Giant Hamster
Type: Animal
Hit Dice: 4 (30 hp)
Armor Class: 13
Attack: Bite +7 (2d8) or Trample (2d6)
Movement: 25 ft., Burrow 10 ft
Save: 15
Intelligence: Animal
Alignment: Neutral
No. Appearing: 1d4
XP/CL: 400/5
SA—Swallow Whole (pouch), Trample
SQ—Immunity (disease, parasites)
Giant hamsters are exactly what they sound like-cute but
brown-bear-sized rodents with thick fur. They are found in lands with large
numbers of gnomes (such as Tunkerton) and working on the tread-wheels of some
Landships and Paddle-boats. Giant hamsters were initially bred by gnome magic-users
for this purpose, and now these creatures are quite numerous. Giant hamsters
come in a variety of colors, but are usually golden brown with white
underbellies, bands, and spots. They are well muscled but appear fat. A giant hamster
can store up to 200 lbs. of food in its cheeks.
Giant hamsters normally have only one mode of attack – a
nasty bite. They avoid even this on most occasions, as domestic breeds are
quite cowardly. However, wild breeds are more aggressive, and they briefly
charge at anyone who approaches a burrow. Careless gnome (or other small
person) handlers have sometimes been bitten and (on a successful attack roll of
19 or better) stuffed into a cheek pouch, from which the gnome may escape if he
rolls a successful Saving throw or Escape Artist roll on a subsequent round.
Trapped gnomes are merely covered in hamster spit, and are eventually spat out
like old chewing gum when the hamster sees food.
A giant hamster may be purchased from a gnome breeder for 50gp. These creatures may be used as draft animals and mounts (using a special saddle and harness costing 4gp) by gnomes, but are too stupid for other races. A giant hamster can carry as much as a heavy warhorse. Giant hamsters eat twice the amount of feed per day as a horse, but can and will supplement during travel, eating trees, giant mushrooms, roots and grass.
A giant hamster may be purchased from a gnome breeder for 50gp. These creatures may be used as draft animals and mounts (using a special saddle and harness costing 4gp) by gnomes, but are too stupid for other races. A giant hamster can carry as much as a heavy warhorse. Giant hamsters eat twice the amount of feed per day as a horse, but can and will supplement during travel, eating trees, giant mushrooms, roots and grass.
Giant Hamster
Breeding
In the Post-Ragnarok land of Ameru-Ka, Giant Hamsters are
the product of the gnomes of Tunkerton (New Branson). They were initially bred to
develop a relatively passive creature large enough to wind up the giant rubber
bands attached to the huge running wheels inside gnomish vehicles. The giant
hamsters can run for hours inside their big wheels, producing considerable
power. Many hamster ranches simply breed giant hamsters as livestock, as they
have tasty meat.
These creatures breed prodigiously, producing several
litters per year and reaching breeding adulthood in two years. A pack of giant
hamsters will always have at least one female, with a 20% chance per adult
female of 1d4 young being present and another 20% chance per adult female of
1d4 juveniles being present. Gnomes are
unable to figure out how to reduce their breeding rate, aside from separating
the sexes (this conclusion was suggested after a 22-year-long research program
that included five gnome fatalities).
Giant Hamster, Juvenile
Type: Animal Size: Medium Hit Dice: 2 (11hp) Armor Class:
13 Attack: Bite +2 (1d4) Movement: 20ft., Burrow 5ft Save: 16 Intelligence:
Animal Alignment: Neutral No. Appearing: 1d4 per adult female XP/CL: 100/4 SQ—Immunity
(disease, parasites)
Giant Hamster, Young
Type: Animal Size: Small Hit Dice: 1 (4hp) Armor Class: 13
Attack: Nil Movement: 10ft. Save: 16 Intelligence: Animal Alignment: Neutral No.
Appearing: 1d4 per adult female XP/CL: 50/2
SQ—Immunity (disease, parasites)
Other Variations
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