't want anything, we would never get anything,
good or bad. I think our longings are natural, and if we act as nature prompts
us we can't go far wrong</i>.” -Tik-Tok of Oz</div>
<div class="MsoNoSpacing">
<o:p></o:p></div>
<div class="MsoNoSpacing">
Automatons are intelligent, artificial lifeforms created
by ancient peoples (Empyrean Titans, elves, gnomes, ophidians), Wizards, <a href="http://mythadvocate.blogspot.com/2018/03/cosmic-seas-5e-celestial-church.html" target="_blank">Celestial Clerics</a> and Machine Cultists. They are as sentient as any living creature,
and can “procreate” by building children and endowing them with a portion of
their own souls. Automatons are humanoid creatures composed of tin, wood,
bronze, porcelain, ivory, steel or other such materials. The actual form of an Automaton is highly variable. Automaton warriors often have suits of armor
attached to their bodies, while scouts may streamline their bodies to make
fitting into small places easier. </div>
<div class="MsoNoSpacing">
<o:p></o:p></div>
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Automatons can be found across the Dragon Empire, often found working on ships or on hostile colony worlds, where lack of oxygen, exposure to extreme temperatures of other issues are less of a problem for Automatons. </div>
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The Celestial Church has a significant force of Automaton soldiers, both indentured and free after having earned their freedom. These are typically in service to The Architect, god of invention and The Gatekeeper, god of like and death, but many serve the church as a whole. This is not to say that most Automatons are very religious, it is merely that the church creates many types of constructs, including Automatons. The Cult of Detriax, machine goddess of space junk, also creates and employs large numbers of Automatons.<br />
These beings are more comfortable around other Automatons and around constructs of other sorts such as golems, though most Automatons deeply resent being confused with mindless constructs. Automatons are almost always created as servant creatures, and are treated as valuable slaves. Free Automatons are usually those who have earned their freedom after years of service, escaped service or who who have outlived their owners. </div>
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<br /></div>
<div class="MsoNoSpacing">
<b>Automaton Traits</b><o:p></o:p></div>
<div class="MsoNoSpacing">
The following traits are common among Automatons. </div>
<div class="MsoNoSpacing">
<b><i>Ability Score Increase.</i></b> Your
Constitution score increases by 2.<o:p></o:p></div>
<div class="MsoNoSpacing">
<b><i>Age.</i></b> An Automaton is built complete
and considered fully developed after construction. The maximum age for an Automaton is believed to be about 150 years; it
would clearly depend mostly on the Automaton’s lifestyle and exposure to risk. <o:p></o:p></div>
<div class="MsoNoSpacing">
<b><i>Alignment.</i></b> Automatons are generally
neutral. They were built to fight, not to wonder whether fighting is right.
Though they are perfectly capable of independent thought and moral speculation,
most choose not to wrestle with ethical ideals.<o:p></o:p></div>
<div class="MsoNoSpacing">
<b><i>Speed.</i></b> Your base walking speed is 30
feet.<o:p></o:p></div>
<div class="MsoNoSpacing">
<b><i>Size.</i></b> An average Automaton stands
between 5′-7′ tall and weigh between 225-400 lbs. Your size is medium.<o:p></o:p></div>
<div class="MsoNoSpacing">
<b><i>Living Construct.</i></b> Even though you were
constructed, you are a humanoid. You are immune to disease. You do not need to
breathe, eat or drink, but you can ingest food or drink if you wish.<o:p></o:p></div>
<div class="MsoNoSpacing">
<b><i>Unsleeping Sentinel.</i></b> Automatons don’t
need to sleep. Instead, they settle into a resting state, remaining
semi-conscious for 4 hours each day. While in this rest state, you are fully
aware of your surroundings. You gain the benefits of a long rest after this
period of being inert.<o:p></o:p></div>
<div class="MsoNoSpacing">
<b><i>Clockwork Resilience.</i></b> You have
advantage on saving throws against poison, and you have resistance against
poison damage.<o:p></o:p></div>
<div class="MsoNoSpacing">
<b><i>Composite Plating.</i></b> Your construction
incorporates wood and metal, granting you a +1 bonus to Armor Class. During a
short rest, you can bond a suit of armor you are wearing to your body. When you
finish that short rest, the armor you are wearing is bonded to you, and it
cannot subsequently be removed from your body until you finish another short
rest during which time you remove the bonded armor. You must be proficient with
the armor in order to bond it to yourself.<o:p></o:p></div>
<div class="MsoNoSpacing">
<b><i>Self-Stabilizing.</i></b> You may add your
proficiency bonus to your death saving throws.<o:p></o:p></div>
<div class="MsoNoSpacing">
<b><i>Languages.</i></b> You can speak, read and
write Common.<o:p></o:p></div>
<div class="MsoNoSpacing">
<b><i>Automaton Sub-Races.</i></b> Five main types
of automatons have been created, with automaton soldiers being the most common.<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;">Companion Automaton
<o:p></o:p></b></div>
<div class="MsoNoSpacing">
Built to accompany politicians and officers, these Automaton’s
are designed to be pleasant company, often acting as assistants, translators
and bodyguards (and assassins). <o:p></o:p></div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;">Ability Score
Increase.</b> Your Charisma score increases by 1.<o:p></o:p></div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;">Center Stage.</b>
You can choose to gain proficiency in one of the following skills: Deception,
Performance, or Persuasion.<o:p></o:p></div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;">Bilingual.</b> You
gain an additional language of your choice.<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;">Medical Automaton<o:p></o:p></b></div>
<div class="MsoNoSpacing">
Made to help people who are injured they are well known
for their medical application. They know how to fix many injuries but not any
that are too severe.<o:p></o:p></div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;">Ability Score
Increase.</b> Your Wisdom score increases by 1.<o:p></o:p></div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;">Rest Easy.</b> You
gain proficiency in Wisdom (Medicine) checks<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;">Mystical Automaton
<o:p></o:p></b></div>
<div class="MsoNoSpacing">
Using the magic inside them to their full potential, they
are built to assist and contain great magical powers and work with highly adept
teachers.<o:p></o:p></div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;">Ability Score
Increase.</b> Your Intelligence score increases by 1.<o:p></o:p></div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;">Pushing the Limits.</b>
You can choose to gain proficiency in one of the following skills: Arcana,
History, Perception, or Persuasion.<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;">Scout Automaton <o:p></o:p></b></div>
<div class="MsoNoSpacing">
An Automaton Scout is a nimbler iteration of the Automaton.
You were built for speed and mobility over raw power. An Automaton of this
model possess the following traits.<o:p></o:p></div>
<div class="MsoNoSpacing">
<b><i>Ability Score Increase.</i></b> Your Dexterity
score increases by 1.<o:p></o:p></div>
<div class="MsoNoSpacing">
<b><i>Speed.</i></b> Your base walking speed is 35
feet<o:p></o:p></div>
<div class="MsoNoSpacing">
<b><i>Size.</i></b> Small. You will be on the
lighter size of automaton weights and heights.<o:p></o:p></div>
<div class="MsoNoSpacing">
<b><i>Darkvision.</i></b> Built for scouting
missions you have been created with darkvision. You can see in dim light within
60 feet of you as if it were bright light, and in darkness as if it were dim
light. You can’t discern color in darkness, only shades of gray.<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
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<b style="mso-bidi-font-weight: normal;">Soldier Automaton <o:p></o:p></b></div>
<div class="MsoNoSpacing">
An Automaton Soldier is what many first envision when
imagining Automaton in general. They possess the following traits<o:p></o:p></div>
<div class="MsoNoSpacing">
<b><i>Ability Score Increase.</i></b> Your Strength
score increases by 1.<o:p></o:p></div>
<div class="MsoNoSpacing">
<b><i>Natural Weapon.</i></b> You can never be
disarmed because you are a weapon. You are proficient with your unarmed
strikes, which deal 1d4 bludgeoning damage using your Strength modifier.<o:p></o:p></div>
<br />
<br />
<div>
<br /></div>
<div>
<div class="MsoNoSpacing">
<b>Random Height and Weight<o:p></o:p></b></div>
<table border="0" cellpadding="0" cellspacing="0" class="MsoNormalTable" style="background: #FDF9D3; border-collapse: collapse; mso-padding-alt: 0in 0in 0in 0in; mso-yfti-tbllook: 1184;">
<tbody>
<tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;">
<td colspan="4" style="background: #E6D88D; padding: .9pt 4.6pt .9pt 4.6pt;"><div class="MsoNoSpacing">
<b>Table: Automaton Random Height and Weight<o:p></o:p></b></div>
</td>
</tr>
<tr style="mso-yfti-irow: 1;">
<td style="background: #E6D88D; border: solid #8C794E 1.0pt; mso-border-alt: solid #8C794E .75pt; padding: .9pt 4.6pt .9pt 4.6pt;" valign="bottom"><div class="MsoNoSpacing">
<b>Base Height<o:p></o:p></b></div>
</td>
<td style="background: #E6D88D; border-left: none; border: solid #8C794E 1.0pt; mso-border-alt: solid #8C794E .75pt; mso-border-left-alt: solid #8C794E .75pt; padding: .9pt 4.6pt .9pt 4.6pt;" valign="bottom"><div class="MsoNoSpacing">
<b>Height Modifier<o:p></o:p></b></div>
</td>
<td style="background: #E6D88D; border-left: none; border: solid #8C794E 1.0pt; mso-border-alt: solid #8C794E .75pt; mso-border-left-alt: solid #8C794E .75pt; padding: .9pt 4.6pt .9pt 4.6pt;" valign="bottom"><div class="MsoNoSpacing">
<b>Base Weight<o:p></o:p></b></div>
</td>
<td style="background: #E6D88D; border-left: none; border: solid #8C794E 1.0pt; mso-border-alt: solid #8C794E .75pt; mso-border-left-alt: solid #8C794E .75pt; padding: .9pt 4.6pt .9pt 4.6pt;" valign="bottom"><div class="MsoNoSpacing">
<b>Weight Modifier<o:p></o:p></b></div>
</td>
</tr>
<tr style="mso-yfti-irow: 2; mso-yfti-lastrow: yes;">
<td style="border-top: none; border: solid #8C794E 1.0pt; mso-border-alt: solid #8C794E .75pt; mso-border-top-alt: solid #8C794E .75pt; padding: .9pt 4.6pt .9pt 4.6pt;" valign="top"><div class="MsoNoSpacing">
5′10″<o:p></o:p></div>
</td>
<td style="border-bottom: solid #8C794E 1.0pt; border-left: none; border-right: solid #8C794E 1.0pt; border-top: none; mso-border-alt: solid #8C794E .75pt; mso-border-left-alt: solid #8C794E .75pt; mso-border-top-alt: solid #8C794E .75pt; padding: .9pt 4.6pt .9pt 4.6pt;" valign="top"><div class="MsoNoSpacing">
+2d6<o:p></o:p></div>
</td>
<td style="border-bottom: solid #8C794E 1.0pt; border-left: none; border-right: solid #8C794E 1.0pt; border-top: none; mso-border-alt: solid #8C794E .75pt; mso-border-left-alt: solid #8C794E .75pt; mso-border-top-alt: solid #8C794E .75pt; padding: .9pt 4.6pt .9pt 4.6pt;" valign="top"><div class="MsoNoSpacing">
270 lb.<o:p></o:p></div>
</td>
<td style="border-bottom: solid #8C794E 1.0pt; border-left: none; border-right: solid #8C794E 1.0pt; border-top: none; mso-border-alt: solid #8C794E .75pt; mso-border-left-alt: solid #8C794E .75pt; mso-border-top-alt: solid #8C794E .75pt; padding: .9pt 4.6pt .9pt 4.6pt;" valign="top"><div class="MsoNoSpacing">
+ (2d6 x 4) lb.<o:p></o:p></div>
</td>
</tr>
</tbody></table>
</div>
ArtMercenaryhttp://www.blogger.com/profile/03750283246511456940noreply@blogger.com0tag:blogger.com,1999:blog-1154506515895993370.post-19100250561055367292018-04-17T10:19:00.000-07:002018-05-27T07:33:16.079-07:00COSMIC SEAS: MAKO CRUISER<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://2.bp.blogspot.com/-JOgDJuchIy4/WtXrrOgN3bI/AAAAAAAAGA4/04klv97RZYo_JMaOd9-kjLpmbXfrbM3GACLcBGAs/s1600/MAKO%2BCRUISER.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="color: black; font-family: "georgia" , "times new roman" , serif;"><img border="0" data-original-height="1280" data-original-width="1600" height="512" src="https://2.bp.blogspot.com/-JOgDJuchIy4/WtXrrOgN3bI/AAAAAAAAGA4/04klv97RZYo_JMaOd9-kjLpmbXfrbM3GACLcBGAs/s640/MAKO%2BCRUISER.jpg" width="640" /></span></a></div>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<br />
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<span style="font-family: "georgia" , "times new roman" , serif;">MAKO CRUISER<o:p></o:p></span></div>
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<span style="font-family: "georgia" , "times new roman" , serif;">Cost: 106,000gp<o:p></o:p></span></div>
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<span style="font-family: "georgia" , "times new roman" , serif;">Speed: 120ft/82mph<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<span style="font-family: "georgia" , "times new roman" , serif;">Crew: 1/2<o:p></o:p></span></div>
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<span style="font-family: "georgia" , "times new roman" , serif;">Passengers: 1<o:p></o:p></span></div>
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<span style="font-family: "georgia" , "times new roman" , serif;">Cargo: 5 tons<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<span style="font-family: "georgia" , "times new roman" , serif;">AC: 17 <o:p></o:p></span></div>
<div class="MsoNoSpacing">
<span style="font-family: "georgia" , "times new roman" , serif;">Hit Points: 250<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<span style="font-family: "georgia" , "times new roman" , serif;">Damage Threshold: 10<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<span style="font-family: georgia, "times new roman", serif;">Armaments:</span></div>
<div class="MsoNoSpacing">
<span style="font-family: "georgia" , "times new roman" , serif;">Blunt
Ram; <o:p></o:p>Melee Weapon Attack: +13 to hit, reach 5 ft., one target.
Hit: 20 (3d8 + 7) bludgeoning damage.</span></div>
<div class="MsoNoSpacing">
<span style="font-family: "georgia" , "times new roman" , serif;">2 lightning cannons; Ranged
Weapon Attack: +6 to hit, range 120/480 ft., one target. Hit: 16 (8d6) electrical
damage.</span></div>
<div class="MsoNoSpacing" style="margin-left: .5in;">
<span style="font-family: "georgia" , "times new roman" , serif;"><o:p></o:p></span></div>
<div class="MsoNoSpacing">
<span style="font-family: "georgia" , "times new roman" , serif;"> <o:p></o:p></span></div>
<span style="background-color: white; font-family: "georgia" , "times new roman" , serif;">The Mako Cruiser looks very much like a shark. The cockpit is visible on the head and back, while the ships tonnage is enclosed. The fins function as steering fins, with the large dorsal fin as a very large mainmast.</span><br />
<span style="background-color: white; font-family: "georgia" , "times new roman" , serif;"></span><br />
<div class="MsoNoSpacing">
<span style="font-family: "georgia" , "times new roman" , serif;">Away from planets and other large objects, a Mako Cruiser
flies through space at what is called cruising speed. The cruising speed of a
ship depends on the helm propelling it. A minor helm allows a ship to travel
between adjacent planets in 2d6+2 days (The random element assumes that even
adjacent planets may be in different parts of their orbits). In extreme
circumstances, you could double or even triple these times.<o:p></o:p></span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
<span style="font-family: "georgia" , "times new roman" , serif;"><span style="background-color: white; color: #222222;">These vessels come equipped with one Lantern of Air Purity and an Astrolabe. See </span><a href="http://mythadvocate.blogspot.com/2018/03/special-equipment-these-items-are.html" style="background-color: white; color: #888888; text-decoration: none;" target="_blank">Special Equipment</a><span style="background-color: white; color: #222222;"> for details. Any other equipment must be purchased by the owners/crew.</span></span><br />
<div class=" section" style="margin-left: 15px;">
<h2 id="h_ShipUses" style="margin-bottom: 0px; margin-left: -15px;">
<span style="background-color: white; font-family: "georgia" , "times new roman" , serif; font-size: small;">
Ship Uses</span></h2>
<div style="margin-bottom: 0px; margin-left: -15px;">
<span style="font-family: "georgia" , "times new roman" , serif;">This ship was designed as a battle cruiser, specifically to battle humanoid ships like orc mantis ships. </span><span style="background-color: white; font-family: "georgia" , "times new roman" , serif;">The Mako Cruiser is a hearty fighter used across the empire. The vessel is designed for use by a single mage or cleric pilot with room for an additional crew member if they are friendly. These vessels see regular use by bounty hunters, security personnel and as support ships for capital ships.</span></div>
<div style="margin-bottom: 0px; margin-left: -15px;">
<span style="background-color: white; font-family: "georgia" , "times new roman" , serif;"><br /></span></div>
</div>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
<span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
ArtMercenaryhttp://www.blogger.com/profile/03750283246511456940noreply@blogger.com0tag:blogger.com,1999:blog-1154506515895993370.post-14562863400205993492018-04-15T10:56:00.002-07:002018-04-15T13:42:30.360-07:00COSMIC SEAS 5E: ADRESHAN HADROSAUR RIDERS Many spe cies of dinosaurs may be found on the many "Lost World" planets found across the Cosmic Seas, with many such creatures acting as mounts, beasts of burden, pets and war-beasts. The most often species used as war mounts and beasts of burden are the many species of Hadrosaurus. On the colony planet of <a href="http://mythadvocate.blogspot.com/2018/04/cosmic-seas-5e-moon-of-adreshan.html" target="_blank">Adreshan</a>, one species of Hadrosaurus, the Parasaurolophus (crested lizard) in particular is very popular due to its social nature and loyalty to its rider once imprinted.<br />
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<a href="https://2.bp.blogspot.com/-GvVADl6qsMw/WtOM-TpRFSI/AAAAAAAAF-Y/_YR5pd3Dnm0T2SE69lujecUzHdwEl2fyACLcBGAs/s1600/Hadrosaur%2BRider.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="1280" height="640" src="https://2.bp.blogspot.com/-GvVADl6qsMw/WtOM-TpRFSI/AAAAAAAAF-Y/_YR5pd3Dnm0T2SE69lujecUzHdwEl2fyACLcBGAs/s640/Hadrosaur%2BRider.jpg" width="512" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
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<div class="MsoNoSpacing">
<b>Parasaurolophus</b><o:p></o:p></div>
<div class="MsoNoSpacing">
Huge beast, unaligned<o:p></o:p></div>
<div class="MsoNoSpacing">
Armor Class 13 (natural armor)<o:p></o:p></div>
<div class="MsoNoSpacing">
Hit Points 30 (4d10 + 8) <o:p></o:p></div>
<div class="MsoNoSpacing">
Speed 50 ft.<o:p></o:p></div>
<div class="MsoNoSpacing">
STR 17 (+3) DEX 15 (+2) CON 15 (+2) INT 2 (-4) WIS 14 (+2) CHA 10 (+0)</div>
<div class="MsoNoSpacing">
<o:p></o:p></div>
<div class="MsoNoSpacing">
Skills Perception +6</div>
<div class="MsoNoSpacing">
<o:p></o:p></div>
<div class="MsoNoSpacing">
Senses passive Perception 16 <o:p></o:p></div>
<div class="MsoNoSpacing">
Languages —<o:p></o:p></div>
<div class="MsoNoSpacing">
Challenge 1 (200 XP)<o:p></o:p></div>
<div class="MsoNoSpacing">
Keen Hearing. The parasaurolophus has advantage on Wisdom
(Perception) checks that rely on hearing.<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
ACTIONS<o:p></o:p></div>
<div class="MsoNoSpacing">
<b>Stomp.</b> Melee Weapon Attack: +5 to hit, reach 5 ft., one
prone creature. Hit: 10 (2d8 + 3) bludgeoning damage.<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>Tail. </b>Melee Weapon Attack: +5 to hit, reach 10 ft., one
target. Hit: 16 (2d12 + 3) bludgeoning damage. If the target is a Medium or
smaller creature, it must succeed on a DC 13 Strength saving throw or be
knocked prone.<o:p></o:p></div>
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The parasaurolophus is a herbivorous duck-billed dinosaur
with a distinctive crest on its head. This crest is hollow and can be used to
create sound. <o:p></o:p>These creatures cost 200 gp each and has a carrying
capacity of 1,320 lb. Saddles for a Hadrosaurus of any species costs 60 gp and weighs 40 lb.</div>
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<o:p></o:p></div>
<br />ArtMercenaryhttp://www.blogger.com/profile/03750283246511456940noreply@blogger.com0tag:blogger.com,1999:blog-1154506515895993370.post-48818400523497321602018-04-13T17:22:00.001-07:002018-04-13T17:22:45.463-07:00COSMIC SEAS 5E: THE MOON OF ADRESHAN<b style="mso-bidi-font-weight: normal;">Adreshan</b> (Moon)<br />
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<o:p></o:p></div>
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<a href="https://2.bp.blogspot.com/-oERAml5Q5a0/WtE6e0DUDSI/AAAAAAAAF-E/q-Qwm_GprNQh4UzepaJqM5dD8r27dLW_wCLcBGAs/s1600/Adreshan%2BOrbit%2BJPEG.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="500" data-original-width="500" height="320" src="https://2.bp.blogspot.com/-oERAml5Q5a0/WtE6e0DUDSI/AAAAAAAAF-E/q-Qwm_GprNQh4UzepaJqM5dD8r27dLW_wCLcBGAs/s320/Adreshan%2BOrbit%2BJPEG.jpg" width="320" /></a></div>
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Region(s): Outworlds<o:p></o:p></div>
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Sector: Tucana sector<o:p></o:p></div>
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System: Vaeri System (<a href="https://en.wikipedia.org/wiki/HD_215497" target="_blank">HD 215497</a>)<o:p></o:p></div>
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Planet: Achuak<o:p></o:p></div>
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Orbital period: 402 standard days<o:p></o:p></div>
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Physical information<o:p></o:p></div>
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Diameter: 4,900 km<o:p></o:p></div>
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Atmosphere: Tropical to subtropical, violent storms,
dense fog<o:p></o:p></div>
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Climate: Periods of storms, wind and rain<o:p></o:p></div>
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Primary terrain: Jungle, Savannahs, Swamp, Wetlands,
Mountains<o:p></o:p></div>
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<br /></div>
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Adreshan is a beautiful, savage world that orbits the
green gas giant Achuak of the Vaeri System. This planet is teeming with life
similar to that found on Earth during the Mesozoic era, including dinosaurs as
well as other creatures. Adreshan was officially conquered by the Dragon Empire
nearly a hundred years ago, though the planet is still quite wild and
considered a backwater (though a wealthy one). </div>
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Adreshan is ruled by the regional Governess, Haruna Greencomb,
a Green Great Wyrm of tremendous wisdom and cunning. It is rumored that she is
exiled from the Imperial court, and is looking to regain her position through
wealth. Whatever the case, Governess Greencomb is a ruthless ruler who intends
to squeeze every drop of wealth from this verdant world. <o:p></o:p></div>
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The planet is home to a mish-mash of cultures and races. The original peoples were a savage assortment of Human, Halfling, and Dwarf kingdoms with some tribes of Aarakokra, Kobolds, Lizardfolk and other creatures. All of these were the frequent prey and slaves of the <a href="http://forgottenrealms.wikia.com/wiki/Batrachi" target="_blank">Batrachi </a>Empire. Now with the coming of the Dragon Empire the planet now hosts a large number of other races, especially Dragonborn, Elves, Gnomes, and weirder beings.<br />
The Empire is eager to draw resources from Adreshan, and towards this end massive Mithril mines are underway on Adreshan, Plion* and Theporia*. These along with extensive harvesting of plant and animal resources and other specialized goods are all major industries here, and likely to grow.<br />
<br />
*Neighboring planets.</div>
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<br /></div>
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PLACES OF NOTE<o:p></o:p></div>
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<br /></div>
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<b style="mso-bidi-font-weight: normal;">Hurthinium</b> <b style="mso-bidi-font-weight: normal;">City </b></div>
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Population: 67,257 Adults<o:p></o:p></div>
Gold Piece Limit: 160,000.00<br />
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<o:p></o:p></div>
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Wealth: 538,056,000.00gp<o:p></o:p></div>
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Income for Governess: 269,028.00<o:p></o:p></div>
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Magic Resources: 53,805,600.00<o:p></o:p></div>
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Imports: Salt, Slaves, Grain, Leather Goods, Iron, Coal, Fruit<br />
Exports: Mithril, Orgone, Specialized Goods, Rare Herbs, Spices, Slaves</div>
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Famous: Aqueducts, Exotic Animals and Temples</div>
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<o:p></o:p></div>
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</div>
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Infamous: Politics, Drugs, Slavery, Thieves Guild<br />
<o:p></o:p></div>
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<br />
This is a HUGE
port city along the coast, and seat of the Imperial Court on Adreshan. It is an
immense place that is full of industry, magic and people of all sorts. Hurthinium
is at a roughly Renaissance technology level and sports a large air fleet and a
standing army of five legions (25,000 troops) plus local conscripts. Ethanol
gas lamps keep the city streets lit around the clock and cunning ventilation
keeps homes comfortable in the heat.<br />
The city boasts marble architecture covered in beautiful carvings and dotted with statues and fountains. Even the slums and rougher ends of the city sport carvings, gargoyles and cunning structures. The streets are built to accommodate dinosaur mounts and beasts of burden, and so are wide and sturdily built.<br />
<b>Aetherdrome-</b> This torus shaped structure is where spelljammers
and flying vessels come to land and to launch back into the void.</div>
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<o:p></o:p></div>
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<b>Celestial Temple-</b> A grand temple dedicated to the Nine Gods. This temple is a fortress and houses many Clerics, Monks and Paladins. </div>
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<b>Grand Arena-</b> <span style="mso-spacerun: yes;"> </span>Athletic
competition is very popular in Imperial lands. Smaller arenas dot the land, but
this is the largest.<o:p></o:p></div>
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<br /></div>
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<br /></div>
NOTES<br />
This is the starting location of the player characters. It is a backwater world that is going through major changes. Plenty of room for PC's to stretch their wings and get into trouble.<br />
<br />ArtMercenaryhttp://www.blogger.com/profile/03750283246511456940noreply@blogger.com0tag:blogger.com,1999:blog-1154506515895993370.post-9616041804465016462018-03-30T15:08:00.000-07:002018-05-27T07:36:42.272-07:00COSMIC SEAS: ARCHELON (TURTLE SHIP)<br />
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ARCHELON (TURTLE SHIP)<o:p></o:p></div>
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Cost: 228,000gp<o:p></o:p></div>
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Speed: 60ft/40mph<o:p></o:p></div>
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Crew: 12<o:p></o:p></div>
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Passengers: 28<o:p></o:p></div>
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Cargo: 28 tons<o:p></o:p></div>
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AC: 17<span style="mso-tab-count: 1;"> </span><o:p></o:p></div>
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Hit Points: 1,920<o:p></o:p></div>
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Damage Threshold: 20<o:p></o:p></div>
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Armaments:</div>
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<span style="font-family: "georgia" , "times new roman" , serif;">Blunt
Ram; +5 To hit, Melee Weapon Attack: 2x2 Square in front. Hit: 36 (3d10+8). Bludgeoning damage.</span><br />
<span style="font-family: "georgia" , "times new roman" , serif;">2</span><span style="font-family: "georgia" , "times new roman" , serif;"> cannons (f) <o:p></o:p></span><span style="background-color: white; color: #222222; font-family: "georgia" , "times new roman" , serif;">crew: 2) Ranged Weapon Attack: +6 to hit, range 600/2,400 ft., one target. Hit: 44 (8d10) bludgeoning damage. </span><br />
<span style="font-family: "georgia" , "times new roman" , serif;"><span style="mso-tab-count: 1;">1 Cannon (a)</span></span><span style="background-color: white; color: #222222; font-family: "georgia" , "times new roman" , serif;"> (crew: 2) Ranged Weapon Attack: +6 to hit, range 600/2,400 ft., one target. Hit: 44 (8d10) bludgeoning damage.</span></div>
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<o:p></o:p></div>
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<br /></div>
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<span style="font-family: Georgia, Times New Roman, serif;">The archelon is the standard capital-class ship favored by Tortle, Dragonborn and humans. Time
has proven the archelon’s worthiness, however. Though only a handful of these
titanic vessels have ever been constructed, every one of those is reported to
still be in fine shape and fully functional. Loosely modeled after great sea
turtles, the archelon typically serves as a battleship, leading groups of
hammerships and tradesman through space to their destination. A number of
Archelon ships are dedicated to purely to scientific exploration of the stars,
and are often the subject of spacers tales. <o:p></o:p></span><br />
<span style="font-family: Georgia, Times New Roman, serif;"><br /></span>
<span style="font-family: Georgia, Times New Roman, serif;">Archelon ships lack the sails and rigging that is normally found on spelljammers. Instead, these turtle vessels have mechanical flippers that steer and propel the vessels in space and in the water. The machinery that makes this possible is a gnomish or kobold design, depending on who you ask. Archelon ship s can land on the land and water.</span></div>
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<span style="font-family: Georgia, Times New Roman, serif;"><br /></span>
<span style="font-family: Georgia, Times New Roman, serif;">An <span style="font-family: "georgia" , "times new roman" , serif;">Archelon crew is 12. The captain will be a
powerful warrior, usually of 9th level or higher, and at least 16 of the crew
are veteran warriors of 3rd level. There are also at least 2 clerics. These clerics may serve as pilots, or a human mage may be hired to serve in
this capacity. illithid crews
tend to be organized along the same lines as the crew of a Nautiloid. <o:p></o:p></span></span><br />
<span style="font-family: Georgia, Times New Roman, serif;"><span style="font-family: "georgia" , "times new roman" , serif;"><br /></span>
</span><br />
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<span style="font-family: Georgia, Times New Roman, serif;"><span style="font-family: "georgia" , "times new roman" , serif;">Away from planets and other large objects, a </span><span style="color: black;">archelon</span><span style="font-family: "georgia" , "times new roman" , serif;"> flies through space at what is called cruising speed. The cruising speed of an Archelon ship allows a ship to travel between adjacent planets in 2d6+2 days (The random element assumes that even adjacent planets may be in different parts of their orbits). In extreme circumstances, you could double or even triple these times.</span></span></div>
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<span style="font-family: Georgia, Times New Roman, serif;"><br /></span></div>
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<span style="font-family: Georgia, Times New Roman, serif;">These vessels come equipped with two Lanterns of Air Purity and an Astrolabe. See <a href="http://mythadvocate.blogspot.com/2018/03/special-equipment-these-items-are.html" style="color: #888888; text-decoration: none;" target="_blank">Special Equipment</a> for details. Any other equipment must be purchased by the owners/crew.</span></div>
</div>
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<a href="https://2.bp.blogspot.com/-P-g8W33X2_Q/Wr5xu3tAyYI/AAAAAAAAF2w/QZ1guK2MJp4Cxt7rjSAUqss6U0ygWznkACLcBGAs/s1600/Turtle%2BShip%2BJPEG.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1280" data-original-width="1600" height="512" src="https://2.bp.blogspot.com/-P-g8W33X2_Q/Wr5xu3tAyYI/AAAAAAAAF2w/QZ1guK2MJp4Cxt7rjSAUqss6U0ygWznkACLcBGAs/s640/Turtle%2BShip%2BJPEG.jpg" width="640" /></a></div>
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<br />
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Ship Uses <o:p></o:p></div>
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Trader: Turtle Ships used as traders are not cheap, but
have good cargo capacity, and are well-protected against pirates. <o:p></o:p></div>
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<br /></div>
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Warship: Tortlenow primarily use the Turtle Ship as a
combat vessel, exploring dangerous sectors of space, escorting traders, and
defending major scalykind colonies. These powerful ships
typically travel in twos and threes in order to ensure that such a ship doesn't
fall into the hands of an enemy.<o:p></o:p></div>
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<br /></div>
<br />
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Slaver: Mind flayers use the heavily armoured and
enclosed Turtle Ship as a slaving craft, fitting the cargo deck out as a
massive slave pen filled with manacles and cages. The helm is often replaced
with a series helm.<o:p></o:p></div>
<br />
<br />
<br />ArtMercenaryhttp://www.blogger.com/profile/03750283246511456940noreply@blogger.com0tag:blogger.com,1999:blog-1154506515895993370.post-69035453739397129082018-03-28T05:47:00.003-07:002018-05-27T07:35:50.606-07:00COSMIC SEAS 5E: TRADESMAN (SHIP)<br />
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Rather than make a bulk ship post, I will be presenting ships individually. In my treatment of Spelljamming Ships, Ships and Helms are integrated into a single magic item, and so cannot be removed from each other without a major rebuild. Unless otherwise noted, all Spelljamming Ships use the vehicle rules found on page 119 of the Dungeon Masters Guide.</div>
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So I am starting out with the Tradesman, a "standard" ship in Wildspace, and one most often acquired by adventurers. </div>
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<br /></div>
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<br /></div>
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<b>TRADESMAN</b><br />
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<b></b></div>
<o:p></o:p></div>
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Cost: 227,500 gp<br />
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<a href="https://1.bp.blogspot.com/-ostLt1_vT9w/WruOUdXicWI/AAAAAAAAFz0/S4mYDBex2YoUo5BstA4BFz2q4-4lVJGOwCLcBGAs/s1600/Tradesman%2BOld.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="238" data-original-width="400" height="190" src="https://1.bp.blogspot.com/-ostLt1_vT9w/WruOUdXicWI/AAAAAAAAFz0/S4mYDBex2YoUo5BstA4BFz2q4-4lVJGOwCLcBGAs/s320/Tradesman%2BOld.jpg" width="320" /></a></div>
<o:p></o:p></div>
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Speed: 60ft/40mph<o:p></o:p></div>
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Crew: 10<o:p></o:p></div>
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Passengers: 15<o:p></o:p></div>
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Cargo: 18 tons<o:p></o:p></div>
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AC: 15<span style="mso-tab-count: 1;"> </span><o:p></o:p></div>
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Hit Points: 625<o:p></o:p></div>
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Damage Threshold: 10<o:p></o:p></div>
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Armaments:</div>
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<o:p></o:p></div>
<div class="MsoNoSpacing" style="margin-left: .25in;">
2 Cannon (crew: 2) Ranged
Weapon Attack: +6 to hit, range 600/2,400 ft., one target. Hit: 44 (8d10)
bludgeoning damage.</div>
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<o:p></o:p></div>
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<br /></div>
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The tradesman is undoubtedly the most widely produced,
widely used, and widely altered spelljamming vessel in the Cosmic Seas.
Originally crafted as a small merchant ship (hence the name), the tradesman has
seen use as a scouting vessel, pleasure craft, personal transport for the
wealthy, and even (heavily modified) as a short-range warship. The trailing
fins of the tradesman, though appearing merely decorative, help its
maneuverability in flight. It raises its sails when traveling by water, relying
on wind rather than its helm for propulsion.<o:p></o:p></div>
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<br /></div>
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Away from planets and other large objects, a Tradesman flies through space at what is called cruising speed. At cruising speed, a Tradesman ship allows a ship to travel between adjacent planets in 2d6+2 days (The random element assumes that even adjacent planets may be in different parts of their orbits). In extreme circumstances, you could double or even triple these times.</div>
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<br /></div>
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These vessels come equipped with two Lanterns of Air
Purity and an Astrolabe. See <a href="http://mythadvocate.blogspot.com/2018/03/special-equipment-these-items-are.html" target="_blank">Special Equipment</a> for details.
Any other equipment must be purchased by the owners/crew.</div>
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<o:p></o:p></div>
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<br /></div>
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</div>
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</div>
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<br />
Ship Uses<o:p></o:p></div>
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<br /></div>
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<b style="mso-bidi-font-weight: normal;">Trading:</b> The
trade routes to most worlds are not extensive to begin with, and most people
find the solutions to trade problems afforded by magic superior to
long-distance travel through space.<o:p></o:p></div>
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There are exceptions. Worlds that lack certain metals,
lumber, or finished goods are often quite happy to be part of interstellar
trade. And, of course, all worlds appreciate the glow of extraterrestrial gems
and jewels. The most common traffic even to worlds that value magic over space
travel is in information; small, valuable items; unique items; smuggling; and
passenger service. In these areas the standard tradesman is at its best—a cheap
way to get from point A to point B.<o:p></o:p></div>
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<br /></div>
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<b style="mso-bidi-font-weight: normal;">Free Adventuring:</b>
The tradesman is often a first-time adventurer's craft, mainly because it can
be<o:p></o:p></div>
<div class="MsoNoSpacing">
bought cheaply and repaired easily. <span style="mso-spacerun: yes;"> </span>Aboard adventuring ships, the chain of command
usually stops after captain—which in adventuring terms usually means "the
one who yells the loudest." Merchant tradesmen are not particularly happy
with the collection of spell-wielding and sword-swinging maniacs who trample all
over their stock and trade, riling up the monsters and bringing attention to
the tradesman as a ship to attack. The traders' reactions to adventurers who
use these ships varies.<o:p></o:p></div>
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Some are unwilling to deal with such individuals. Other
send them on wild goose chases to other systems to drive them away.<o:p></o:p></div>
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<br /></div>
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<b style="mso-bidi-font-weight: normal;">Piracy:</b> The
common nature of the tradesman also makes it a vessel for pirates new to the
trade, again before they "trade up" to more impressive craft. When
using a tradesman, the pirate's best targets are other tradesmen and the
occasional galleon that is brought up out of the ocean by groundling adventurers.
Pirates who use the same tradesman for a while tend to modify it by speeding it
up, making it more maneuverable, and adding more weapons.<o:p></o:p></div>
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<br /></div>
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<b style="mso-bidi-font-weight: normal;">Other
Configurations<o:p></o:p></b></div>
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<br /></div>
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<b style="mso-bidi-font-weight: normal;">Light Cruiser:</b>
A tradesman variant preferred by pirates and those plagued by pirates. This
type of ship<o:p></o:p></div>
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has an Armor Class of 16. It carries three cannons.<o:p></o:p></div>
<br />ArtMercenaryhttp://www.blogger.com/profile/03750283246511456940noreply@blogger.com0tag:blogger.com,1999:blog-1154506515895993370.post-33564839775746763552018-03-26T12:34:00.000-07:002018-03-26T15:14:27.705-07:00COSMIC SEAS 5E: THE ARCANOLOTH CONSORTIUM<br />
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<b style="mso-bidi-font-weight: normal;">ARCANOLOTH
CONSORTIUM<o:p></o:p></b></div>
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<i style="mso-bidi-font-style: normal;">“Never believe in
conspiracy, become the conspiracy.”</i> <v:shapetype coordsize="21600,21600" filled="f" id="_x0000_t75" o:preferrelative="t" o:spt="75" path="m@4@5l@4@11@9@11@9@5xe" stroked="f">
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</w:wrap></v:imagedata></v:shape>- Alhireth-Hotep, Arcanoloth Merchant<o:p></o:p></div>
<div class="MsoNoSpacing">
The Arcanaloth Consortium is a trade alliance between
various <a href="https://www.google.com/url?sa=t&source=web&rct=j&url=https://en.wikipedia.org/wiki/Arcanaloth&ved=2ahUKEwiM1YCCgIvaAhWHk1kKHXlUBS8QFjAMegQICBAB&usg=AOvVaw16iGExFrFCpw7Esf3MoLla" target="_blank">Arcanaloths</a> (Jackal headed fiends with an affinity for magic, trade,
and the construction of spelljamming components), they supply ships and
refitting’s to anyone with the money for it. They are always looking to make a
deal, or open new trade networks. They defend what's theirs with as much
devotion as they put towards trying to sell what's theirs to you.<o:p></o:p></div>
<div class="MsoNoSpacing">
The creation of Arcane spaceships requires the services
of spellcasters of sufficient skill can craft any of a variety of magical
ship’s helms that can provide motive flight to a vehicle. They can also embed
several magic rune covered spikes into a helm to provide it with a stable
atmospheric envelope, or enspell lead disks for fitting into the decking to
generate gravity. However, the work of a spellcaster of that level of skill
isn’t cheap. For those looking to acquire such wonders more cost effectively,
there is always the option of simply buying the desired magical enhancements
from a ubiquitous if untrustwort source: the fiendish Arcanaloths.<o:p></o:p></div>
<div class="MsoNoSpacing">
These fiends can be encountered in any moderately sized
space port city, and always have a variety of magic helms or other ship systems
for sale. This is despite never being encountered traveling the space lanes,
let alone operating ships of their own. Likewise, no one knows where or how
they produce their wares. Despite these mysteries, the quality of their
products is always good and their prices infamously undercuts all the
competition. Of course, no one fully trusts the fiends, but that doesn’t stop
them from doing brisk business in most ports.<o:p></o:p></div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;">Symbol:</b> Jackal
head<o:p></o:p></div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;">Headquarters:</b> The
Arcanoloth Consortium has no one headquarters, preferring to maintain chapter
houses on numerous space stations and on hot planetoids. Most notable is the
chapter house on the cluster world of Istra and on the blasted desert world of
Stilbon, where a number of Arcanoloth have made permanent homes. <o:p></o:p></div>
<br />
<br />
<b>SPACE WHALE HUNTING</b><br />
Space Whales are rich in many natural resources that are of use to the construction of Arcane Spacecraft, and so the Arcanoloth Consortium sponsors space-whaling vessels (often crewed by Orcs) to hunt the creatures. Other space-creatures also have value for this and similar creatures, but the fact that space whales are such intelligent, soulful creatures makes them of particular value to Arcanaloth sponsored magical processes.<br />
<br />
<b>WARLOCK PATRONAGE</b><br />
The Arcanaloth Consortium sponsors many Warlocks of Fiendish patronage, who can swear to an individually powerful Arcanoloth, or to the Consortium as a whole, and thus considered a valuable asset of the Consortium.<br />
<br />
<b>PALADINS</b><br />
Fallen Paladins following an <a href="https://media.wizards.com/2016/dnd/downloads/UAPaladin_SO_20161219_1.pdf" target="_blank">Oath of Treachery</a> can be found serving the Consortium as valued servants. Such Blackguards often head mercenary bands in service to the Arcanaloths.ArtMercenaryhttp://www.blogger.com/profile/03750283246511456940noreply@blogger.com0tag:blogger.com,1999:blog-1154506515895993370.post-63411225533334897692018-03-26T10:22:00.000-07:002018-03-26T10:24:06.720-07:00COSMIC SEAS 5E: SPECIAL EQUIPMENT<br />
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;">Special Equipment<o:p></o:p></b></div>
<div class="MsoNoSpacing">
These items are commonly found in Spaceports, on Ships
and in the possession of spacers. These are all items that space travelers will see fairly regularly. Either as part of a ships fixtures, or as personal items.<o:p></o:p></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://i.pinimg.com/564x/d3/f2/ff/d3f2ff3a4ba24ccd32a71fa59f120b5f.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="600" data-original-width="393" height="320" src="https://i.pinimg.com/564x/d3/f2/ff/d3f2ff3a4ba24ccd32a71fa59f120b5f.jpg" width="209" /></a></div>
<br />
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;">Clockwork Arm –
500gp</b></div>
<div class="MsoNoSpacing">
The clockwork arm appears to be a normal arm sleeved in plate
armor, but when one listens closely the sound of gears whirring and clicking
can be heard whenever the arm moves. First perfected by gnomes, clockwork arms
are now built by several master smiths. The clockwork arm provides a near-perfect
semblance of full functionality but is quite expensive.<o:p></o:p></div>
<div class="MsoNoSpacing">
Wearing a clockwork arm grants a character a +2 bonus to Strength
when determining lifting/carrying capacity and for attacks and damage with
weapons wielded by the clockwork arm (the bonus does not apply to weapons
wielded by the other arm, except for two-handed weapons), as well as for grappling.
It also negates the wearer’s penalties for losing an arm at the shoulder or elbow.</div>
<div class="MsoNoSpacing">
<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<o:p></o:p></div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;">Clockwork Leg –
800gp<o:p></o:p></b></div>
<div class="MsoNoSpacing">
Similar to the clockwork arm, the clockwork leg appears
to be an armored leg that clicks and whirs as it moves. The clockwork leg was
another gnomish invention. The leg provides a near-perfect return to full
functionality and mobility for the wearer, but is very expensive. The clockwork
leg negates the wearer’s penalties for losing a leg at the knee.<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;">Clothes, Spacer’s
– 10gp<o:p></o:p></b></div>
<div class="MsoNoSpacing">
A set of stellar whale leather boots, gloves, overalls
and coat. The leather gear has extensive fasteners, ties, straps and buckles.
If all parts are worn and properly the clothing protects against exposure to
vacuum to everywhere but the head.<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;">Compass – 100gp, ¼
lb.<o:p></o:p></b></div>
<div class="MsoNoSpacing">
A tiny, simple with a pointer that always points north.
All Wisdom(Survival) checks made to determine location and direction using a compass are made with Advantage.</div>
<div class="MsoNoSpacing">
<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;">Gaff/Hook Hand - 25
gp<o:p></o:p></b></div>
<div class="MsoNoSpacing">
A simple metal gaff hook, like those used by sailors and longshoremen,
mounted on a harness that fits over the character’s stump. It is only capable
of the crudest manipulation and does not have a grip. It is impossible to hold
a tool or weapon with this hand, but it can be used for opening doors or
loosely holding onto things. It is otherwise similar to a sculpted hand. A hook
hand deals 1d4 (19-20/x2) piercing damage when used in combat, and is considered a light
simple weapon. The character wearing a gaff hand also receives a +5
circumstance bonus to Intimidate checks, if the hook is used as part of the
intimidation. The gaff hand reduces the penalty to Climb, Craft, Open Lock,
Sleight of Hand, and Use Magic Device checks from -5 to -2.</div>
<div class="MsoNoSpacing">
<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<o:p></o:p></div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;">Goggles – 1gp<o:p></o:p></b></div>
<div class="MsoNoSpacing">
A pair of goggles can block out the soot and wind while
traveling or protect the vision of the wearer from smoke, sparks and other
hazards. They also help your character look the part. <o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;">Lungstone Earrings
– 10gp<o:p></o:p></b></div>
<div class="MsoNoSpacing">
Two small shards of magical whale lungstone set in
functional fasteners. Designed to use as little lungstone as possible, each
stone provides a half foot radius of air envelope around it, and when the pair
is combined with Spacer’s Clothing, allow the user to safely be exposed to
vacuum for up to an hour before the air goes completely stale. These earrings are
simpler versions of the Air Envelope magic necklaces that can be crafted by any
competent jeweler with access to a stellar whale lungstone, and without any
spellcasting ability needed.<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;">Spacer’s Pack –
28gp<o:p></o:p></b></div>
<div class="MsoNoSpacing">
A suit of spacer’s clothing, a pair of lungstone
earrings, a backpack, a bedroll (hammock), 10 days dry rations, a water skin, a
winter blanket, a mess kit, and a signal whistle.<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;">Tool/Utility Belt –
2gp, 2 Lb.<o:p></o:p></b></div>
<div class="MsoNoSpacing">
A sturdy belt made from leather with numerous covered
pockets to hold small tools and supplies,<o:p></o:p></div>
<div class="MsoNoSpacing">
making it easy to keep about 10 pounds of items on hand.<o:p></o:p></div>
<div class="MsoNoSpacing">
<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;">Firearms<o:p></o:p></b></div>
<div class="MsoNoSpacing">
Technology in the Draconic Empire is slightly more
advanced than on “grounder” worlds. Of particular note is the development of
gunpowder. Muskets, Pistols, and even bombs are accessible within the empire.
Use the rules as provided on page 267 of the DMG. Cannons, DMG p255, are fairly
common weaponry on starships within the empire. For members of the empire,
muskets and pistols count as martial ranged weapons.<span style="mso-spacerun: yes;"> </span>For “groundlings” the weapons are typically
unfamiliar, at least at first, but for those with martial weapons training,
they can develop the proficiency with downtime training. Like any other ranged
projectile weapon, firearms and bullets can accept magical improvements just
like bows and arrows.<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;">Magic Items<o:p></o:p></b></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;">Air Envelope
Necklace</b> (Wondrous Item, Uncommon)<o:p></o:p></div>
<div class="MsoNoSpacing">
These magic necklaces provide protection to their wearer
against vacuum exposure, and are sometimes used by explorers that need to
inspect areas beyond a ship’s air envelope. They always generate at 2’ air
envelope around themselves, and provide immunity to vacuum exposure to their
wearers immediately when worn.<span style="mso-spacerun: yes;"> </span>The air
envelope provides up to 4 hours of breathable air for it’s user.<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;">Astrolabe</b>
(Wondrous Item, Uncommon)<o:p></o:p></div>
<div class="MsoNoSpacing">
The astrolabe is a large, fixed device used to display
the location of celestial bodies. It must be used in a dark room where no
bright lights can disturb the projection. The projection creates a to scale
three-dimensional picture of the solar system that shows the orbital path and
the current location of every large or major celestial body within the system. Cost:
12,000 gp; Weight: 10 lbs.<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;">Conjuring
Musket/Pistol</b> (Weapon/Firearm, Uncommon, Requires Attunement)<o:p></o:p></div>
<div class="MsoNoSpacing">
These magical firearms conjure their own ammunition,
making it possible to fire it without first Loading it or even having access to
gunpowder or bullets. The gun starts with 7 charges and regains 1d6+1 at dawn
each day. They can be loaded and fired normally as well, and counts as a magic
weapon.<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;">Floatanchor</b>
(Wondrous Item, Uncommon) <o:p></o:p></div>
<div class="MsoNoSpacing">
This device allows a spelljamming vessel to levitate in
place above the ground without fear of<o:p></o:p></div>
<div class="MsoNoSpacing">
crashing due to gravity. It appears much like a standard
anchor, with a heavy chain 500 ft. in length. One end is affixed to a vessel
with a spelljammer helm and the other end (with the anchor) rests on the
ground. While levitating in this manner, the ship neither rises nor falls,
though it is subject to wind and<o:p></o:p></div>
<div class="MsoNoSpacing">
storms. Cost: 10,000 gp; Weight: 500 lbs.<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;">Lantern of Air
Purity</b> (Wondrous Item, Uncommon)<o:p></o:p></div>
<div class="MsoNoSpacing">
Frequently used on ships making long trips, this magic
lantern not only provides light like a normal lantern, but as it burns it
converts stale air into fresh, undoing a half hours-worth of breathing for each
minute it burns, or negating 30 people’s worth of breathing for each minute it
is active.<span style="mso-spacerun: yes;"> </span>The lantern burns oil just
like any other lantern, but the light tends to take on a blue-ish tinge,
becoming bluer the more stale the air is.<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;">Never Ending Barrel
of Salt Pork</b> (Wondrous Item, Uncommon)<o:p></o:p></div>
<div class="MsoNoSpacing">
Another worry that ship captains have is being able to
store food safely on their ships, especially on the long journeys between
crystal spheres. Food kept in dark, and a damp cargo hold has the unsavory
habit of turning bad and spoiling quickly. Therefore, other means to preserve
food need to be found. Salting meats and vegetables is a common practice. This
curbs spoilage, but storing the bulk and the extra weight of the meat and salt
is a problem. The never-ending barrel of salt pork allows the ship's cook to
pull up to 100 pounds of salted pork each day (feeding about 50 crewmen). Once
the salt is scraped, shaken, and dissolved off, the meat can be cooked,
rendering a safe (although somewhat salty) meal. <o:p></o:p></div>
<div class="MsoNoSpacing">
Cost: 20,000 gp; Weight: 150 lbs.<o:p></o:p></div>
<br />ArtMercenaryhttp://www.blogger.com/profile/03750283246511456940noreply@blogger.com0tag:blogger.com,1999:blog-1154506515895993370.post-47174952601030555842018-03-26T08:34:00.000-07:002018-03-26T08:34:21.192-07:00COSMIC SEAS 5E: COSMOLOGY<br />
<div class="MsoNoSpacing">
Space is a massive expanse of weightless vacuum.<span style="mso-spacerun: yes;"> </span>Within this colossal expanse sit planets
orbiting stars, which in turn slowly orbit to form the galaxy.<span style="mso-spacerun: yes;"> </span>In this way “space” in the Cosmonomicon
setting is very much like space in the real world.<span style="mso-spacerun: yes;"> </span>However, the details are not the same. Stars
are burning spheres of fire connected to the elemental plane of fire. Planets
and moons are likewise made of the combination of 4 elements: fire, water,
earth, and air. The hand of creator gods can be seen in their formation. Particularly
striking is the abundance of life populating the many habitable worlds. Nearly
every large asteroid, moon, or planet is at least able to support life, with
reasonable gravity and a breathable atmosphere.<span style="mso-spacerun: yes;">
</span>Most of these worlds actually contain life, and that life is similar
from world to world and solar system to solar system.<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Planets in setting are often largely of a single
biosphere: desert worlds, forest worlds, water worlds dotted with islands,
etc.<span style="mso-spacerun: yes;"> </span>Such “onenote” worlds tend to be
dominated by only a few intelligent races that are best adapted to that
environment. A forest moon, for example, might be home to just fey and
goblinoids.<span style="mso-spacerun: yes;"> </span>There are exceptions of
course: some 10% of planets host complex environments like those found in most
major D&D settings.<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Gravity and Atmosphere in the setting are largely
simplified to encourage easy gameplay and to mimic the tropes of old Sci-Fi:
sufficiently large objects in space, starting with big asteroids and ranging up
to planets more massive than Earth, possess gravity similar to Earth.<span style="mso-spacerun: yes;"> </span>Low gravity worlds might be closer to Mars
than the Moon, while large dense planets might be a bit “heavier” than Earth,
but they are all readily available to adventure on.<span style="mso-spacerun: yes;"> </span>Similarly, these bodies possess breathable
atmospheres thick enough to at least be somewhat comfortable to humanoids.
Particular worlds might be a little thin and cold, or dense and heavy, and it’s
not uncommon for particular worlds to smell differently, or even to be
dangerously toxic or acidic, but they seem to always contain enough oxygen to
breath and be thick enough to not require suits.<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Metaphysically, the cosmology of the setting is still the
default of D&D: The Great Wheel (PHB p300, DMG p44).<span style="mso-spacerun: yes;"> </span>The galaxy and the wider universe are all the
material plane.<span style="mso-spacerun: yes;"> </span>The inner and outer
planes also exist, just as described in the core D&D books.<span style="mso-spacerun: yes;"> </span>Similarly, the material plane also possesses
its echoes: the Feywild and Shadowfell. That means every planet, moon,
asteroid, and star has it’s own echoes in those planes.<span style="mso-spacerun: yes;"> </span>In the empire, these dimensions are sometimes
called Shadow-Space and Fey-Space.<span style="mso-spacerun: yes;"> </span>Space
travel is not especially common in these dimensions, largely because no crystal
gates link solar systems in these echo dimensions<span style="mso-spacerun: yes;"> </span>Strangely, the layout of stars on any given
world does not match those in fey-space implying that while every world has a
mirror in these other dimensions, the galaxy is not laid out in the same
fashion. Stars in Shadow-space do not burn with any light, and therefore no sun
nor constellations are visible.<o:p></o:p></div>
<br /><br />
<br />ArtMercenaryhttp://www.blogger.com/profile/03750283246511456940noreply@blogger.com0tag:blogger.com,1999:blog-1154506515895993370.post-7002559457897913852018-03-26T07:27:00.001-07:002018-03-26T07:29:20.169-07:00COSMIC SEAS 5E: The Celestial Church<span style="font-family: Georgia, Times New Roman, serif;"><br /></span>
<div class="MsoNoSpacing">
<span style="font-family: Georgia, Times New Roman, serif;"><b style="mso-bidi-font-weight: normal;">CELESTIAL CHURCH</b>
(Clerics and Gods)<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<span style="font-family: Georgia, Times New Roman, serif;">The Celestial Church is the official religion of the
Draconic Empire.<span style="mso-spacerun: yes;"> </span>The central tenant of
the faith is that the same gods have appeared in many incarnations to many
races on many planets; that there are in truth only nine true gods, each with
uncounted guises and mythologies. Under the teachings of the celestial church,
the same god that appears as Moradin to the dwarves is also Bahamut to the Dragonborn,
and dozens of other gods to the myriad of people across the galaxy.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<span style="font-family: Georgia, Times New Roman, serif;">Within the more civilized core of the empire, the gods
are most frequently worshiped in their “true” forms, but the priests of the
Celestial Church also see it as their sacred duty to catalog and analyze the
myriad forms and teachings the Nine have used across the myriad worlds of the
galaxy.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<span style="font-family: Georgia, Times New Roman, serif;"><br /></span></div>
<span style="font-family: Georgia, Times New Roman, serif;"><span style="mso-bookmark: _Hlk505586179;"></span><span style="mso-bookmark: _Hlk505586179;"></span><span style="mso-bookmark: _Hlk505586179;"></span><span style="mso-bookmark: _Hlk505586179;"></span><span style="mso-bookmark: _Hlk505586179;"></span><span style="mso-bookmark: _Hlk505586179;"></span><span style="mso-bookmark: _Hlk505586179;"></span><span style="mso-bookmark: _Hlk505586179;"></span><span style="mso-bookmark: _Hlk505586179;"></span><span style="mso-bookmark: _Hlk505586179;"></span><span style="mso-bookmark: _Hlk505586179;"></span><span style="mso-bookmark: _Hlk505586179;"></span><span style="mso-bookmark: _Hlk505586179;"></span><span style="mso-bookmark: _Hlk505586179;"></span><span style="mso-bookmark: _Hlk505586179;"></span><span style="mso-bookmark: _Hlk505586179;"></span><span style="mso-bookmark: _Hlk505586179;"></span><span style="mso-bookmark: _Hlk505586179;"></span><span style="mso-bookmark: _Hlk505586179;"></span><span style="mso-bookmark: _Hlk505586179;"></span><span style="mso-bookmark: _Hlk505586179;"></span><span style="mso-bookmark: _Hlk505586179;"></span><span style="mso-bookmark: _Hlk505586179;"></span><span style="mso-bookmark: _Hlk505586179;"></span><span style="mso-bookmark: _Hlk505586179;"></span><span style="mso-bookmark: _Hlk505586179;"></span><span style="mso-bookmark: _Hlk505586179;"></span><span style="mso-bookmark: _Hlk505586179;"></span><span style="mso-bookmark: _Hlk505586179;"></span><span style="mso-bookmark: _Hlk505586179;"></span><span style="mso-bookmark: _Hlk505586179;"></span><span style="mso-bookmark: _Hlk505586179;"></span><span style="mso-bookmark: _Hlk505586179;"></span><span style="mso-bookmark: _Hlk505586179;"></span><span style="mso-bookmark: _Hlk505586179;"></span><span style="mso-bookmark: _Hlk505586179;"></span><span style="mso-bookmark: _Hlk505586179;"></span><span style="mso-bookmark: _Hlk505586179;"></span><span style="mso-bookmark: _Hlk505586179;"></span><span style="mso-bookmark: _Hlk505586179;"></span><span style="mso-bookmark: _Hlk505586179;"></span></span><br />
<table border="1" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 0in 5.4pt 0in 5.4pt; mso-table-layout-alt: fixed; mso-yfti-tbllook: 1184;">
<tbody>
<tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;">
<td colspan="4" style="border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 467.5pt;" valign="top" width="623"><div class="MsoNoSpacing">
<span style="font-family: Georgia, Times New Roman, serif;">The Nine Deities</span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 1;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 206.75pt;" valign="top" width="276"><div class="MsoNoSpacing">
<span style="font-family: Georgia, Times New Roman, serif; mso-bookmark: _Hlk505586179;">DEITY<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 58.5pt;" valign="top" width="78"><div class="MsoNoSpacing">
<span style="font-family: Georgia, Times New Roman, serif; mso-bookmark: _Hlk505586179;">Alignment<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 2.0in;" valign="top" width="192"><div class="MsoNoSpacing">
<span style="font-family: Georgia, Times New Roman, serif; mso-bookmark: _Hlk505586179;">Domains<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 58.25pt;" valign="top" width="78"><div class="MsoNoSpacing">
<span style="font-family: Georgia, Times New Roman, serif; mso-bookmark: _Hlk505586179;">Symbol<o:p></o:p></span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 2;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 206.75pt;" valign="top" width="276"><div class="MsoNoSpacing">
<span style="font-family: Georgia, Times New Roman, serif; font-size: x-small; mso-bookmark: _Hlk505586179;">The Crusader,
god of protectors<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 58.5pt;" valign="top" width="78"><div class="MsoNoSpacing">
<span style="font-family: Georgia, Times New Roman, serif; font-size: x-small; mso-bookmark: _Hlk505586179;">LG<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 2.0in;" valign="top" width="192"><div class="MsoNoSpacing">
<span style="font-family: Georgia, Times New Roman, serif; font-size: x-small; mso-bookmark: _Hlk505586179;">War, Life<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 58.25pt;" valign="top" width="78"><div class="MsoNoSpacing">
<span style="font-family: Georgia, Times New Roman, serif; font-size: x-small; mso-bookmark: _Hlk505586179;">Shield <o:p></o:p></span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 3;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 206.75pt;" valign="top" width="276"><div class="MsoNoSpacing">
<span style="font-family: Georgia, Times New Roman, serif; font-size: x-small; mso-bookmark: _Hlk505586179;">The Architect,
god of creation<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 58.5pt;" valign="top" width="78"><div class="MsoNoSpacing">
<span style="font-family: Georgia, Times New Roman, serif; font-size: x-small; mso-bookmark: _Hlk505586179;">NG<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 2.0in;" valign="top" width="192"><div class="MsoNoSpacing">
<span style="font-family: Georgia, Times New Roman, serif; font-size: x-small; mso-bookmark: _Hlk505586179;">Light,
Knowledge<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 58.25pt;" valign="top" width="78"><div class="MsoNoSpacing">
<span style="font-family: Georgia, Times New Roman, serif; font-size: x-small; mso-bookmark: _Hlk505586179;">Tool <o:p></o:p></span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 4;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 206.75pt;" valign="top" width="276"><div class="MsoNoSpacing">
<span style="font-family: Georgia, Times New Roman, serif; font-size: x-small; mso-bookmark: _Hlk505586179;">The Lover, god
of sex & family<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 58.5pt;" valign="top" width="78"><div class="MsoNoSpacing">
<span style="font-family: Georgia, Times New Roman, serif; font-size: x-small; mso-bookmark: _Hlk505586179;">CG<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 2.0in;" valign="top" width="192"><div class="MsoNoSpacing">
<span style="font-family: Georgia, Times New Roman, serif; font-size: x-small; mso-bookmark: _Hlk505586179;">Nature, Life<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 58.25pt;" valign="top" width="78"><div class="MsoNoSpacing">
<span style="font-family: Georgia, Times New Roman, serif; font-size: x-small; mso-bookmark: _Hlk505586179;">Rose <o:p></o:p></span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 5;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 206.75pt;" valign="top" width="276"><div class="MsoNoSpacing">
<span style="font-family: Georgia, Times New Roman, serif; font-size: x-small; mso-bookmark: _Hlk505586179;">The Judge, god
of laws<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 58.5pt;" valign="top" width="78"><div class="MsoNoSpacing">
<span style="font-family: Georgia, Times New Roman, serif; font-size: x-small; mso-bookmark: _Hlk505586179;">LN<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 2.0in;" valign="top" width="192"><div class="MsoNoSpacing">
<span style="font-family: Georgia, Times New Roman, serif; font-size: x-small; mso-bookmark: _Hlk505586179;">Knowledge,
Tempest<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 58.25pt;" valign="top" width="78"><div class="MsoNoSpacing">
<span style="font-family: Georgia, Times New Roman, serif; font-size: x-small; mso-bookmark: _Hlk505586179;">Scales <o:p></o:p></span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 6;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 206.75pt;" valign="top" width="276"><div class="MsoNoSpacing">
<span style="font-family: Georgia, Times New Roman, serif; font-size: x-small; mso-bookmark: _Hlk505586179;">The
Gatekeeper, god of fate and death<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 58.5pt;" valign="top" width="78"><div class="MsoNoSpacing">
<span style="font-family: Georgia, Times New Roman, serif; font-size: x-small; mso-bookmark: _Hlk505586179;">N<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 2.0in;" valign="top" width="192"><div class="MsoNoSpacing">
<span style="font-family: Georgia, Times New Roman, serif; font-size: x-small; mso-bookmark: _Hlk505586179;">Knowledge,
Nature<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 58.25pt;" valign="top" width="78"><div class="MsoNoSpacing">
<span style="font-family: Georgia, Times New Roman, serif; font-size: x-small; mso-bookmark: _Hlk505586179;">Key <o:p></o:p></span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 7;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 206.75pt;" valign="top" width="276"><div class="MsoNoSpacing">
<span style="font-family: Georgia, Times New Roman, serif; font-size: x-small; mso-bookmark: _Hlk505586179;">The Traveler,
god of commerce and travel<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 58.5pt;" valign="top" width="78"><div class="MsoNoSpacing">
<span style="font-family: Georgia, Times New Roman, serif; font-size: x-small; mso-bookmark: _Hlk505586179;">CN<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 2.0in;" valign="top" width="192"><div class="MsoNoSpacing">
<span style="font-family: Georgia, Times New Roman, serif; font-size: x-small; mso-bookmark: _Hlk505586179;">Trickery,
Tempest<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 58.25pt;" valign="top" width="78"><div class="MsoNoSpacing">
<span style="font-family: Georgia, Times New Roman, serif; font-size: x-small; mso-bookmark: _Hlk505586179;">Wheel <o:p></o:p></span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 8;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 206.75pt;" valign="top" width="276"><div class="MsoNoSpacing">
<span style="font-family: Georgia, Times New Roman, serif; font-size: x-small; mso-bookmark: _Hlk505586179;">The Tyrant,
god of war and tactics<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 58.5pt;" valign="top" width="78"><div class="MsoNoSpacing">
<span style="font-family: Georgia, Times New Roman, serif; font-size: x-small; mso-bookmark: _Hlk505586179;">LE<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 2.0in;" valign="top" width="192"><div class="MsoNoSpacing">
<span style="font-family: Georgia, Times New Roman, serif; font-size: x-small; mso-bookmark: _Hlk505586179;">War, Tempest<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 58.25pt;" valign="top" width="78"><div class="MsoNoSpacing">
<span style="font-family: Georgia, Times New Roman, serif; font-size: x-small; mso-bookmark: _Hlk505586179;">Sword<o:p></o:p></span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 9;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 206.75pt;" valign="top" width="276"><div class="MsoNoSpacing">
<span style="font-family: Georgia, Times New Roman, serif; font-size: x-small; mso-bookmark: _Hlk505586179;">The Thief, god
of criminals and trickery<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 58.5pt;" valign="top" width="78"><div class="MsoNoSpacing">
<span style="font-family: Georgia, Times New Roman, serif; font-size: x-small; mso-bookmark: _Hlk505586179;">NE<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 2.0in;" valign="top" width="192"><div class="MsoNoSpacing">
<span style="font-family: Georgia, Times New Roman, serif; font-size: x-small; mso-bookmark: _Hlk505586179;">Trickery,
Death<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 58.25pt;" valign="top" width="78"><div class="MsoNoSpacing">
<span style="font-family: Georgia, Times New Roman, serif; font-size: x-small; mso-bookmark: _Hlk505586179;">Snake<o:p></o:p></span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 10; mso-yfti-lastrow: yes;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 206.75pt;" valign="top" width="276"><div class="MsoNoSpacing">
<span style="font-family: Georgia, Times New Roman, serif; mso-bookmark: _Hlk505586179;"><span style="font-size: x-small;">The Destroyer,
god of fear and carnage</span><o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 58.5pt;" valign="top" width="78"><div class="MsoNoSpacing">
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<b><span style="font-family: Georgia, Times New Roman, serif;">MONKS AND PALADINS</span></b></div>
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<span style="font-family: Georgia, Times New Roman, serif;">Both Monks and Paladins are found in service to the Celestial Church. Orders dedicated to specific Lawful Deities are the most numerous, citing inspiring heroes and villains as their founders. Good paladins as well as those <a href="https://media.wizards.com/2016/dnd/downloads/UAPaladin_SO_20161219_1.pdf" target="_blank">in service to the dark gods</a> are all found in the Celestial Church. Monastic orders are plentiful within the church, and can be found across the Empire. </span></div>
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<span style="font-family: Georgia, Times New Roman, serif;"><span style="color: #1d2129; white-space: pre-wrap;">Note: This material was originally penned by Brian Danford in his </span><a href="http://mocklogic.com/blog/2018/01/cosmonomicon-repost/" style="white-space: pre-wrap;" target="_blank">Cosmonomicon </a><span style="color: #1d2129; white-space: pre-wrap;">posts. I</span><span style="color: #1d2129; white-space: pre-wrap;"> will be adding to the setting after re-posting this material. I want to make sure this material doesn't disappear. </span></span></div>
ArtMercenaryhttp://www.blogger.com/profile/03750283246511456940noreply@blogger.com0tag:blogger.com,1999:blog-1154506515895993370.post-28910224241040869802018-03-26T06:48:00.002-07:002018-03-26T07:30:39.533-07:00COSMIC SEAS 5E: Character Creation<br />
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<b style="mso-bidi-font-weight: normal;"><span style="font-family: Georgia, Times New Roman, serif;">CHARACTER CREATION<o:p></o:p></span></b></div>
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<span style="font-family: Georgia, Times New Roman, serif;">Character creation for the Cosmic Seas setting is
unchanged from those of core D&D.<span style="mso-spacerun: yes;">
</span>Given the large multicultural nature of the Dragon Empire, just about
any race could be encountered in a star port, so GMs are encouraged to allow
races from any setting supplements they feel comfortable with. All of the races
in the Player Handbook are expressly allowed.<o:p></o:p></span></div>
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<b style="mso-bidi-font-weight: normal;"><span style="font-family: Georgia, Times New Roman, serif;">Languages<o:p></o:p></span></b></div>
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<span style="font-family: Georgia, Times New Roman, serif;">The official language of the empire is Draconic, and
frequently spoken by dragon lords and their dragonborn servants. It is the
language of rulership and law.<span style="mso-spacerun: yes;"> </span>“Trade
tongue” however, is the most frequently known language in the empire, and is
essentially the Common language from the PHB, p123.<span style="mso-spacerun: yes;"> </span>For characters from the Draconic empire, the
Draconic language can be treated as a Standard instead of Exotic language.<o:p></o:p></span></div>
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<b style="mso-bidi-font-weight: normal;"><span style="font-family: Georgia, Times New Roman, serif;">Notes on
Backgrounds<o:p></o:p></span></b></div>
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<span style="font-family: Georgia, Times New Roman, serif;"><b style="mso-bidi-font-weight: normal;">Acolyte:</b> The
Celestial Church is the most common religious pantheon in the Empire.
Characters can choose to serve the church as a whole, or be devoted to one the
Nine in particular.<o:p></o:p></span></div>
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<span style="font-family: Georgia, Times New Roman, serif;"><b style="mso-bidi-font-weight: normal;">Guild Artisans:</b>
Shipwrights and Sailmakers make for highly useful backgrounds in the Draconic
Empire.<o:p></o:p></span></div>
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<span style="font-family: Georgia, Times New Roman, serif;"><b style="mso-bidi-font-weight: normal;">Noble:</b>
Dragonborn nobles may be associated with one of the Metallic Houses or
Chromatic Clans of the central core of the Empire.<span style="mso-spacerun: yes;"> </span>Other races as nobles likely hail from the
subject kingdoms whose families rule a few planets but are themselves subject
to the Emperor.<o:p></o:p></span></div>
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<span style="font-family: Georgia, Times New Roman, serif;"><b style="mso-bidi-font-weight: normal;">Outlander:</b> You
either hale from a Grounder world, one that has not been brought into
spacefaring society, or from a world outside the Empire’s borders.<o:p></o:p></span></div>
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<span style="font-family: Georgia, Times New Roman, serif;"><b style="mso-bidi-font-weight: normal;">Sailor:</b>
Instead of an ocean going nautical sailor, you could a starship sailor.<span style="mso-spacerun: yes;"> </span>You have proficiency with Vehicles (Space)
instead of Vehicles (Water.) Similarly, the Ship’s Passage feature applies to
starships instead of ocean going vessels.<span style="mso-spacerun: yes;">
</span>This is highly useful if the character do not have a ship of their own,
yet.<o:p></o:p></span></div>
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<span style="font-family: Georgia, Times New Roman, serif;"><b style="mso-bidi-font-weight: normal;">Pirate (Variant
Sailor):</b> The Black Star Confederacy is a region of space ruled by
space-pirate fleets, but smaller space-pirate operations can be found in many
corners of the empire.<o:p></o:p></span></div>
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<span style="font-family: Georgia, Times New Roman, serif;"><b style="mso-bidi-font-weight: normal;">Soldier:</b> This
background works best if military implied is the Draconic Empire’s legions. The
Draconic Empire is famed for their Dragonborn Shock Troopers, but the Legions
are not picky about what races they recruit, especially as part of the new
emperor’s conquest of the fringe worlds. The legion has grown considerably in
the last 99 years, and many veterans cut their teeth pacifying grounder worlds.<o:p></o:p></span></div>
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<b><span style="font-family: Georgia, Times New Roman, serif;">Races</span></b><br />
<span style="font-family: Georgia, Times New Roman, serif;">All of the Common and Uncommon races in the Players Handbook are available for play. Other races are available for play and can be chosen from the <a href="http://engl393-dnd5th.wikia.com/wiki/D%26D_5E_Adventure_League_Playable_Races" target="_blank">Adventure League playable races</a> list. Of particular note for my games, Kobolds, Orcs, and Tortles are numerous in the Dragon Empire.</span>ArtMercenaryhttp://www.blogger.com/profile/03750283246511456940noreply@blogger.com0