Hodag
Size: Large
Type: Monster
Hit Dice: 15
Armor Class: 17
Attack: Bite (1d8), gore (2d8) or trample (4d8)
Movement: 30′
Save: 9
Intelligence: Animal
Alignment: Neutral (N)
No. App: 1d4
XP/CL: 1,500/16
SD—Immunity (disease, paralysis).
In combat a hodag will charge, lashing out with all attacks, pounding its foe into mush to be consumed later. The stink of the creature is so intense that all creatures within 50' must make a saving throw or be stunned for 1d4 rounds. This smell has been known to curdle milk, yellow paper and cause eggs to spoil under hens. Only another hodag and those without a sense of smell are immune. Use of alchemical and herbal solutions (such as intensely nasty lozenges) can immunize a person to the reek of a hodag.
This setting uses the Blood and Treasure 2E rules system by Jon Stater. Its a D20 game with an old-school feel. Try it out, all the cool kids are doing it.
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