Intelligence: Low (5-7)
Hit Dice: 2
Armor Class: 14
Attacks: 2 claws (1d3) or by weapon
Saving Throws: F15, R15, W12
Special: Cannibalization, immune to electricity, regeneration
Environment: Underground, sewers, industrial wasteland
No. Appearing: 1d8
Alignment: Chaotic Evil
XP Value: 200 (CL 3)
Mandroids are undead monstrosities that are the result of scientific and magical experiments gone awry. While they were once human, their beings have become mingled with cybernetic and robotic parts and they are now demented and evil. These creatures typically haunt the edges of industrial sites, the lower tiers of factory planets, sewers and mining colonies, looking for space parts. Mandroids know whatever languages they knew as human beings and 10% of them can communicate in the binary language of machines as well. It is not uncommon for the speech of a mandroid to be heavily accented or slurred by mechanical and electronic sounds.
When a mandroid slays a humanoid or android opponent, it can cannibalize the corpse for spare parts in the next round, adding the flesh and robot parts to its own body. For every three corpses a mandroid cannibalizes, it gains 1 Hit Die. The mandroid only advances by cannibalizing the corpses of creatures whose Hit Dice or levels are equal to or greater than its own current total. A mandroid that reaches 6 HD it becomes a Greater Mandroid. All mandroids can also attach cyborg and robot body parts in this fashion (VM's discretion).
A Greater Mandroid gains an AC of 21, and is immune to cold and radiation. They have all of the standard mandroid attacks, but 2d4 cybernetic implants (each with 1 or more enhancements). A greater mandroid can reach a maximum of 14 HD through cannibalizing. A humanoid or android slain by a greater mandroid (and not cannibalized) rises as a 2HD mandroid loyal to its creator. The new mandroid becomes an evil creature under the control of its master and murderer.
|Dibs on the liver!|