Trolls (Player Characters)Trolls are a ferocious race of giant-kin with warty green, grey or brown skin, long noses and thick ropy hair. Though giants, trolls also share a kinship with the fae, and can often be found in places where the darker sorts of faerie creatures congregate. Few races like trolls, as their wilder brethren do eat intelligent beings, but those trolls who have come to terms with civilization are valued as warriors, laborers and leg-breakers. Most trolls are aligned with Chaos, but the more civilized are aligned with Neutrality.
The average troll stands nine feet tall and weighs roughly 500 pounds, though females tend to be a bit larger than males. The hide of trolls is rubbery, and grants them a +2 bonus to Armor Class. They are large creatures, so their armor costs double the normal price. They can see in the dark up to 60 feet. This “darkvision” is in black and white only, but it is otherwise like normal sight.
Trolls modify their starting ability scores as follows: Str +6 (max. 20), Dex +2, Con +6 (max. 20), Int -2, Wis -1, Cha -2. Trolls are immensely strong, wiry and possess superhuman endurance. However they are not very intelligent, are reckless and hideous by human standards.
Trolls regenerate 1d4 points of damage automatically each round on their turn. In addition, it can replace body parts that have been severed by holding them up to its stump for 1 round. Body parts can also be re-grown over the course of 24 hours. Wounds dealt by acid or fire cannot be regenerated in this way.
Trolls speak Common and Troll. They might also speak Dwarf, Goblin, Kobold, Orc, Ogre, Hill Giant and Infernal.
Trolls can only be Beastmasters* (Druid variant), Curmudgeons, Defenders (fighter variant), Druids*, Fighters, Scouts (thief variant), She-Devils (female trolls), or Thieves and can only advance to 5th level.
*Spellcasting trolls are widespread in folklore, but it is the magic of the elements, shapeshifting and the deep wilderness. All powers handled well by the Beastmaster and Druid class.
The trolls of Trollbottom Swamp originally fled here over two centuries ago to escape slavery at the hands of the Fire Giants of the Western Mountains. Since that day, these trolls have adapted well to life in the swamp. The swamp has many dangers that can make quick work of an unwary troll, and so the trolls have learned the use of teamwork, fire and trade.
Though they still do occasionally eat people, the Trolls of Trollbottom are far more willing to trade and bargain than their mountain kinfolk. A taste for strong drink, especially whiskey made by the Orc brewers of Sprogton (see regional details) has gone a long way towards "civilizing" these trolls.
These rules are made for use with the Blood and Treasure RPG. This game mirrors classic versions of Dungeons and Dragons.