In the Pangea Ultima setting, Clerics will either serve The Lords of Light, The Lords of Chaos or the Balance. Or one of the many specific cults found in the setting. Below are details on the Lords of Light and several deities active in the setting. this uses the Blood and Treasure 2nd Edition rules and the Petty Gods supplement.
"Lords of Light!" -Thundarr the Barbarian
The Lords of Light, also called the Lords of Aether, and the Gods of the Overworld, are a collection of petty deities that are dedicated to Law and the Order of The Universe. They are the personification and protectors of natural laws, civilization, authority, rules, protection, and the status quo. Some Lords of Light are known to help human beings who have battled the forces of Chaos return to relative safety (though never to an untroubled psyche); it would however be a mistake to assume they are inevitably benevolent. The powers of Law can also represent mindless obedience, fascism, and abuse of power. Clerics of The Lords of Light follow a wide range of creeds and do not have a large united "church", rather they are allied in opposition to the Lords of Chaos. In fact, clerics of the Lords of and often bicker or even out-and-out war with one another over doctrinal differences and personal disputes.
Symbol: Eight spoked wheel or Silver Disc
Cleric Alignments: Lawful (see alignment)
Clerical Powers: Clerics who revere all the Lords of Light can “turn” or destroy undead creatures. Cults dedicated to a specific god or aspect of Law can choose from the following; Creation cult, Fighting cult, Guardian cult, Scholar cult, and Travel cult. See see Blood and Treasure 2nd Edition rulebook pages 15-18 for details on Specialty Priests and Cults.
THE GODS OF LAW
There are many lawful deities active in the world of Pangea Ultima, each with its own specialty and character. A vast selection of these deities can be found in the Petty Gods OSR sourcebook. The most active lawful deities in my campaign are as follows:
Attrecoppea, The Silken One (see page 11)- Attrecoppea, or Lady Attercop, is the petty goddess of small spiders. Despite her creepy crawler minions, she is a benevolent being who wishes only to protect. She appears as an ebon-skinned woman wearing a sheer silk gown or as a human-sized jumping spider. Her cult is comprised of weavers, hunters and mothers and teaches the importance of diligence and patience. Clerics dedicated to The Silken One are specialty priests of a Guardian Cult (see BnT pages 15-18). They dress in silk and can be of Lawful or Neutral alignment. Attrecoppea’s symbol is a spider.
Bubulmax (see page 23 Petty gods)- Bubulmax is the deity of the mighty-thewed, those who venture forth in life strong of limb, strong of spirit and adequately oiled up. Bubulmax frowns upon weaklings and spreads his gospel of muscular philosophy among the rowdy and boisterous of the lands. His shrines are always found in places of physical exertion such as practice yards, labor sites, and barracks. Clerics dedicated to Bubulmax are specialty priests of a Fighting Cult (see BnT pages 15-18) They dress like wrestlers and can be of any alignment (though Lawful or Neutral are preferred). Their symbol is a flexed bicep or a dumbbell.
Chulg (see page 27)- Chulg is the weird god of heptagons, and overseer of strange angles of reality. This petty gods appearance is so utterly loathsome as to cause fear (as a 7thlevel magic-user) to anyone that looks upon it. This god is very alien in mindset, and so is only rarely sought out. Clerics of Chulg are specialty priests of a Scholar Cult (see BnT pages 15-18). They dress like mad alchemists and deranged mathematicians and can be of any alignment (though Lawful or Neutral are preferred). Chulg’s symbol is a heptagon.
Clerchad (see page 29)- Clerchad, or Clerchad the Counter, is the petty goddess of commerce. She appears as a small woman with dragonfly wings being wearing a simple kirtle. Her clothing shows signs of age and use, with frayed edges and spots of ink here and there. Contrary to her countenance, Clerchad is a much-adored deity among the clerks and bankers. Her shrines are most often found in banks and treasuries and in the homes of merchants. Clerics of Clerchad are specialty priests of a Travel Cult (see BnT pages 15-18). They dress as accountants and clerks and can be of Lawful or Neutral alignment. Her symbol is a coin bearing a dragonfly.
Dinud (see page 41 Petty Gods)- Dinud is the petty god of eggs, protection, wards and shields. He appears as a tall pale man with a featureless, flawless egg for a head. His voice is deep and always echoes. He usually appears in ivory robes or, when prepared for war, in scale armor made from fragments of dragon eggs and a flawless egg-shaped shield. Shrines to him are usually found among shieldmakers, who seek his blessing to make better wares, and those races that reproduce using eggs, who view him as a guardian of their children. Clerics of Dinud (eggheads) are specialty priests of a Guardian Cult (see BnT pages 15-18) They dress ivory and scale mail and can be of Lawful or Neutral. Dinud’s symbol is an egg.
Floog (see page 52 Petty Gods)- Floog is the god of small mundane things that inexplicably go missing like quills, buttons, corks, individual socks, minor heirlooms, and so on. He appears as two humans joined back to back, having four arms and four legs, and one head with two faces. This god is constantly searching and is the patron spirit of all who constantly loose things. Clerics of Floog are specialty priests of a Travel Cult (see BnT pages 15-18). They dress as mapmakers and travelers and clerks and can be of Lawful or Neutral alignment. His symbol is a knotted string.
Hexadron, The Divine Cube (see page 68 Petty Gods)- Hexadron is a distant deity, The Divine Cube, an entity bound with concepts of mathematics, the holy expression of the number 6, and all things of regular six-sided form such as boxes and dice. Alien in outlook, it cares for little beyond the promotion and expression of its perfect form in the mortal realms, though some esoteric scholars and craftsmen pray to the Divine Cube for mathematical insight or aid in bringing appropriate forms into creation. Temples dedicated to Hexadron are always squard, and very well constructed. Masons revere this god, as do mathematicians, magic users and paladins. Clerics of Hexadron are specialty priests of a Creation Cult (see BnT pages 15-18). They wear cube-themed armor and can be of Lawful or Neutral in alignment. Hexadron’s symbol is a cube.
Maladmin (see page 100 Petty Gods)- Maladmin is the petty god of bureaucracy, academic rules and note-taking. He may be the pettiest god of all, covering as he does officialdom, inflated titles, paper-shuffling, pointless rules, and procedural delay. He appears as a stooped, gray-skinned man with ink-stained fingers, in a dusty robe. Close up, his skin looks like paper overwritten with fine print. This god delights in vast, dusty libraries and heaps of paperwork. He holds to the doctrine that knowledge must be pursued and never come easy. Clerics of Maladmin are specialty priests of a Scholar Cult (see BnT pages 15-18). They dress like librarians and bookkeepers, and can be of any alignment. Maladmin’s symbol is a Quill nib, cut or made by the cleric.