Cost: 3,370,000 gp
Cargo: 350 tons
Hit Points: 52,500
Damage Threshold: 50
- 16 Light Cannon (crew: 4) Ranged Weapon Attack: +6 to hit, range 120/480 ft., one target. Hit: 16 (3dl0) radiant damage.
- 24 Cannon (crew: 5) Ranged Weapon Attack: +6 to hit, range 600/2,400 ft., one target. Hit: 44 (8d10) bludgeoning damage.
- 8 Jettisons (crew: 5) Ranged Weapon Attack: +5 to hit, range 200/800 ft. (can't hit targets within 60 feet of it), one target. Hit: 27 (5d10) piercing damage.
- 6 radium cannons (crew 4); Ranged Weapon Attack: +6 to hit, range 120/480 ft., one target. Hit: 16 (8d6) negative energy damage.
Citadels are immense ships that are the backbone of the Dragon Empire fleet. Dragons prefer these vessels above all others for travelling across the depths of space, as Citadel ships are large enough for dragons and remind many dragon breeds of their preferred home environments.
These ships are crafted from Nickel-Iron asteroids that have be reshaped with elemental magic and cunning artifice. Citadels are massive affairs, and the largest Citadel that a forge can power is 4,000 tons in size. They can carry up to 700 medium sized humanoids comfortably, and many more if need be. They are festooned with heavy weapons, usually cannons, although other weapons are possible. The vessels are solidly built, a Citadel is not destroyed in battle, save by powerful magic or literally days of pounding. The Citadel might be taken, however, after a prolonged and bloody boarding action, or if the Citadel's air envelope can be somehow corrupted.
Architecturally Citadels greatly resemble strongholds built in mountains or hills on terrestrial worlds. The surface features include a strongly guarded gate, on Citadels this is usually next to a dock or landing strip for visitors. On the inside, Citadels are laid out more like a castle or fortress, with a plethora of traps and hidden passages. Guard animals and automatons are often available.
Away from planets and other large objects, a Citadel flies through space at what is called cruising speed. The cruising speed of a Citadel allows a ship to travel between adjacent planets in 2d6+2 days (The random element assumes that even adjacent planets may be in different parts of their orbits). In extreme circumstances, you could double or even triple these times.
|Rools Rock- Massive Citadel ship owned by the Copper Dragon Aksook Rool|