Wednesday, December 6, 2017

VOIDJAMMER 5E: Wildspace Orcs



ORC, Wildspace
The Orcs that are found across the stars, having a long history in space, punctuated in a number of long and bloody conflicts with the Elves and other races. Wildspace Orcs are more Lawful in alignment (Lawful Evil) than groundling orcs, and have learned the importance of an organized ship and taking care of their equipment. The orcs that cannot grasp these details do not survive long.
Orcs usually use ships made by other races such as humans, but do have a number of their own vessels. These orc-made ships are very mechanical in design, and are all quite potent warships. 
Orcs organize themselves into clan ships and asteroid enclaves that are pure pirate, but organized in a strict code of conduct known as the Black Code. This code is a set of laws and taboos that the orcs adhere to with religious zeal. And though violent and cruel, can be appealed to by non-orcs in negotiations. Orc Clerics can become disciples of the Black Code (Acheron Planar Clerics), and are walking encyclopedias of sailor superstition, taboos and variations on Black Codes. Such priests wear black coats and are called Provosts.
Wildspace Orc Names
Wildspace Orc tend to take orcish names.
Male: Dukagsh, Yikart, Urkutz, Zark, Morkitar, Wrackblood, Rendflesh, Spikestar, Neverfang, Voulge,
Female: Baggi, Emen, Engong, Kansif, Myev, Neega, Ovak, Ownka, Shautha, Sutha, Vola, Volen, Yevelda

ORC TRAITS
Your orc character has the following racial traits.
Ability Score Increase. Your Strength score increases by 2, your Constitution score increases by 1, and your Intelligence score is reduced by 2.
Age Orcs reach adulthood at age 12 and live up to 50 years.
Alignment. Orcs are vicious raiders, who believe that the world should be theirs. They also respect strength above all else and believe the strong must rule over the weak to ensure that weakness does not spread like a disease. Wildspace Orcs follow a harsh and unforgiving code of laws and regulations (the black code). As such, most are lawful evil.
Size. Ores are usually over 6 feet tall and weigh between 230 and 280 pounds. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Aggressive. As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started.
Weapon Training. You have proficiency with the hand axe, battle axe, pistol, and musket.
Menacing. You are trained in the Intimidation skill.
Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Languages. You can speak, read and write Common and Orc.

No comments:

DISNEY & DRAGONS: D&D in Fantasyland

Many times, in recent years I have encountered would-be players of Dungeons and Dragons whose sole experience with the fantasy genre h...