Monday, March 16, 2015

Atomic Dawn: Tex Mechs BG-J1M

The Tex Mechs series of battle units was devised by Mastermind V for use by the Alamo Empire. These units are built much like robots, but require a human pilot to operate. This is partially as a cost consideration and part to avoid the units being befuddled by machnine intelligences in the field. So-far, the Tex-Mechs series has been very successful, and the Alamo Guard hopes to field mercenary units of these fighting machines in larger numbers.


BG-J1M Mk-4
Hit Dice: 30
Frame: Biomorph
Locomotion: Legs (Pair)
Manipulators: Basic Hand
Armor: Duralloy Armor (AC 3)
Sensors: Class IV
Mental Programming: Programming
Controls: Neuro*
Accessories: AV Recorder, Comm unit, Gas Mask, Inertial Inhibitor, Loading unit, Self-repair Unit, Storage Unit (300lbs)
Weaponry: Blaster Rifle (right hand), Maser Rifle (left hand), Fists (10d6). Sometimes handheld weapons.

The BG-J1M is a base Tex-Mechs unit, and has so-far been a stalwart backbone to the fighting machine force. Tough, versatile and relatively fast, these mecha have been deployed all over the Empire's borders. Many large monsters and the smaller sorts of Kaiju have come to grief when fighting these units. The BG-J1M is 12 feet tall and weighs 2,400lbs. Pilots in these vehicles are equipped with a weeks emergency rations and cargo space for 300 pounds of personal gear. All units are powered by an atomic battery that probably won't give the pilot cancer.
Neuro* control systems links the mecha directly to the pilot's brain. It works by picking up the electrical impulses from the pilots brain (similar to this), and so the mecha uses the pilots to-hit bonuses, but uses its own damage. Also, the Pilot can see through the machine's sensors with displays built into the cockpit. The downside of this system, is that damage to the machine could hurt the pilot with a nasty neuro-feedback surge (save vs Stun to avoid taking half damage).

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