Tuesday, February 9, 2016

Mythos Space: Toves and Raths

Below are two creatures that player characters will encounter if they traverse to silvery void of Hyperspace.

Toves (Slimy Toves)
Type: Aberration
Size: Tiny (2-6’ tall, 6 lb.)
Intelligence: Animal (1-2)
Hit Dice: 0 (1-2 hp)
Movement: 30/150 (Climb 15, Swim 15)
Armor Class: 15
Attacks: Bite (1)
Saving Throws: F16, R16, W13
Special: Immunities (poison, disease, radiation)
Environment: Any
No. Appearing: 4d6
XP Value: 50 (CL 1)
"The toves covered the corridor ceiling, arm-long carapaces adhered by a foul-smelling secretion that oozed from between the sections of their exoskeletons." -Mongoose, by Sarah Monette and Elizabeth Bear
Toves' are a species of extra-dimensional lifeform that are commonly found on starships that traverse Hyperspace and on space stations. These creatures look somewhat like a segmented eel with insectoid eyes and antennae, but completely lack ears. They are about the length of a human arm and continually secret a noxious ammonia-like slime. Toves are adapted to space, and can live virtually anywhere. They are immune to radiation, poison and disease, but are mostly harmless to anything larger than rodents. The biggest threat posed by Toves is that they ar pests who routinely eat up ship stores and foul the air. A single Tove can summon 1 additional tove per day, causing a significant increase over time. How they breed is unknown.
Occultist characters might take it into their head to have a Tove as a familiar. This is possible, but will be a bit gross, as these creatures ooze constantly. But for PCs with a tough stomach, tove familiars grant their masters a +2 to FORT saves.

Rath, Rover
Type: Aberration
Size: Small (3’ long, 37 lb.)
Intelligence: Animal (1-2)
Hit Dice: 1
Movement: 30/280
Armor Class: 14
Attacks: Bite (1d4)
Saving Throws: F14, R13, W15
Special: Immunities (poison, disease, radiation), Resistant to cold, regeneration.
Environment: Hyperspace, Any
No. Appearing: 1d2
XP Value: 70 (CL 2)

A 'Rath' is "a species of green, pig-like creature that lives primarily in hyperspace. They are a strange mix of rubbery flesh and shells and scales, seeming to be walking taxidermy experiments. However they are dangerous predators and should not be underestimated.
Raths are commonly found on starships that traverse Hyperspace and on space stations.
Raths are adapted to space, and can live virtually anywhere. They are the most common predators of Toves, and can be expected to "turn up" anywhere that a Tove colony of over 20 has taken up residence. Unfortunately, these creatures are not above preying on anything and everything that presents itself, including humans and gillies. Raths are immune to radiation, poison and disease and suffer only half damage from cold. These creatures are only partially corporeal, regenerating 1d4 points of damage automatically each round on their turn.

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