Thursday, December 15, 2016

PANGEA ULTIMA: Grimocks (Race)


Grimlock (Race)
Tihana, Thief/Magic-user
Grimlocks are mutated humans descended from ancient laborers, dehumanized by endless toil in underground factories and bomb shelters. After thousands of generations of living without sunlight, the Grimlocks have dull grey-to-white skin, chinless faces, large greyish-red eyes with a capacity for reflecting light, and flaxen hair on the head and back. They are smaller than humans, but very broad and strong. Most wear little clothes, though the more intelligent prefer laborers garments and tool belts.
Grimlocks are widespread in many regions on Pangea Ultima. Their skill in maintaining machines and in operating in dark and dismal conditions make them ideal as laborers, machinists and thugs. Their taste for human flesh is usually restricted to the outcasts and fallen foes, so authorities seldom make a fuss. Many Grimlocks work as miners, sewer workers and on land schooners, acting as crewmen and maintaining the vessels forced-draught boiler engines.
These wretched creatures have a taste for the flesh of humans, but will subsist on any meat they can get. They love technology and typically hoard all sorts of machines. Grimlock clerics are almost always members of a Machine cult. The Science rules and devices on page 244-247 in the Blood and Treasure 2nd edition should be considered for Grimlocks.
Grimlocks average 60″ in height. They have a movement rate of 30′ per round. Grimlocks live to be 80 years old. They start the game speaking Common and Grimlock plus bonus languages for high intelligence.
At character creation, Grimlocks add +1 to strength and constitution (max. of 18) and subtract 1 from their starting wisdom and charisma (min. of 3).
Grimlocks have Blindsight out to a range of 40′, this allows them to fight and perform other tasks as well as if they could see. Beyond that range, they treat all targets as invisible. They are immune to gaze attacks and illusions.
Grimlocks have an unarmored AC of 12.
Grimlock assassins and thieves can multi-class as clerics, fighters, magic-users or scientists. They divide earned experience points by two.


No comments:

DISNEY & DRAGONS: D&D in Fantasyland

Many times, in recent years I have encountered would-be players of Dungeons and Dragons whose sole experience with the fantasy genre h...