
Below is a list of professions characters are likely to come from. From a game perspective, this is a means by which players can wheedle information out of the GameMaster (DM, LL, whatever), but also is a means to add depth and a "day job" for player characters. This is by no means an exhaustive list of possible professions, and GMs are advised to be generous if a player has a really good idea that wont upset the story.
Roll d00 on the following list:
01-02 Acrobat/Jester (dancing, tumbling, acting, jokes)
03-04 Apothecary (herbalism, gossip)
05-10 Baker (baking, food, fire-building)
11-14 Bard**/Minstrel (music, storytelling, history)
15-20 Brewer (brewing, appraisal of alcohol)
21-23 Cobbler/Shoemaker (sewing, leather-working, wood carving)
24-27 Cooper (Barrel Maker)- (carving, minor metalwork)
28-32 Furrier/Trapper (skinning, leather-working)
33-34 Glassblower (minor alchemy)
35-37 Groom (animal handling, minor medical lore)
38-39 Hayward/Shrubber (basic agriculture, minor herbalism, shrubbery)
40-42 Hunter- (basic wood lore, butchering, basic tracking, direction sense)
43-44 Merchant (grocer, peddler, etc) (appraisal, basic math, literacy)
45-46 Miller (mill operation, grain prices, commerce)
47-49 Miner (assaying, stone-cutting)
50-51 Physician/Midwife* (minor magical lore, literacy, surgery)
52-53 Potter (sculpture, kiln operation)
54-56 Rat Catcher (dog handling, traps, poison, pipes**)
57-59 Sailor/Riverman (swimming, boats, knots)
60-62 Scribe (reading, writing, basic math)
63-66 Smith (pick type) (make, repair & evaluate appropriate metal goods)
67-68 Teamster (animal handling, wagon repair)
69-71 Weaver/Tailor (weaving, sewing, embroidery)
72-85 Woodworker (carpentry, carving)
86-00 No skill of measurable worth- Common laborer, plowman, bricklayer etc.
*If a woman.
**If an Elf or Magic User.
Note: Pictured is one "Roger The Shrubber" or Hayward (see list). A noble and important profession.
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