Thursday, February 26, 2015

The Polyester Road: Thinking about Murica!

Murica!
After talking with some local gaming buddies, it got me pondering the Mutant Truckers of The Polyester Road setting again. Its a great setting concept, and absolutely screams for house rules and the details that only tabletop gamers can generate. So I will be posting some additional tidbits and thoughts on the setting. 
Up above we have a map of the continent of Murica. I have concentrated on regions along the Polyester Road and several regions player characters are likely to wander. 

Critter Symbols
On the map you will see some symbols that look like the ones on the right. These represent regions where these creatures are plentiful. There will be further details concerning these creatures, including stats.


Tuesday, February 24, 2015

Mythos Space: Sawsnark Cruiser

The Sawsnark Cruiser is a type of Boojum, or Deep Space Swimmer. They resemble vast spiny fish to the earth-adapted eye. Their sides are lined with gasbags filled with hydrogen; and covered with vanes and wings. Their kind evolved in the high tempestuous envelopes of gas giants, and their offspring still spend their infancies there, in cloud-nurseries over eternal storms. When these creatures reach adult stage, they "skip" through Hyperspace, and into deep space. Many species of Boojum are regularly domesticated and adapted into living Starships, as these creatures can be induced to reshape their internal anatomy to accommodate passenger quarters and other starship accommodations. 
Sawsnark Cruisers are used primarily as patrol and pirate hunting vessels. They are typically armed with x2 Flame Cannons (8d10) as well as the creatures natural attacks (see below). Sawsnark Cruisers can produce both air and water for their crews as long as they have access to food and light. 
Type: Monstrous Beast 
Size: Colossal 
Intelligence: Low (3-8) 
Hit Dice: 70 (215 hp) 
Movement: [Space]- 3,000 mph, Ceiling Unlimited  ft., Climb 500 mpg; [Within a Gravity Well]- 500 mph, Ceiling Unlimited, Climb 100; Hyperspace X2.
Armor Class: 16 (DR 12) 
Attacks: Bite (4d10 + swallow whole) and tail slap (3d6)
Saving Throws: F3, R3, W3 
Special: Immune to cold, fire, disease, radiation, energy drain and poison, psychic power resistance 95%, regenerate 
Environment: Space or Upper Atmosphere
No. Appearing: 1 
XP Value: 15,000 (CL 33) 
Ship Stats: CP 4/50, WT 450 tons, Cost: $60,000,000.00
Boojum of all species can and will eat anything. Space rocks, comets, other space-adapted creatures, starships, etc. However they particularly love eating a mixed diet of metals, plastics and meat (such as crewed starships). Thankfully, most of these creatures are domesticated, thanks to the efforts of Gillie Biomechanics. 
Once per minute, the boojum can fire a focussed cone of electromagnetic energy that causes all targets to make a Reflex save (or Pilot Aircraft check) or suffer damage equal to the Boojums current hit point total. A boojum's armor-like carapace is exceptionally tough and reflective, deflecting all rays (magical or scientific). There is a 30% chance of reflecting any such effect back at the user; otherwise, it is merely negated. A boojum regenerates even if it fails a saving throw against an instant death effect. If a boojum loses a limb or body part, the lost portion regrows in 1d6 minutes. 

Friday, February 20, 2015

Mythos Space: Pulp Space Opera

There has been a Setting brewing here in the offices of Aaron Siddall Illustration and MythAdvocate Studios. One that I think a large number of you will appreciate. So far I am calling it "Dark Space" as a catchall, but sub settings and terms will likely spin off from.
Mythos Space is a science fiction setting set along theses that would fire the hearts of folks in the 1930's, 40‘s and 50‘s. Action, adventure, sexist pigs, gangsters, treasure, racist protagonists, and alien horror. It would be a space-going cosmos. With mankind reaching out into space, flying in atomic rockets. But it would not be a golly-gee sort of universe. The universe is haunted by alien intelligences, many of which are indifferent at-best to mankind.
A great many terms and elements will be drawn from the "Mythos" universe of shared weirdness by such authors as C.L. Moore, Clark Ashton-Smith, R.E. Howard, August Derleth and H.P. Lovecraft. However I will also be drawing inspiration from The Gaean Reach books by Jack Vance, Forbidden Planet, The Twilight Zone, The Outer Limits, and all kinds of weird sources.
The Dark Space Setting will include the following:

An Evil Space Empire (maybe more than one!)
Super-Weird Aliens (Starfish Aliens, Neglectful Precursors, Eldritch Abominations etc)
Atomic Rockets (Standard Space Fleets). 
Real Science (as well as not-real science)
Mega-Corporations 
Space Pirates 
And MUCH MORE!

As an RPG setting, I will be using the Grit and Vigor roleplaying Game by John Stater. John has been kind enough to allow me to see the playtest version of the rules, and this gives me more than enough to begin work on the Dark Space setting. 
So get into your space suit and grab your flame pistol, because we have a wide, weird universe to explore!


DISNEY & DRAGONS: D&D in Fantasyland

Many times, in recent years I have encountered would-be players of Dungeons and Dragons whose sole experience with the fantasy genre h...