In the Pangea Ultima setting, Clerics will either serve The Lords of Light, The Lords of Chaos or the Balance. Or one of the many specific cults found in the setting. Below are details on the Lords of Light and several deities active in the setting. this uses the Blood and Treasure 2nd Edition rules and the Petty Gods supplement.
"Lords of Light!" -Thundarr the Barbarian
The Lords of Light, also called the Lords of Aether, and
the Gods of the Overworld, are a collection of petty deities that are dedicated
to Law and the Order of The Universe. They are the personification and protectors of natural
laws, civilization, authority, rules, protection, and the status quo. Some Lords
of Light are known to help human beings who have battled the forces of Chaos
return to relative safety (though never to an untroubled psyche); it would
however be a mistake to assume they are inevitably benevolent. The powers of
Law can also represent mindless obedience, fascism, and abuse of power. Clerics
of The Lords of Light follow a wide range of creeds and do not have a large
united "church", rather they are allied in opposition to the Lords of
Chaos. In fact, clerics of the Lords of and often bicker or even out-and-out
war with one another over doctrinal differences and personal disputes.
Symbol: Silver Disc or Ophanim Wheel
Cleric Alignments:
Lawful (see alignment)
Clerical Powers:
Clerics who revere all the Lords of Light can “turn” or destroy undead
creatures. Cults dedicated to a specific god or aspect of Law can choose from
the following; Creation cult, Fighting cult, Guardian
cult, Scholar cult, and Travel cult. See see Blood and Treasure 2nd Edition rulebook pages 15-18 for details on Specialty Priests and Cults.
THE GODS OF LAW
There are many lawful deities active in the world of Pangea Ultima, each with its own specialty and character. A vast selection of these deities can be found in the Petty Gods OSR sourcebook. The most active lawful deities in my campaign are as follows:
Attrecoppea, The Silken One (see page 11)- Attrecoppea, or Lady Attercop, is the petty goddess of small spiders.
Despite her creepy crawler minions, she is a benevolent being who wishes only
to protect. She appears as an ebon-skinned woman wearing a sheer silk gown or
as a human-sized jumping spider. Her cult is comprised of weavers, hunters and mothers and teaches the importance of diligence and patience. Clerics dedicated to The Silken One are
specialty priests of a Guardian Cult or Scholar cult (see BnT pages 15-18). They dress in silk and
can be of Lawful or Neutral alignment. Attrecoppea’s symbol is a spiderweb in a corner of a ceiling.
Bubulmax (see page 23 Petty gods)- Bubulmax is the deity of the mighty-thewed, those who
venture forth in life strong of limb, strong of spirit and adequately oiled up.
Bubulmax frowns upon weaklings and spreads his gospel of muscular philosophy
among the rowdy and boisterous of the lands. His shrines are always found in places of physical exertion such as practice yards, labor sites, and barracks. Clerics dedicated to Bubulmax are
specialty priests of a Fighting Cult (see BnT pages 15-18) They dress like wrestlers
and can be of any alignment (though Lawful or Neutral are preferred). Their symbol
is a six-pack of abs.
Dinud (see page 41 Petty Gods)- Dinud is the petty god of eggs, protection, wards and shields.
He appears as a tall pale man with a featureless, flawless egg for a head. His voice is deep and always echoes. He usually appears in
ivory robes or, when prepared for war, in scale armor made from fragments of
dragon eggs and a flawless egg-shaped shield. Shrines
to him are usually found among shieldmakers, who seek his blessing to make
better wares, and those races that reproduce using eggs, who view him as a
guardian of their children. Clerics of Dinud (eggheads) are specialty priests
of a Guardian Cult (see BnT pages 15-18) They dress ivory and scale mail and can be
of Lawful or Neutral. Dinud’s symbol is an egg within an egg.
Floog (see page 52 Petty Gods)- Floog is the god of small mundane things that inexplicably
go missing like quills, buttons, corks, individual socks, minor heirlooms, and
so on. He appears as two humans joined back to back, having four
arms and four legs, and one head wth two faces. Floog wears a robe of many pockets, from
which he can produce small useful items at will, or retrieve any extant small item
ever lost. This god is constantly searching and is the
patron spirit of all who constantly loose things. Clerics of Floog are
specialty priests of a Travel Cult (see BnT pages 15-18). They dress as mapmakers and
travelers and clerks and can be of Lawful or Neutral alignment. His symbol is
a knot tied round a finger.
Gnunnug (see page 58)- Gnunnug is the petty god of the
number seven, revered by warriors and students of numerology and geometry. He is
associated with the seven days of the week and the colors of the rainbow, and
appears as a tall, lithe humanoid, with seven arms, seven eyes, and seven rainbow
hued horns projecting from his brow in a crown-like formation. His skin is
completely smooth, and glows faintly with iridescent colors. His followers are
often siege engineers, builders of fortifications and mathematicians. Clerics
dedicated to Gnunnug are specialty priests of a Fighting cult and Scholar cult (see BnT pages
15-18) They dress like laborers and can be of any alignment (though Lawful or Neutral are preferred).
His symbol is seven-pointed star atop a rainbow.
Maladmin (see page 100 Petty Gods)- Maladmin is the petty god of bureaucracy, academic rules
and note-taking. He may be the pettiest god of all, covering as he does officialdom,
inflated titles, paper-shuffling, pointless rules, and procedural delay. He
appears as a stooped, gray-skinned man with ink-stained fingers, in a dusty
robe. Close up, his skin looks like paper overwritten with fine print. This god
delights in vast, dusty libraries and heaps of paperwork. He holds to the
doctrine that knowledge must be pursued and never come easy. Clerics of Maladmin are specialty priests of a Scholar
Cult or Death cult (if Neutral), (see BnT pages 15-18). They dress like librarians and bookkeepers, and can be of
any alignment. Maladmin’s symbol is a sheaf of paper tied with red tape.
Tix-ka-tix (see page 171 Petty Gods)- The lesser godling
known in ancient texts as Tix-ka-tix s better known to modern sages as the
Slumbering Pharaoh, or The Returner, and is thought to be a deity representing
pattern, time and patience, and inevitability. The avatar of Tix-ka-tix which typically makes an
appearance on the Material Plane every seventeen years is an enormous humanoid
cicada with tiger-striped chitin; hs eyes, immense crimson orbs, glow with a
nauseating light. Clerics of Tix-ka-tix are specialty priests of a Guardian cult (see BnT
pages 15-18) or Machine cult. They dress like warrior scholars and
explorers and can be Lawful or Neutral in alignment. They can be of Lawful or Neutral. Tix-ka-tix’s symbol is pair of red
eyes, or two red circles
Zodraz (petty god of seeds and toil) (see page 41 Petty
Gods)- Zodraz the Lawful is the petty god of seeds and toil. He is
only concerned with enforcing conformity and stamping out what he views as prurience,
so that his folk may prosper and be moral and upright. His harsh judgement
falls on fornicators and disruptors of public order, but equally upon women who
dress immodestly or men not engaged in the “honest labor” of agrarian work or a
craft. Zodraz appears as a 12'-tall stone figure with a scowling
mask-like visage which is perpetually disapproving. Clerics of Zodraz are specialty priests of a Creation
cult or Guardian cult (see BnT pages 15-18). They wear red garments and can be of Lawful or
Neutral in alignment. His symbol is a chaff
of wheat.
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