Nohock
Medium Construct, Lawful (LN), Average Intelligence, Squad (1d4)
HD 8
AC 18
ATK 2 fists (2d6), or by weapon +2
MV 40 (Burrow 10)
SV F 6, R 9, W 14
XP 900 (CL 10)
The Nohock Blem-Yea is a squat, hefty type of construct, made of dense stone weighing 1,000 pounds and standing 6ft in height. Nohock Blem-Yea are animated with the spirits of mason-acolytes in service to the Gods Of Meru, and continue as great crafters of stone. Treat all Nohock Blem-Yea as Engineers (see page 41 of the Blood & Treasure PHB). All Blem-Yea are under the permanant effects of a free action spell, allowing them to move and attack normally even under the influence of magic that usually impedes movement, such as paralysis, solid fog, slow, and web. Grapple attacks against the subject always fail and escapes by the Blem-Yea succeed.
All Nohock Blem-Yea are extremely strong, able to move huge stones and even burrow through solid stone using their magically augmented hands. In their service to Meru, Nohock Blem-Yea construct temples and waterways, excavate tunnels, and lay siege to enemies of the faith. A common trick in war is when a Nohock burrows under the walls of an enemy encampment, collapsing enemy structures before emerging and attacking "soft" targets with their huge fists.
Special Qualities: Magic resistance 20%, permanent free action
Spells: At will- detect magic, guidance, mending, stone shape, 3/day- detect undead, divine favor, magic stone, 2/day- hold person, strength, 1/day- meld into stone, earthquake
Seeb
Medium Construct, Lawful (LN), Average Intelligence, Squad (1d4)
HD 8
AC 18
ATK 2 fists (1d10) or by weapon +1
MV 60
SV F 8, R 8, W 14
XP 900 (CL 10)
The Seeb Blem-Yea is a tall, agile construct, made of magically lightened stone, weighing 600 pounds and standing 7 1/2 feet in height. Seeb Blem-Yea are animated with the spirits of messenger-acolytes in service to the Gods Of Meru, and continue as messengers and spies in the service of Meru. Treat all Seeb ck Blem-Yea as Rogues (see page 41 of the Blood & Treasure PHB). All Blem-Yea are under the permanant effects of a free action spell, allowing them to move and attack normally even under the influence of magic that usually impedes movement, such as paralysis, solid fog, slow, and web. Grapple attacks against the subject always fail and escapes by the Blem-Yea succeed.
All Seeb Blem-Yea are fast, able to cover large stretches of territory with a eerie speed despite their stone construction. These constructs act as spies, messengers, and witch-hunters for the High Priests of Meru. Those being hunted by a Seeb have much to fear, as the tracking skills and magical abilities of these creatures is terrible to behold.
Special Qualities: Magic resistance 20%, permanent free action
Spells: At will- detect magic, find the path, mending, virtue, 3/day- comprehend languages, divine favor, random action, 2/day- augury, dexterity, 1/day- haste, locate object
No comments:
Post a Comment