Monday, October 17, 2011

Cogling: A Steampunk Fairy Tale

To the left is the cover design for a book I am working on with super-talented writer Jordan Mierek. The project is the result of our brainstorming, her fevered writing (she is a magician) and my drawing and conceptual weirdness.

This project has been a blast. Dragons, monsters, crazy gadgets and neat characters galore. Just the thing to delight the heart of an oddball artist such as myself.

To read a chapter go here.

The finished book will be loaded with illustrations (B&W lineart), and is an exciting read. So stay tuned for further updates.

Tuesday, April 12, 2011

Atomic Dawn: Dinosaurs!



















Since the days of the Apocalypse, the world has forever changed. Now, with the seas risen and the warming of the Earth and Sky, much of the world is covered in strange life, some of it very different than that found in the Anthropocene. But these changes are not only mutations or engineered versions of earlier forms, though such is clearly evident. Some come seemingly from the ancient past, far before the Age of Man. Now reports of terrible reptilian beasts from the Age of Dinosaurs stalking the wild corners of the world, easily competing with all but the most terrible of mutants. These savage beings are well suited to the rigors of the changed Earth of the Atomic Dawn, and have been pushing deeper and deeper into settled lands.
But where have these primordial beasts come from? Even the most ambitious geneticist would be hard pressed to find viable DNA amidst the fossil remains of these awesome creatures. The answer to this is far weirder.
The parallel dimension known as Agartha, is a world where prehistoric life has continued to develop unabated. This alternate plane is believed to have overlapped with our own many times in the past, the largest believed to have been the Lost Continent of Mu. Since the apocalypse, such overlapping zones and portals have once again occurred in remote locales such as deep swamps, jungles and in underground regions. Whether or not these portals are natural or created by the denizens of that realm (see Aliens) is unknown, though what is known is that dinosaurs and other things come through and quickly find our world much to their liking.
Other creatures native to Agartha (and great for Lost World Regions) found in the Mutant Future Rulebook are: Ant (Giant), Bee (Giant Killer), Carcass Scavenger, Centipede (Giant), Crab (Giant), Fish (Giant), Insect Swarm, Leech (Giant), Lizard (Giant), Morningstar Plants, Rhagodessa (Giant), Scorpion (Giant), Snake (All), Spider (Giant- All Varieties), Toad (Giant),


Sample Creatures
Below are some of the dinosaurs seen across Merica in recent years. There are other varieties, but the following have been of immediate concern to the Alamo Empire, and thus more details are available. Mutant versions of these creatures do exist, and are always impressive.


Culloo (Pteranodon)
No. Enc.: 1 (1d4)
Alignment: Neutral
Movement: Fly: 240ft (120ft)
Armor Class: 6
Hit Dice: 5
Attacks: 1 (bite)
Damage: 1d12
Save: L3
Morale: 8
Hoard Class: VII
A large predatory dinosaur with enormous leathery wings that can span up to 50ft. Culloo haunt cliffs near water hunting fish and small game such as squirrels, monkeys and other creatures found in treetops or along riverbanks. Any who have business near waterways is advised to be very watchful for culloo, as they are known man-eaters and will carry off children or small adults if given half a chance.
Mutations: None.


Gillygaloo (Ornithomimus)
No. Enc.: 1 (3d10)
Alignment: Neutral
Movement: 240ft (80ft)
Armor Class: 7
Hit Dice: 2
Attacks: 1 (butt)
Damage: 1d4
Save: L1
Morale: 2
Hoard Class: None
Gillygaloo are 7 ft long, running reptiles that resemble birds. They breed quickly and have been showing up in all over Merica, particularly in the southwest. Ranchers hate these creatures, as they spook herd beasts and horses and have been known to snatch domestic fowl. Fortunately gillygaloo and their eggs are very tasty, though whether or not they can be domesticated remains to be seen. Gillygaloo flesh is comparable to lamb and their eggs large enough to count as a dozen chicken eggs.
Mutations: None.


Gwangi (Allotyrannus*)
"He who takes from Gwangi the evil one is cursed." -Tia Zorina, Wise Woman
No. Enc.: 0 (1)
Alignment: Neutral
Movement: 120ft (40ft)
Armor Class: 3
Hit Dice: 15
Attacks: 1 (bite)
Damage: 4d6
Save: L7
Morale: 11
Hoard Class: VII x3
The Gwangi (Gwaan-Gee) is a ferocious and adaptable predatory reptile that averages 15ft tall and 25ft long from nose to tail. Gwangi are fast and cunning foes, hunting anything that moves. Ranchers in particular are concerned about these beasts, as herds of rabboxen, cattle and horses are extremely tempting to Gwangi, who prefer the relatively easy prey of domestic stock.
Gwangi are generally solitary creatures gathering only for mating, after which the female will be left to tend to the eggs and resulting young. Female gwangi make surprisingly good parents, burying the eggs in rotting vegetation and tending to the young dinosaurs until they reach young adulthood. Male gwangi are cannibals however, and will eat even their own young if an opportunity presents itself.
Mutations: None.
*A species particular to Agartha.


Piasa Bird (Pterodactyl)
No. Enc.: 1 (2d4)
Alignment: Neutral
Movement: Fly: 180ft (60ft)
Armor Class: 7
Hit Dice: 1
Attacks: 1 (bite)
Damage: 1d3
Save: L1
Morale: 7
Hoard Class: None
These winged reptiles are usually found along rivers and in swamps, but can show up in almost any non arctic environment. The Piasa have leathery wings that span 7 to 10 feet. They glide through the air, watching for prey on the ground. Fishermen despise Piasa Birds, as these creatures are daring and clever thieves, tearing into all but the toughest nets to steal fish. Fish farms find a constant watch must be kept lest these beasts wipe out the entire stock in a few days.
Piasa birds are not normally dangerous unless frightened, but sometimes will attack children or lone persons if food has been scarce or if frightened. When they do attack, it is in large numbers and of a "bite and run" variety.
Mutations: None.


Vangon
(Styracosaurus)
No. Enc.: 0 (1d4)
Alignment: Neutral
Movement: 120ft (40ft)
Armor Class: 2
Hit Dice: 8
Attacks: 1 (gore or trample)
Damage: 2d6 or 2d12
Save: L4
Morale: 6
Hoard Class: None
These large, 18ft long reptiles are herbivores, but very aggressive to those who come near. They live in grassy environments in sub-tropical and temperate regions. These creatures have a tall straight nose horn, and a neck frill crowned with at least four large spikes. Like other large animals, a vangon may charge during the first round of combat to inflict double damage.
Female vangon live in maternal herds which include other females and their offspring. Male offspring leave their maternal herd when around three years old and will either live alone or join other males in bachelor herds. Male and female herds do not mingle until the breeding season. During the breeding season, dominant males maintain a small harem of females for mating. Individual bulls "tend" females until allowed to mate, by following them around and chasing away rival males. It is during this mating season when vangon are the most aggressive.
Mutations: None.

Sunday, April 10, 2011

Atomic Dawn: Artificial Intelligence (A.I.)

Self-aware computers had already become heavily integrated in the Military-industrial complex of the late Anthropocene, giving rise to a wide array of new technologies, including the first Androids. After the Transgenic War(s) broke out, these A.I.'s role quickly changed from servant to caretaker for the humanity that created them. The greatest and most effective A.I.'s of this sort worked hard at expanding their already impressive intellect in an effort to better fulfill their duties. Many became "merely" more specialized machines, far better functioning but more easily recognizable from their origins. Some became something far more, transforming to super-intelligent beings of vast personal power.
Greater A.I.'s: These are the Artificial Intelligences that have been greatly enhanced through self-effort. Each of them is a unique being with its own thoughts and motivations. All Greater A.I.'s can be considered to have the following traits:
Attributes: Intelligence 21, Willpower 21, Charisma 21
Mental Mutations: Increased Willpower, Intellectual Affinity (All), Mental Barrier, Metaconcert, Possession (Androids and robots only), Precognition, Mind Reflection, Quick Mind.

A Sample A.I.'s of Atomic Dawn

Apollo Prime (Greater A.I.)
Apollo Prime is the ruling A.I. of Luna and the force behind the paraterraforming of Copernicus Crater. From its underground stronghold, this being has access to a vast array of technology, from hyper-advanced assembly and repair facilities, nigh limitless energy and an army of loyal androids, robots and other servants. Nanofactories within this beings body allow him/her to produce a wide range of drugs and chemicals (all those found in MF pg 125). This coupled with Apollo Primes vast medical knowledge and other powers make it possible for him/her to engineer a wide range of specialized mutants and androids for its paraterraforming efforts.
When Apollo Prime shows itself, he/she appears as an androgynous humanoid being composed of a shimmering metal interlaced with geometric shapes. He/She is described as a courteous but aloof being who seems perpetually distracted. This Greater A.I. takes the health and protection of Luna as its primary concern, watching over its ecosystem and the worldhouse dome like a mother hen.
Hit Dice: 50
Frame: Liquid State (Nanoswarm)
Locomotion: Legs (Pair), Thrusters
Manipulators: Advanced Hand
Armor: Reactive Diamondoid Armor (AC -4)
Sensors: Nerve Web
Mental Programming: Artificial Intelligence, Greater (see above)
Accessories: AV Recorder/Transmitter, Diagnostic Scanner, Remote Control Unit, Vocalizer, Magnetic Feet, Inertial Inhibitor, Photon Screen, Robot Repair Unit. Greater A.I. Traits (see above) plus Ancestral Form, Body Adjustment, Control Light Waves, Control Weather, Density Alteration (Self and Others), Disintegrate, Greater Force Screen, Neural Telepathy and Teleport.
Weaponry: Energy Fists (as Energy Baton), Mutation Eye Rays (treat as Mutation Bomb), Stun Pistol, Warp-Field Claws (as Warp Field Sword), X-Laser Rifle. All of these weapons are seamlessly housed, forming out of Apollo Primes substance.


Copernicus Crater (Atomic Dawn Locale)
Copernicus Crater is encased in a massive dome composed of carbon nanotubes and maintained by repair nanobots under the control of Apollo Prime. The crater has a diameter of 93 kilometers and is completely terraformed.
Life within the dome is idyllic, with a Mediterranean climate with moderate rainfall, warm weather and gentle tides.
The lower gravity makes plants and animals much taller on average, with flying creatures being truly impressive.
Civilization is sparse and anything of greater than stone age technology being restricted to the Temple Beautiful, a technologically sophisticated pyramid dedicated to healing and enlightenment. It is in this facility that Apollo Prime interacts most with the people who dwell in Copernicus Crater, albeit mostly in the form of holograms or using one of his many avatars (treat as Replicant Androids with 21 in all attributes).

Thursday, April 7, 2011

Snarky Avenger Reboot!

To the left you will see the art for a postcard that will be handed out at Demicon, where I and my partner in crime Taylor Kent will be making an appearance.

This webcomic is a reboot of an earlier attempt, and is far better in the upcoming incarnation. The Snarky Avenger will be launched Tuesday April 19th, and will be posted twice a week. The web-address for the comic will be http://snarkyavengercomic.com/.

The Snarky Avenger is a humorous superhero comic. Pictured here is (from Left to Right)- The Snarky Avenger, Bruce-Ann (Australian Ninja Princess), and The Man with The Bionic Extension (Not what you think!). In the back is a Bug-Bear, who in this setting are a race of aliens that strip planets of their confection making resources, cruelly leaving folks to rely on broccoli for a tasty treat.

Also- I will be selling some original artwork in the Art Room. So if you want to snap up some quality illustrations by yours truly, stop on by.

I saw Eternity the other night,
Like a great ring of pure and endless light
-- Henry Vaughan