Mother Carey
Alias: Mater Cara, Mother of Storms
Feast: September 21 or July 31 (Storm Season)
Symbols: Storm Petrel (Mother Carey's Chickens), Giant petrels (Mother Carey's Geese), Shark Tooth Necklace
Patronage: Storms, shipwreck, curses, hags, harpies
Cleric Alignments: Any Evil
Power: Clerics allied with Mother Carey add swimming as a class skill, and add sleet storm to their list of third level spells and ice storm to their list of fourth level spells. Clerics of Mother Carey have no special power over undead.
Favored Weapons: Club (Driftwood)
"She's a hungry old rip 'n' a cruel, For sailor-men like we, She's give a many mariners the gruel, 'N' a long sleep under sea; She's the blood o' many a crew upon her, 'N' the bones of many a wreck, 'N' she's barnacles a-growin' on her 'N' shark's teeth round her neck." -John Masefield, Mother Carey (As told Me by the Bo'sun)
Mother Carey is the infernal matron of storms and the cruel and threatening sea. She delights in shipwrecks, drowned children and the torment of all those who live along waterways or upon the sea. Among the goodly folk of Arae, Mater Carey is feared, though a number seek to appease and avoid her. But in the company of monstrous races such as Merrow, Harpies and such, Mater Carey is seen as a goodly goddess who brings sailors and other folk to their tables.
Mater Carey appears most often as a giantess (trow, ogress, or storm-giantess) of middle years, dressed in a gown made from ship sails. She is proud and stern and quick to anger. She collects the souls of the drowned into her infernal realm, turning them into fiendish seabirds and fish, sending them out into the world to act as her spies and heralds. Mother Carey has an odd (for an infernal being) liking for children of all species, and will go out of her way to protect their drowned spirits from the more predatory and cruel beings that surround her. Clerics of Mother Carey will also share this "soft spot" for children, often acting as ferocious godmothers for shipwreck orphans, especially those whose parents were killed by Mother Carey's storms. Such children often become clerics of the Mother of Storms, but this is not always the case.
Clerics
Clerics of Mother Carey dwell near the sea, living in caves where the wind is the most fierce. Most are sea-combers and salvages, taking treasures from shipwrecks and preaching to pirates and smugglers. Merchants and sailors fearing bad weather will often seek out clerics of Mother Carey to help in appeasing the Mother of Storms. Darker still are those who seek Her in an effort to destroy rivals and enemies though shipweck and storm.
Please Note: These are meant for use by Game-masters for Non-Player Character Clerics. The Infernal Powers are nasty in the extreme and are the BAD GUYS, with no exception.
Showing posts with label Infernal Powers. Show all posts
Showing posts with label Infernal Powers. Show all posts
Wednesday, September 11, 2013
Friday, August 16, 2013
Arae: Infernal Powers (Old Scratch)
Old Scratch
Alias: The Stranger, Old Nick, The Black Woodsman
Feast: October 30 (Devils Night)
Symbols: Horned Devil, Golden Fiddle
Patronage: Evil lawyers, corrupt judges, politicians, wicked bards, philanderers
Cleric Alignments: Any Evil
Power: Clerics dedicated to Old Scratch are standard "Chaos" clerics as detailed on page 11-13 in the Blood and Treasure Players Handbook, with all of the benefits and restrictions mentioned therein. Also, clerics of Old Scratch have 2x's the standard treasure of normal creatures of their HD, all of which will be in jewelry, gems and magic items.
Favored Weapons: Shillelagh (Cane)
"I bet you didn't know it, but I'm a fiddle player, too. And if you'd care to take a dare I'll make a bet with you. Now you play a pretty good fiddle, boy, but give the Devil his due. I'll bet a fiddle of gold against your soul 'cause I think I'm better than you." -The Devil Went Down To Georgia
Old Scratch is the most widely known and active of the Infernal Powers, and has the most worshipers, though many do not know exactly who it is they serve. Old Scratch appears as a swarthy, handsome male of any race (most often a human or a dwarf), though with some aspect of his demonic nature present, such as small horns, cloven hooves or even a tail. This demon lord maintains a furnace realm which hungers for the souls of mortals, and Old Scratch is always looking for more firewood.
Old Scratch teaches a doctrine of victory through cunning, guile and lies, and a distaste of hard work and integrity. His followers claim The Stranger is a generous and good lord, but the claims of such fallen folk should hardly be trusted. Monsters of all types admire Old Scratch, but he has a particularly large following among Cambion demons, orcs, and evil satyrs.
Please Note: These are meant for use by Game-masters for Non-Player Character Clerics. The Infernal Powers are nasty in the extreme and are the BAD GUYS, with no exception.
Feast: October 30 (Devils Night)
Symbols: Horned Devil, Golden Fiddle
Patronage: Evil lawyers, corrupt judges, politicians, wicked bards, philanderers
Cleric Alignments: Any Evil
Power: Clerics dedicated to Old Scratch are standard "Chaos" clerics as detailed on page 11-13 in the Blood and Treasure Players Handbook, with all of the benefits and restrictions mentioned therein. Also, clerics of Old Scratch have 2x's the standard treasure of normal creatures of their HD, all of which will be in jewelry, gems and magic items.
Favored Weapons: Shillelagh (Cane)
"I bet you didn't know it, but I'm a fiddle player, too. And if you'd care to take a dare I'll make a bet with you. Now you play a pretty good fiddle, boy, but give the Devil his due. I'll bet a fiddle of gold against your soul 'cause I think I'm better than you." -The Devil Went Down To Georgia
Old Scratch is the most widely known and active of the Infernal Powers, and has the most worshipers, though many do not know exactly who it is they serve. Old Scratch appears as a swarthy, handsome male of any race (most often a human or a dwarf), though with some aspect of his demonic nature present, such as small horns, cloven hooves or even a tail. This demon lord maintains a furnace realm which hungers for the souls of mortals, and Old Scratch is always looking for more firewood.
Old Scratch teaches a doctrine of victory through cunning, guile and lies, and a distaste of hard work and integrity. His followers claim The Stranger is a generous and good lord, but the claims of such fallen folk should hardly be trusted. Monsters of all types admire Old Scratch, but he has a particularly large following among Cambion demons, orcs, and evil satyrs.
Clerics
Clerics of Old Scratch are smooth talking hucksters, skilled musicians, false friends and cruel lovers. The kinds of people who slither their way into the confidence of others, seeming to be all that one would want in a friend, lover or companion. Such men and women have entered into a terrible bargain, selling their souls for power, magic and wealth. As clerics they hold off being carried to the furnace by delivering the souls of others to "Old Nick" through the selling of lies, magic and riches.
Clerics of Old Scratch are smooth talking hucksters, skilled musicians, false friends and cruel lovers. The kinds of people who slither their way into the confidence of others, seeming to be all that one would want in a friend, lover or companion. Such men and women have entered into a terrible bargain, selling their souls for power, magic and wealth. As clerics they hold off being carried to the furnace by delivering the souls of others to "Old Nick" through the selling of lies, magic and riches.
Please Note: These are meant for use by Game-masters for Non-Player Character Clerics. The Infernal Powers are nasty in the extreme and are the BAD GUYS, with no exception.
Arae: Infernal Powers (The Krampus)
Krampus
Alias: Belsnickel, Black Peter, Chort, Grampus, Hans Trapp
Feast: December 5
Symbols: Horned Devil, Rusty Chain and Bell
Patronage: Bullies, Cowards, Legalists, Liars, Evil Fey
Cleric Alignments: Lawful Evil
Power: Clerics dedicated to The Krampus can know alignment at will. Clerics of the Krampus have no special power over the undead.
Also, clerics of The Krampus of level 6th and up gain Half-Fiend Template (see page 175 Blood and Treasure GMG), though lacking the ability to fly. Such half-fiend clerics begin looking only moderately demonic, such as small horns or a single hoof, but will begin to look increasingly like the Krampus as they progress in level.
Eventually (13th level or so) a cleric of The Krampus will be clearly demonic, unable to hide his nature. Such clerics will be immensely powerful, and will typically have a number of human and inhuman followers at his disposal
Favored Weapons: Flail
"Judgment is nigh, for the belsnickel ist I!"
-Dwight, The Office
The dreaded Krampus is a powerful Devil who thirsts for the blood, flesh and terror of lawbreakers. He appears in many variations, most share some common physical characteristics. He is hairy, usually brown or black, and has the cloven hooves and horns of a goat. His long pointed tongue lolls out. Sometimes Krampus appears with a sack or a washtub strapped to his back; this is to cart off evil children for drowning, eating, or transport to Hell.
The Krampus is an oddity among infernal beings in that he is unflinchingly honest and always keeps his word (when he gives it). That said he will hold all others to their word and will punish oath-breakers with a cruelty that can make all but the foulest villain turn pale in horror. It may seem a good thing what the Krampus does, but the gnawed bones and pitiful shrieks of his victims makes all feel their own sins too sharply for comfort.
Clerics
Clerics dedicated to Krampus seem to be goodly though stern Clerics of Heaven or otherwise moral folk. They are clean, law-abiding and honest and usually see themselves as Godly folk. However, clerics dedicated to Krampus mete out stern punishment to others, playing up the cruel preacher archetype. To make matters worse, these clerics become veritable avatars to the horned one during the first week of December, seeking sinners to torment and slay. Hobgoblins and Gnolls are the most likely humanoids to revere the Krampus.
Storytelling Uses
The Krampus is a favorite of mine. Mostly because I enjoy black comedy, also the plethora of rude and untrained children (and adults) that we are plagued with in this age irritate me mightily. But how to use the Krampus in a game? Having a half-fiend cleric stir up trouble during the first week of December is fun, but it is pretty limited, and pretty easy to avoid.
The basic doctrine of the followers of The Krampus is the same as followers of The Holy Trinity (Christians), however it uses a legalistic view of scripture. It is all of the laws and judgments found in The Bible without any of the love. Pointed fingers, and glaring looks, and even the simplest crimes punished with bitter scorn. On the outside it will seem good, but in-fact it leeches joy and warmth.
Communities where the cult of the Krampus is powerful will seem like goodly places. Children will be very well behaved (they'd better be), pickpockets are nonexistent the people are usually prosperous, and everything will be orderly and clean. However everyone will have a tightness to their expressions, and harsh judgment and disdain for "high-falootin" or "sinful" ways will manifest at the slightest provocation. Expect no pity for lawbreakers and "sinners" in such a place.
Please Note: These are meant for use by Game-masters for Non-Player Character Clerics. The Infernal Powers are nasty in the extreme and are the BAD GUYS, with no exception.
Arae: Infernal Powers (Bellona)
Feast: None
Symbols: Golden Apple
Patronage: Spies, gossips, usurpers, warmongers, arms-dealers
Cleric Alignments: Chaotic Evil, Neutral Evil
Power: Clerics dedicated to Bellona are skilled at trickery and add change self to their list of 2nd level spells. However they have no special powers over the undead. Magic items related to trickery, disguise and shape-changing are quite common among clerics of Bellona.
Favored Weapons: Dagger or Spear
"Well - this is a pleasant surprise. I set my trap for a peasant and LO! - I catch a prince! Away with him - but gently my pets, gently. I have plans for our royal guest." -Maleficent (Sleeping Beauty)
Bellona is the daemon goddess of chaos, strife and discord. She is a fickle and dangerous entity who delights in turning family and close friends against each other, and breaking all bonds of allegiance. If she had her way, all would be unmade by the sword, spear and flame. She is most often depicted as a striking half-elf or human woman of any race, dressed in finery and bearing two to four black-feathered wings.
Bellona is a jelous, petty being, but not reckless. Though she loves random destruction, she encourages her followers to take the long view in the sewing of chaos. Bellona will work with anyone and everyone, even supporting goodly beings to encourage a greater fall and tragic end. She is nothing, if not an artist.
Clerics
The Cult of Bellona is forever stirring up wars, often acting as spies, usurpers and support for warmongers and hostile humanoids and despots. Occasionally, a cleric of Bellona will set his or herself up as a warlord or mercenary leader, selling the military and magical aid of the goddess of strife to whoever will pay. Monsters of a mercenary bent are frequent worshipers of Bellona, especially orcs, ogres, goblins and evil elves.
Please Note: These are meant for use by Game-masters for Non-Player Character Clerics. The Infernal Powers are nasty in the extreme and are the BAD GUYS, with no exception.
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