Zillasaur
Type: Dragon
Hit Dice: 18
Armor Class: 18
Attack: 2 Claws (2d4), Bite (3d8 + swallow).
Movement: 40′ (20’ swim)
Save: 8
Intelligence: Low
Alignment: Neutral
No. Appearing: 1d4
XP/CL: 1,800/19
SD—Immunity (sleep, paralysis, poison), Resistance (acid,
fire).
Zillasaur are mutant monsters that haunt the post-Ragnarok
wilderness. It is believed that these monsters are born from the venom of the
dragon-god Nidhoggr and perhaps the flesh of the slaim Midgard Serpent.
Whatever the origin, Zillasaurs are a terror wherever they dwell. In the wild,
a Zillasaur is primarily a scavenger, eating just about anything it can get
ahold of from roadkilla and garbage to all but the fiercest monsters and
well-armed people.
Occasionally, powerful spellcasters and warriors can
capture and tame a young Zillasaur, using the monster as a powerful and hungry
mount. Such brave souls are true terrors of the wastes, though the feeding bill
can be expensive. It is claimed that once tamed, a Zillasaur if an obedient and
even affectionate mount, rarely leaving its masters side.
Zillasaurs can breathe a 30-foot cone of fire that deals
6d6 points of damage. A successful saving throw reduces damage by half.
These stats are made for use with the Blood & Treasure 2nd Edition RPG by John Stater. Its a fun D20 based game that has an old-school feel. Check it out!
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