Wednesday, August 3, 2016

Mythos Space: The Tcho-Tcho of the 51st Century

Type: Humanoid
Size: Medium
Intelligence: Average (9-11)
Hit Dice: 2
Movement: 30/170
Armor Class: 12
Attacks: 2 claws (1d4) or by weapon
Saving Throws: F12, R15, W16
Environment: Underground
No. Appearing: 1d20
Alignment: Lawful Evil
XP Value: 50 (CL 1) 
"It is true that strange legends had reached us even before we had left Ho-Nan province of a weird race of little people, to whom the natives applied the odd name, "Tcho-Tcho."' -August Derleth & Mark Schorer, The Lair Of the Star Spawn
The Tcho-Tcho, or Tcho-Tcho people, are a human-like race of cannibals that can be found across the Empire. It is said that the Tcho-Tcho aren't even fully human - old myths have it that they interbred in ancient times with the amphibious species called the Miri Nigri. The Tcho-Tcho are loyal to the Tsan-Chan Empire, and often act as agents for the government. It is said that they worship some of the Old Ones and the less human Elder Gods such as Aion, Kthanid or the plant-like Buna Klaaktuk.
Tcho-Tcho are thickly built (curvaceous in the females) beings, between 4 and 5 feet tall with dark skin, elongated skulls, overlarge eyes, no body hair, and nails overgrown to claws. They are always hungry and need to consume human flesh (or receive gene therapy) every so often to hold off manifesting traits from their non-human kinfolk. Gene therapy can also be used to retain human appearance.
Tcho-Tcho can see perfectly well even in total darkness; however, their over-sensitive eyes are easily blinded by lights.

Tcho-Tcho modify their starting ability scores as follows: Con +2, Str -1, Cha -1. They have darkvision to a range of 120 feet. Tcho-Tcho have a movement rate of 30 feet and have a +3 to all saves vs poison and disease. They have a natural claw attack that deals 1d4 damage. Tcho-Tcho are blinded in bright sunlight or by a strong artificial lights.
Tcho-Tcho speak Common and Naacal. As with humans, they might learn virtually any other language.
Tcho-Tcho can advance to 8th level in most classes, and can advance to 11th level as assassins (rogue subclass) or occultists (scholar subclass).

The Mythos Space setting uses the delightful Grit and Vigor RPG system by John Stater. Grit and Vigor uses a variation of the D20 system, but brings it back to an "old school" feel. Fast paced and action packed with plenty of crunch for strong character builds, but not so much as to overwhelm new players. Check it out!

I saw Eternity the other night,
Like a great ring of pure and endless light
-- Henry Vaughan