DEX 14 (+1)
CON 17 (+2)
INT 15 (+1)
WIS 17 (+2)
CHA 18 (+3)
Alignment: Neutral Good
Race: Human
Class: 10th Lvl Aristocrat (Bard variant), 10th Lvl Fighter
Languages: Common, Draconic, Elven, Ogre
Hit Points: 115
Base Attack Bonus: +13 (+15 melee, +14 ranged)
Saving Throws: FORT 8, REF 8, WILL 8
Skills: Bend bars, break down doors, decipher scripts, listen at door, pick pockets, riding and trickery
Feats: Bull Rush, Cleave, Disarm, Power Attack, Sunder, Weapon Focus (Broadsword)
Items of Note: Full Mithril Plate Armor, Gauntlets of Ogre Power, Monocle of True Seeing, +3 Dragonbane Broadsword, +1 Lance.
Sir Giles is a professional dragon killer and rescuer of fair damsels. His long career has taken him far and wide, bringing him into conflict with a large number of dragons and other monsters. Though into his sixth decade, Sir Giles is still a vital and powerful warrior, widely feared and respected by knight, brigands and monster for his ferocity and skill in arms.
Sir Giles is tall and slender, with a long white mustache. When out of his armor, Sir Giles dresses like a gentleman-artist, usually wearing a black cap with a red feather on it a black uniform, black shoes and a monocle. When in his armor Sir Giles is straight-backed and impressive.
Sir Giles has made a business for himself as a professional monster-fighter, travelling across the land in search of monsters to slay (particularly dragons), and damsels to rescue. Though this is serious busininess, he and his entourage (see below) make sure that these events are properly managed and that all of the forms of combat are observed.
Combat
Though he might seem a silly sort of fellow, Sir Giles is ferocious in combat. He is quick with a sword, and more than willing to kill a foe on points of honor. Thankfully Sir Giles is a decent old fellow, and is usually willing to accept honest apologies. In battle Sir Giles is a whirlwind, attacking quickly and with great energy. He will usually look to disarm foes or otherwise slay them with quick strikes, only going on the defensive when hard-pressed.
Aristocratic Education: Sir Giles may make a special Legend Lore check (a Will saving throw modified by intelligence) to see whether he knows some relevant information about local notables, legendary items or noteworthy places. A successful legend lore check does not reveal the powers of a magic item but may give a hint as to its general function.
Sir Giles gains a +1 bonus on all reaction checks.
Voice of Command: Once per day per Aristocrat level, Sir Giles can use his skills as an orator and poet to produce magical effects on those around him (usually including himself, if desired). These effects can all be activated with his commanding voice. See the Bard on page 9 of the Blood & Treasure PHB for details.
Skill in Arms: Sir Giles can attack three times per round.
Entourage: Sir Giles comes with a number of attendants, minor noblemen, bards, heralds, men-at arms, and warriors-in-training. These, along with other specialists act as a sort of mobile tournament, making sure that the exploits of Sir Giles are known far and wide, and that battles are handled with proper decorum and style. This entourage sells tickets, food, souvenirs and otherwise encourage spectators for when Sir Giles has a battle. Some of them even take odds on the outcome of really exciting battles.
Sir Giles is a fictional character who appears in the classic Disney animated film The Reluctant Dragon (1941). This film was based upon a childrens story written in 1898 by Kenneth Grahame. I saw this cartoon as a kid and greatly enjoyed the characters. This conversion uses the Blood and Treasure game rules, and is meant as a tribute and not a copyright infringement of any kind.
No comments:
Post a Comment