Below is one of the chief servants of the North Wind (see The Twelve Gods for details), and a powerful "god" of the far North in my home campaign world of Avis. Goblins, orcs, frost salamanders, ice elves, trolls, yetis and other beings revere this demon lord, and he is served by many others. The people of the North try very hard to stay on the good side of this fellow, leaving offerings for him on chilly nights and carving statues of him out of wood or ice. Jack Frost is often more playful than malevolent, but this changes very quickly as he has a cruel sense of humor.
This monster is made using the Labyrinth Lord system. This system is a re-working of the classic Dungeons and Dragons game system. Simple rules with infinite possibilities.
Jack Frost (Demon Lord)
"Dost thou know me?-me, the red-nosed Frost?"
No. Enc.: Unique
Movement: 120ft (60ft), Fly 120ft (60ft)
Armor Class: -4
Hit Dice: 150 hp
Attacks: 3 (Claw/Claw/Bite)
Hoard Class: XXI
Jack Frost is the cruel spirit of crisp, cold, winter weather and a chief ally of the North Wind. He appears as a gaunt, elfin man with an over long nose and a long flowing beard covered all over in frost and ice. Though a demon, Jack Frost is a fickle and strange being, sometimes known to be kind to those with unflinchingly good manners. Still, he takes great pleasure in nipping scores of noses and ears and toes with frostbite, and will think nothing of killing all who foolishly enter his realm. Jack Frost rules over a kingdom of ice in the far north, though he himself is rarely home as he loves traveling the north, looking for opportunities for mischief.
Bone-chilling cold emanates from the Jack Frost, and all creatures within 120ft that are susceptible to cold damage receive 1d8 hit points of damage per round. Jack Frost is unharmed by all cold-based damage and nonmagical weapons lower than +2. Jack Frost is unaffected by sleep or charm spells. Jack Frost may attack with two claws and a bite each round, or may use any of the following spell-like abilities, usable at will: animate dead, cause fear (as the wand), control weather (winter weather only), detect invisibility, detect magic, feeblemind, fly, invisibility, know alignment, phase door, read magic, read languages, simulacrum, sleep, wall of ice, wither (as the staff), gate and symbol of pain. Once per day, Jack Frost may summon 4d6 Wights or 4d4 Yeti and command them to attack opponents.
As a demon, Jack Frost has the following powers: Infravision (90’), Half damage from electrical-based, attacks, Half damage from fire-based attacks (all), Telepathy (allows all languages to be understood).