Tuesday, April 28, 2015

Dreamlands: MIRI NIGRI (Race)

The Miri Nigri are a strange race of black-skinned dwarves originally mutated into humanoid form by the monstrous Chaugnar Faugn and his "brothers". Since then this race has been largely dominated by these inhuman creatures, though as their creators are often asleep (sometimes for decades), the Miri Nigri have developed their own society. The Miri Nigri have large settlements amongst the Peaks of Thok in the Underworld, but also have several communities in mountainous regions and have permanent neighborhoods in Dylath-Len and Cuppar-Nombo, where they are renowned metalworkers and healers.
Bufo, Miri-Nigri Sorcerer-thief
Miri Nigri are a "grumpy" and greedy people, but they understand the need for allies and trade, and so they are an excellent source of adventurers. All remember their origins, and will see no problem with kidnapping, and slavery as a source of commerce.
Magic is central to the Miri Nigri, though they have few magical schools, seeing their clerics as the scholar mages of choice. Player Character Miri Nigri clerics are usually generalist-priests in service to the Elder Ones, with specialists usually serving Bokrug, Hypnos or Oryxx.

"These dark folk were seen in Pompelo only once a year -- in summer, when a few of their number would come down from the hills to trade with the merchants.” -Frank Belknap Long, The Horror From the Hills
The Miri Nigri (also called Dero) are a dwarfish race being about 2½ tall and weigh between 30 and 35 pounds., they are dark skinned with toadish features. Many serve their creator and god, the slumbering Chaugnar Faugn. They are sent forth to steal men and women for the vampiric hunger of their god and his other children. Miri Nigri traders are not so zealous as their kin "back home" and so make more likely adventurers. Still even the most friendly Miri Nigri comes from an inhuman line.
Miri Nigri are small creatures with a base speed of 20 feet. They have darkvision to a range of 90 feet and have a knack for listen at doors and move silently.
Miri Nigri are as rugged little folk, but toadish. They add one point to their starting constitution scores, but lose one point of their starting charisma score. These ability modifications cannot increase a score above 18 or reduce it below 3.
Miri Nigri have a natural affinity for survival magic. A Miri Nigri with a wisdom score of 10 or higher can cast the following spells, each once per day: detect poison, know direction and endure elements.
Miri Nigri speak Common and Miri Nigri. They might also speak Ghoulish, Gug, Goblin, Mnari or Khemish and the language of frogs.
Miri Nigri can multi-class as cleric/thieves, fighter/thieves and sorcerer/thieves.

These rules are made for use with the Blood and Treasure RPG by John Stater.
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I saw Eternity the other night,
Like a great ring of pure and endless light
-- Henry Vaughan