As a robot, GMK units are simple laborers capable of doing only what they are explicitly instructed to do. However, these devices are equipped with a cockpit large enough to accommodate a human sized pilot. Once inside the GMK is capable of doing whatever the pilot is capable of, and attack based on the pilot's ability.
Hit Dice:
10
Frame:
Biomorph
Locomotion:
Legs (2)
Manipulators:
x2 Claws
Armor:
Duralloy (AC 3)
Sensors:
Class III
Mental
Programming: Programming
Controls:
Basic Controls (joystick and foot paddles)
Accessories: Air Filters, Fire Extinguisher, Tool Mount (in tail), Robot Repair Unit
Weaponry:
Claws: 10d6 damage each
Air Filters: When housing a pilot, the GMK initiate the filtering of all air, completely removing all toxins. As a result of the filtration process, the insides of the suits tend to smell like ozone. No gas, scent, or airborne toxin will affect a person inside the armor. If the suit runs out of electricity, there is enough oxygen inside for 3 days of regular breathing. The filters will keep out any toxic substances even when the suit has no power.
Basic
Controls: Basic
controls are simple joysticks and foot paddles, with a set of screens (for
enclosed cockpits) or HUD displays (for windowed canopies). This control system
is basically an elaborate video game system, and the pilot lacks the reaction
speed and fine-point manipulation found with more advanced controls systems.
Pilots have to move or attack in a round.
Further information regarding Mecha in Mutant Future can be found here.
No comments:
Post a Comment